
Build and expand your very own settlements in high mountains! Carefully plan production chains and satisfy various needs of your three-caste society while dealing with mountain hazards such as weather breakdowns and avalanches. Are you skilled enough to make your town thrive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 8 → 0.43/day in the week after.
About
Laysara: Summit Kingdom is a challenging city builder which tasks you with creating a new home for your people forced out of the lowlands. During a campaign or sandbox playthrough, you will establish multiple towns, each on a unique mountain with its own traits. All your towns co-exist in symbiosis, creating a trading network, which you can then adjust to your needs by revisiting already developed settlements. The Kingdom of Laysara has to be rebuilt!
Each mountain comes with a new set of challenges. Mounts differ in shapes, vegetation zone layouts, resource availability and weather conditions. Sometimes you will have plenty of room for farming in green lowlands, sometimes you will need to rely on breeding and extracting valuable minerals from regions dangerously close to peak glaciers. If you find yourself in dire need of a certain resource, you can always try to establish a trading route with another town.
One of the ever-present dangers you will have to deal with are mighty avalanches. You can’t stop them, but you can take precautions and be prepared. Afforest the key areas to create natural barriers, build artificial ones to redirect rushing masses of snow, or trigger the avalanche early, while it’s still manageable. Create a deliberate and reliable strategy and you might even be able to use the power of snow to your advantage; fail to do so and find your city buried and devastated!
So, transporting goods is easy, right? Well, not if your destination lies on the other side of the mountain, a few hundred meters higher, behind cliffs, ridges, canyons and rivers. You will need to create a vast, complex transport network consisting of roads, bridges and shafts to ensure reliable delivery chains. As demand for resources will grow alongside the town’s population, always look for opportunities to optimise your transportation network, be it by building paved roads, using more advanced lifting constructions, or aiding your carriers with glamorous yaks.
If you manage to endure all mountain dangers, build a network of efficient production chains and satisfy all needs of your people, there is only one more thing to be done: conquering the mountain peak! To succeed in this great endeavour you’ll need to reach the summit and establish safe routes for your carriers to bring in enormous amounts of building resources, but beware! Weather at this height is as deadly as ever. The final effect is well worth the effort though, as raising the summit temple is an act of total triumph of human courage (and your logistics skills!) over the elements.
Final note: the game is a pure city building experience solely focused on the economy, resource management and surviving despite the inhospitable environment. Therefore, the game doesn’t feature combat or any other military aspects.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 1.5Kreviews | 82% | — | $1.4M |
| $25.49 | 51ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]КАК БЫ ГОРА НИ БЫЛА ВЫСОКА, ДОРОГА ЧЕРЕЗ НЕЁ ПРОХОДИТ[/h3] Весьма занимательный градострой. Ограниченность пространства заставляет совершенствовать поселения во всех отношениях, находить новые способы организации пространства. Кампания в игре, после возможностей раннего доступа, не стала каким-то откровением, но её прохождение позволяет поступательно проникаться возможностями игры и её эстетикой. Да, у проекта нет русской локализации, но язык в ней несложный, кроме того, всегда можно обратиться к умельцам сообщества. 9⛰️ из 10! Интересный проект, позволяющий как испытать градостроительные скиллы, если поиграться со сложностью, так и просто расслабиться за прокладыванием маршрутов со строительством домиков.
아기자기한데 시간 보내기 딱 좋은. 통계만 쉽게 확인할 수 있었으면.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.88/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Ukrainian, Simplified Chinese, Japanese, Portuguese - Brazil, Traditional Chinese, Italian*languages with full audio support
| $24.99 |
| 29ratings |
| 90% |
| #278 |
| not modelled |
| $25.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bardzo fajna i relaksacyjna strategiczna gra. Są tez wyzwania i czasami konieczność powtórzenia, modyfikacji strategii.
Surprisingly solid game
It's a pretty fun, cozy, relaxing game. It's actually a puzzle game in disguise. Entertaining but a bit repetitive and monotonous after the first half the campaign. ~7/10
Very fun, chill, city builder.
sehr schön
Entretenido
Really solid management game. Cant think of a weakpoint
COOL Game. Not Gigantic but Honst fun. The USP is the Setting and its more then a skin, since the connection of the smal "islands" gives some depth. In generall its dumped down at some points, and thats really well done! it knows where to cut useless complexity where otherwise probably only annoyment and frustration awaits (allot of these games arnt bold enougth for that) Its meant to play the campain and build there multible smal settelments with slithly diffrent conditions and goals, and in that its nice rewarding and entertaining.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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