
Build and expand your very own settlements in high mountains! Carefully plan production chains and satisfy various needs of your three-caste society while dealing with mountain hazards such as weather breakdowns and avalanches. Are you skilled enough to make your town thrive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 8 → 0.43/day in the week after.
About
Laysara: Summit Kingdom is a challenging city builder which tasks you with creating a new home for your people forced out of the lowlands. During a campaign or sandbox playthrough, you will establish multiple towns, each on a unique mountain with its own traits. All your towns co-exist in symbiosis, creating a trading network, which you can then adjust to your needs by revisiting already developed settlements. The Kingdom of Laysara has to be rebuilt!
Each mountain comes with a new set of challenges. Mounts differ in shapes, vegetation zone layouts, resource availability and weather conditions. Sometimes you will have plenty of room for farming in green lowlands, sometimes you will need to rely on breeding and extracting valuable minerals from regions dangerously close to peak glaciers. If you find yourself in dire need of a certain resource, you can always try to establish a trading route with another town.
One of the ever-present dangers you will have to deal with are mighty avalanches. You can’t stop them, but you can take precautions and be prepared. Afforest the key areas to create natural barriers, build artificial ones to redirect rushing masses of snow, or trigger the avalanche early, while it’s still manageable. Create a deliberate and reliable strategy and you might even be able to use the power of snow to your advantage; fail to do so and find your city buried and devastated!
So, transporting goods is easy, right? Well, not if your destination lies on the other side of the mountain, a few hundred meters higher, behind cliffs, ridges, canyons and rivers. You will need to create a vast, complex transport network consisting of roads, bridges and shafts to ensure reliable delivery chains. As demand for resources will grow alongside the town’s population, always look for opportunities to optimise your transportation network, be it by building paved roads, using more advanced lifting constructions, or aiding your carriers with glamorous yaks.
If you manage to endure all mountain dangers, build a network of efficient production chains and satisfy all needs of your people, there is only one more thing to be done: conquering the mountain peak! To succeed in this great endeavour you’ll need to reach the summit and establish safe routes for your carriers to bring in enormous amounts of building resources, but beware! Weather at this height is as deadly as ever. The final effect is well worth the effort though, as raising the summit temple is an act of total triumph of human courage (and your logistics skills!) over the elements.
Final note: the game is a pure city building experience solely focused on the economy, resource management and surviving despite the inhospitable environment. Therefore, the game doesn’t feature combat or any other military aspects.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 1.5Kreviews | 82% | — | $1.4M |
| $25.49 | 51ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Laysara is a beautiful city-builder with puzzle elements... though it can drive you mad on higher difficulty settings—I enjoyed it more on "Normal," and the campaign isn't bad either. While it doesn't revolutionize the genre, it’s a solid game with some nice, fresh gameplay ideas. You constantly have to rebuild things and rethink your structures. BUT in the final part of the campaign, it turns into a ridiculous scavenger hunt across mountains that are already fully settled. You are given objectives that—theoretically—require you to destroy half of what you’ve built just to rebuild it. It’s a real shame they went so overboard here; ultimately, the mission design just becomes absurd. It’s a real pity. I’m really torn on whether to recommend it—but I’d lean towards not doing so. I think many people might end up viewing it as a waste of time. - - - Laysara ist ein schönes Städtebauspiel mit Puzzle-Elementen ... auf höheren Schwierigkeitsgraden kann es einen allerdings in den Wahnsinn treiben – auf „Normal“ hat es mir mehr Spaß gemacht, und auch die Kampagne ist nicht übel. Es ist zwar keine Revolution, aber ein solides Spiel mit netten, neuen Gameplay-Ideen. Man muss ständig Dinge umbauen und seine Strukturen überdenken. ABER es wandelt sich im letzten Teil der Kampagne zu einer lächerlichen Suche in bereits komplett besiedelten Bergen. Es werden Aufgaben gestellt durch die man in Theorie noch mal die Hälfte vernichten muss um einen Neuaufbau zu erledigen. Wirklich schade das hier so übertrieben wurde. Letztendlich ist das Missions-Design dann einfach nur noch lächerlich. Wirklich schade. Ich schwanke hier inzwischen sehr mit einer Empfehlung - würde es aber eher nicht tun. Ich denke viele könnten es nachträglich als Zeitverschwendung ansehen.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.88/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Ukrainian, Simplified Chinese, Japanese, Portuguese - Brazil, Traditional Chinese, Italian*languages with full audio support
| $12.49−50% |
| 29ratings |
| 90% |
| — |
| not modelled |
| $25.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Challenging. Don't start with the campaign, instead start with some of the standalone scenarios. The missions in the campaign are interlinked and your previous built cities carry forward each mission, which means your beginner mistakes will be with you forever until and unless you take the time to tear up everything you'd previously built to fix it. That said though, it's charming, engaging and fun. Expect a rocky start that rewards you for sticking it out.
Aggravating is the word for this game. Tried to play it, multiple times, but just can’t wrap my head around how everything works. A couple of pain points are the UI, lack of rotation of the buildings, and the unilateral connections of the buildings. The way the game works is that you need a building for a building for a building to resource mine and distribute. The issue is that all the buildings are spread out into different areas, areas that if you don’t know where it’s located you will get annoyed with a building not working and not knowing were, exactly, you need to go. A grouping would help a lot, but it seems like it wasn’t implemented. A lack of building rotation is another issue. The devs seem to have a lazy and accept it approach, but this ends up becoming an issue when you add this to the unidirectional, always need to be attached to a road, to have access to buildings. If you can’t have pin-point accuracy with the buildings you will have constant annoyances with placing a building, thinking it’s good, and then finding out that it’s not at all connected to anything. The fact that the devs are taking this approach is BS and lazy, especially for a form of Anno/city builder type of puzzle game. Every other game like this gets this right, but the fact that the devs are refusing to fix this and claim it to be a “part of the puzzle” is just point-blank stupid. After trying and struggling to wrap my head around it I had to finally give up the ghost on this game and remove it. Great idea, would be fun, too bad the devs are unwilling to make the game fun and less frustrating. Hopefully they’ll open the game up to mods, so that way sadly someone will come in and fix their mess.
Highly recommended BUT I found THREE MAJOR "ISSUES": 1. A "Restart Mission" option is sorely needed. 2. An Undo button would also be incredibly useful. 3. This game will eat up your life and suddenly it's WHAT in the AM and you only meant to play for like thirty minutes WHAT HAPPENED NOOOO Clever systems, funny writing, beautiful music, and vibrant art - all combine into a fantastic city-builder that will keep you coming back (even if you do end up going to bed after 3 AM... at least half the nights this past week?).
Great game! The scenarios are fun, the vibe is chill, the art is gorgeous. Enjoying the soundtrack, it's a good fit.
I found this game beautiful, but as other reviewers have said, it's more of a puzzle game than a town management game. If you go in with that mindset, you'll have a great time.
Минусы: Слишком казуальная, нет интереса развивать город и в целом какого-то понятного намека на метапрогрессию, фиксированная экономика: сделай производственный домик для 4 не производственных домиков Плюсы: Красивый трейлер, графика, интересный сеттинг, но фактическое ощущение от игры не соответствует тому что показано в трейлере
Really nice game and strong theme, but not necessarily a "city builder" in the traditional sense. Its more a game about optimization of building placements and production chain layouts on a space-constricted map. If you want to spend 20 min finding the optimal configuration of your tsampa production utilizing the hay byproduct as well, this is your game :D
创意不错,音乐不错,但玩起来就是很难受。 布局和配平几乎没有任何自动化手段,每当科技提高时,原本的布局就要全部推倒重来。与此同时游戏居然还有经济系统,你会发现自己建着建着突然没钱了,而且因为产线不对,收入还是负的——我想问你一个瞬间建造的游戏为什么要搞经济系统? 而且,城市发展缺乏正反馈——发展城市是为了更好的发展城市,而且一切都可以暂停,建筑可以秒建,结果就变成了:暂停——建造——等钱——建造——达到指标——重复。 总之,抱着尝试一下的心态通关了,但直到通关都感觉在做作业。
Chciałem dać na prawdę pozytywną ocenę i taką bym dał gdyby nie ostatni, 15 poziom w kampanii. Niestety nie można poziomów zaczynać od początku, a kompletnie nie wiedząc czemu poziom 14 (zapis jego zakończenia) uległ uszkodzeniu i się nie wczytuje. Tak więc zostałem na 15 poziomie z zupełnie nieracjonalną zabudową co powoduje, że ten zapis jest także stracony bo uniemożliwia ukończenie tej misji. Zresztą dość prymitywny zabieg polegający na ograniczeniu przestrzeni do rozbudowy do absolutnego minimum wcale nie powoduje wyzwania, tylko raczej frustrację, że znów się jakiś budynek nie mieści bo brakuje jednego kwadracika terenu. Po tych ponad 46 godzinach gry po prostu odechciało mi się już po raz kolejny próbować. Szkoda. EDIT: Okazało się, że inne zapisy stanu gry tez się rozsypały co chyba nie najlepiej świadczy o twórcach. Już od wielu lat grając w różne gry nie miałem tego typu problemu.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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