
Your deranged and mysterious Grandfather is dead, and in his last will and testament, he gave his entire fortune and mansion to you. But on one condition. You have to visit his mansion and collect the riches for yourself. But once the door shuts behind you, you realize that this is no easy task.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great puzzles and atmosphere. Much better when played in coop
Puzzles just didn't make sense most of the time. There's a lot of looking at something and then running back to do the puzzle and then running back to look at the clue. The last puzzle was just really hard for no good reason. We also ran into some bugs that made solving some of the levels actually unsolveable. We would have to restart and completely do everything over again because of a bug. There are much better games out here than this one.
Really good game, it test's your mental ability.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This took the last of my will to play
je suis franchement étonné je m'attendait pas a ca il vaut le coup d'y jouer meme si le jeu est court
хорошая игра
Para lo que es el juego esta muy bien, lo puede correr cualquier pc, incluso gama baja. Escape Room, no muy complejo pero desafiante, con puzzles muy interesantes y divertidos. Se puede jugar hasta 4 jugadores en online. Con 4 episodios y cada episodio con 5 salas, que se van generando de forma aleatoria ( al contar que es aleatorio si lo rejuegas te podrán salir salas diferentes ), tiene un modo desafío con 5 salas aleatorias de entre todas las del juego y 1h para completarlo Duración aprox. de la primera partida entre 4 a 8h dependiendo si fallas mucho o no. Recomendado ( PERO SOLO SI TE DEFIENDES CON EL INGLES )
good game
Last Will, developed and published by LizardFactory, is an atmospheric puzzle adventure that takes the familiar concept of an escape room and cleverly reverses it. Instead of trying to get out, you are trying to get in—breaking into your late grandfather’s mysterious mansion to uncover its secrets and claim your inheritance. This inversion of expectations gives the game a distinct flavor, blending the suspense of infiltration with the cerebral satisfaction of puzzle solving. It’s a game that thrives on mood and mystery, wrapping its mechanics in an eerie sense of curiosity that encourages you to explore every corner of its shadowed estate. From its opening moments, it sets a tone that feels both ominous and intimate, as though each puzzle solved is peeling back a layer of a family secret long buried. The story unfolds with minimal exposition, relying more on environmental clues and the structure of the puzzles themselves to communicate the mansion’s personality. Each room presents its own self-contained challenge, often tied together by a subtle sense of progression that pushes you deeper into the property. The premise is simple enough: your grandfather’s death has triggered a series of tests designed to prove your intelligence and worthiness to inherit what he left behind. But the mansion isn’t just a house—it’s a labyrinth of mechanisms, locks, safes, and hidden contraptions that feel like physical representations of your grandfather’s mind. There’s a personal, almost voyeuristic quality to rummaging through his private chambers and offices, as if solving each riddle brings you closer to understanding the man behind them. The gameplay centers around puzzle-solving in carefully designed environments. Each area functions like a mechanical ecosystem, filled with switches, gears, ciphers, and codes that must be deciphered to move forward. Unlike many modern puzzle games that rely on flashy mechanics or time-sensitive reflexes, Last Will takes a more grounded approach. The puzzles are cerebral, often requiring attention to detail, logic, and experimentation. Some are elegantly constructed, leading you to that satisfying “aha” moment when everything clicks into place, while others can feel obtuse or inconsistent in their logic, demanding a bit of trial and error. Despite this unevenness, the core loop of observation, deduction, and reward remains satisfying. There’s a real sense of accomplishment when you finally crack a code or open a stubborn lock after piecing together its subtle clues. Atmosphere plays an equally important role in shaping the experience. The mansion itself is rendered in moody tones, with dim lighting and an emphasis on contrast and texture. The environments feel aged and lived-in, yet oddly timeless, contributing to the feeling that you’re wandering through a space suspended between past and present. The soundtrack underscores this with slow, ambient melodies that heighten tension without overwhelming the player. Footsteps echo through empty hallways, doors creak as they open, and the subtle hum of machinery adds to the immersive sense of presence. It’s clear that LizardFactory wanted the player to feel the weight of each room—to not just see the puzzles, but inhabit the spaces where they exist. Even though the visuals are not cutting-edge, they carry a distinctive style that complements the game’s deliberate pacing and eerie tone. Where Last Will succeeds most is in creating a sense of intellectual solitude. It’s a quiet game, one that rewards thoughtfulness and observation over speed. Every interaction feels deliberate, and while the pacing can feel slow to some, it mirrors the process of real investigation—methodical, patient, and deeply focused. This makes the game especially appealing to fans of titles like The Room or Myst, where discovery comes from persistence and curiosity rather than guided instruction. However, its minimalist storytelling and modest production values also mean that it doesn’t quite reach the same level of polish or complexity. Occasional bugs and interface quirks can disrupt immersion, and once you’ve completed the main sequence of puzzles, there isn’t much replay value beyond appreciating the craftsmanship of the design. Even with its limitations, Last Will leaves a distinct impression. It’s not a grand or sprawling adventure, but a focused and contemplative one—a brief yet memorable descent into a puzzle-laden world that values atmosphere as much as intellect. It offers an experience that feels handcrafted and intimate, the kind of game that encourages you to slow down and think rather than rush toward the finish line. Its short length works in its favor, preventing fatigue and keeping the narrative mystery concise and engaging. For players who appreciate smaller-scale puzzle experiences with a strong thematic core, Last Will delivers exactly what it promises: a smart, slightly eerie, and quietly rewarding adventure. It may not have the production scope of bigger puzzle titles, but its heart lies in its craftsmanship, and in that respect, it succeeds admirably—a compact, thoughtful game about legacy, logic, and the secrets that lie behind locked doors. Rating: 7/10
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