
The Great War is over - the fight continues. Command a legion of soldiers, desperately trying to make their way home amidst the chaos of civil war. Lead them through the unforgiving wilderness onboard an armored train. Manage your crew and resources and try to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Jul 21 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.5Kreviews | 87% | — | $5.4M |
| $39.99 | 83ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Story - The narrative of the legion was what pulled me into the game. A lone train trying to make their way home through enemy territory is an enticing setting. - Unfortunately I find myself not really caring about the story or the characters. The writing was unfortunately quite mediocre, and even Langer isn't that memorable with barely a couple lines about his backstory. [spoiler] Also why did the story keep building towards Langer not boarding the ship and even have him left the train when he most definitely survived??? I felt like that was trying to build an emotional gut punch but it makes no sense[/spoiler] Combat - It's alright, pretty standard RTS controls. But because there's a unit limit every game (10 characters max per squad plus occasional allies) it's very much a small-scale squad-based skirmishes. It won't have the same feel of battles like the typical RTS game - AI is dumb, really dumb, for both friendlies and enemies. Both sides will blindly charge towards machine gun fire with no regards of avoiding grenades or firing positions. Only possesses the most basic ability to find cover so the gameplay is mostly about cheesing them by setting up machine gun fire and let the enemies walk into their death - Stealth and executions are way too strong. 80% of gametime will be spent on trying to throw rocks to distract enemies, crawling through bushes or circling around enemy line of sight just because it's way better doing that than taking injuries and using resourecs. - Also AI does not react to explosions and gunshots as long as it's a certain distance away, so you can blow things up with explosions and still proceed stealthily in the rest of the mission while in reality the explosions and grenades would've alerted everyone on the map. Honestly breaks immersion quite a bit and makes stealthing way better than it should be. - What's the use of the machine gun post? I don't think I've ever used it at all. Maybe I'm just too good at avoiding aggression? - I don't understand why they didn't insert anything that require you to defend the armored train in the main missions. It certainly would've been a lot more fun to see the train in combat action more Train and Crew Management - The character stats don't matter. I barely upgraded anyone without feeling disadvantaged at all as long as the combat role levels are sufficient. - there are many character traits but they barely have any impact on the gameplay at all. far too few story choices are affected by the traits if at all. The only noticeable effect is morale, and even then it didn't really matter - The train management and upgrading are alright. Can't say much about it as I'm not really a management game enthusiast. Bugs and other minor issues also pops up from time to time, including but not limited to: crashes, enemy not dropping main objective item and hard-locking the mission, visual bugs, clunky UI design (especially with the train management). Nothing major but the frustration adds up. In the end this felt more like a stealth RPG game with bird's eye view than a traditional RTS game. I finished it but honestly can't say I like it a whole lot. It's a passable game but for the average RTS enjoyer like myself I don't find it exactly an impressive title
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 12.6K | 38% | $19.99 | |
| $5.5M | 12.2K | 88% | $9.99 | |
| $5.4M | 4.9K | 83% | $39.99 | |
| $5.5M | 8.8K | 88% | $19.99 | |
| $5.4M | 11K | 92% | $19.99 | |
| $5.5M | 7.4K | 69% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 83 | 84% | $39.99 | |
| $3.1M | 1.9K | 79% | $49.99 | |
| $156.3K | 118 | 65% | $39.99 | |
| $152.4K | 399 | 62% | $19.99 | |
| — | 0 | — | — | |
| $2.5M | 4.2K | 88% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Polish, Russian, Czech**languages with full audio support
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
面白くて、夢中になってプレイしてしまった
"Bijte na poplach, bijte na poplach!" Kosit rusáky podle a podél historické výpravy vlakem, mrazivou sibiří za cestou domu, v tahové strategii je pro mě MASTERPEACE! Nasr*t na "C*mmand*s", Last Train Home, to je porce zábavy na spousty hodin. 9/10, po čase repetetivní hlášky, ale jinak spousty možností jak hrát a vylepšovat. Přišel čas na výpravu v HC módu.
Wie DnD aber als PC spiel. Hat richtig Spaß gemacht!
할인하길래 생각없이 사봤는데, 기대보다 재밌게 했습니다. 기차여행+전투+자원,인력 관리 하는게 재밌어요. 전투도 재미남. 다 쓸어버릴 수도 있고 암살 플레이도 가능해서 좋았어요
Brilliant story and gameplay. Took a little while to get going, and gets slightly repetitive by the end. But it's great
god
Coole Story, Hoher Suchtfaktor! Insbesondere für diejenigen die das LARP Siberian Legion kennen :)
Really great game. Reminds me a lot of XCOM2 where you balance individual missions with sorta of a deck-building aspect of collecting and leveling up squad members and upgrading your train. Storytelling was compelling and did not get stale. Overall would recommend
Skvělá česká hra!! Doporučuji
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.