
The Great War is over - the fight continues. Command a legion of soldiers, desperately trying to make their way home amidst the chaos of civil war. Lead them through the unforgiving wilderness onboard an armored train. Manage your crew and resources and try to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Jul 21 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.5Kreviews | 87% | — | $5.4M |
| $39.99 | 83ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Aktuálně mám za sebou dokončenou kampaň a rozjíždím podruhé. Líbí se mi propojení na skutečné historické události.
재기드 얼라이언스나 다키스트 던전 처럼 턴제 전투 인가 싶었는데 실시간이네. 실시간이면 할 맛 안 나서... 나이 먹어서 손도 점점 느려지는데 빠르게 상황이 진행되는 실시간 전투는 손이 전혀 안 감
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Polish, Russian, Czech**languages with full audio support
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Only major complaint is that scouts are unreasonably powerful compared to the other classes (sniper rifle > tank apparently) and stealth is busted to the point of trivializing 90% of the game. For the peak experience, go in guns blazing as much as possible and avoid abusing the scout role.
Jogaço, dá pra ver que foi feito com o coração, o prazer de não jogar um jogo genérico jaz aqui!
This is a very competently put together game in the vein of a frostpunk or an XCOM. From frostpunk it takes heavy influence in both base (train) management and managing cold and resources. From XCOM it takes the combining of both base management and action missions woven together. The difference is that with XCOM it was turn based strategy, with LTH, its realtime. that said there is a pause button so for all intents and purposes you still have plenty of time to react and plan your actions. the game in general hits the right notes, its story is good, if a little predictable, honestly the amount of times you get betrayed by one faction or another is hilarious. but it does its job. The action sequences are pretty harrowing at first until you realise how broken scouts are. they have the ability to go invisible at will and also a snipe that will 1 shot all infantry and even 2 shot emplacements and armoured cars. so having 4+ of them in a squad trivialises most combat. Your biggest enemy at almost all times will just be time itself. its the one thing you cannot adjust for or compensate with in any way, you must continue to move or risk heavier attacks, and your soldiers need rest time. a combination of stimulant pills and first aid kits goes a long way toward having your A team ready to go when you need them. I do have gripes, the games not without its bugs, mostly audio or visual but some game breaking ones too like where my guys are perma spotted or i just randomly fail a mission despite not meeting a fail condition. these mostly happen toward the endgame. The games design also almost necessitates save scumming as your squad is so vulnerable to artillery fire. there's no take cover or hunker down option so when shells start falling you either have to basically play bullet hell with your troops (WHILE UNDER CONVENTIONAL ATTACK) or take brutal losses. realistic ill grant you but not fun. Overall its still a good meaty length of a game and id still recommend it. I wish more larger developers would invest in similar games, and I hope for more.
Really cool game
neco jako stare comandos.... z prostredi ktere je proste spjato se vznikem nasi republiky...
A great dive into a generally unknown yet dramatized piece of history with fun gameplay mechanics and resource management. If you enjoy games such as Desperados you will like this.
This game is totally underrated
概念是好的, 但介面要花一段時間才能明白(那一個卡車有工作空位在排版上一拼顯示很難嗎...?) 然後關卡不能存檔雖然明白用意, 但有時間因突發事件戰敗然後重跑挺累的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 83 | 84% | $39.99 | |
| $3.1M | 2.6K | 79% | $49.99 | |
| $156.3K | 118 | 65% | $39.99 | |
| $152.5K | 399 | 62% | $19.99 | |
| — | 0 | — | — | |
| $2.5M | 4.2K | 88% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 9.2K | 89% | $19.99 | |
| $5.5M | 13.6K | 38% | $19.99 | |
| $5.5M | 42.2K | 84% | $5.24 | |
| $5.4M | 4.9K | 83% | $39.99 | |
| $5.5M | 12.2K | 88% | $9.99 | |
| $5.4M | 11K | 92% | $19.99 |