
The Great War is over - the fight continues. Command a legion of soldiers, desperately trying to make their way home amidst the chaos of civil war. Lead them through the unforgiving wilderness onboard an armored train. Manage your crew and resources and try to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Jul 21 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.5Kreviews | 87% | — | $5.4M |
| $39.99 | 83ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
History, tactical combat, AND resource management.. I freaking love this game.
This game is going to be a hit with a specific demographic who want to relieve good old days of RTS in a newer more streamlined format. The only problem is that the game doesn't evolve as often as you hope it would. You find yourself in need of cash to expand the train which basically means that your run turns into temporary stops where you scavenge for resources. At the same time, you need people to work the train whilst expeditions are ongoing which means you ideally need to micro around workers to prioritise what is needed. But the result is that the game is slowed down to where you are doing chores with a story/.quest missing every hour or two. I would love it if devs added additional events and ways to use character traits. While I think this game is amazing, as of right now I don't see myself rolling the end credits because at a certain point things get tedious.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Polish, Russian, Czech**languages with full audio support
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A solid well designed game. Excellent Story-Line. Historical references in-game that you can consult as you progress. The turn-based squad style of game play is rewarding. Plenty of resource gathering to craft everything you need for the journey. Steam achievements are plentiful and rewarding.
Such an excellent game. The gameplay loop is addictive as you struggle along the Trans-Siberian railway, upgrading your train and carriages to survive the conflict which has engulfed Russia in the midst of Civil War. The battles are tense and the game really promotes story-telling, leading you to care about each of your characters, their roles in the story and, sadly, to commemorate the deaths of many along the way. Well done to the team that made this!
游戏做的很好,但是不好玩啊..........
After nearly 140 hours of gameplay and successfully completing the campaign on the hardest difficulty, I am more than pleased with this game. It was entertaining. Semi-predictable but what's wrong with that? Nothing. Just when the game feels a little repetetive, it does something different that allows you to question you're motive. I would highly reccommend giving this a playthrough. It was clearly made with an eye for detail, and passion. It's compelling and well written. Based loosely on a true story. Not much else i can say other than give it a try.
Fun game, but get's quite repetitive, so it's kinda ironic, but I wanted it shorter. Nevertheless nice history, good mix of combat, tactical, strategy and kinda new approach to getting the story going. Recommend to give it a try ;)
Este juego es original y muy interesante, a mí me gusta la gestión así que todo bien, me duró 61 horas porque noté que al principio no estaba mejorando los vagones y luego llegó el frío y otras cosas que pasan y se me iban a morir todos a lo tonto. Me gustaría que los de Last Train Home se unieran con los de Partisans y así hacer el juego de gestión, sigilo y acción definitivo.
10/10 one of the best games this type I've ever played.
what a ride :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 9.2K | 89% | $19.99 | |
| $5.5M | 13.6K | 38% | $19.99 | |
| $5.5M | 13.8K | 83% | $9.99 | |
| $5.5M | 42.2K | 84% | $5.24 | |
| $5.4M | 4.9K | 83% | $39.99 | |
| $5.5M | 12.1K | 88% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 83 | 84% | $39.99 | |
| $3.1M | 2.5K | 79% | $49.99 | |
| $156.3K | 118 | 65% | $39.99 | |
| $152.5K | 399 | 62% | $19.99 | |
| — | 0 | — | — | |
| $2.5M | 4.2K | 88% | $14.99 |