
The Great War is over - the fight continues. Command a legion of soldiers, desperately trying to make their way home amidst the chaos of civil war. Lead them through the unforgiving wilderness onboard an armored train. Manage your crew and resources and try to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Jul 21 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.5Kreviews | 87% | — | $5.4M |
| $39.99 | 83ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I recommend this one 7/10 and on a good sale. It's a bit of Commandos and a (very little) bit of Frostpunk. There are two game modes, a map where you go forward with your train in order to cross Siberia and stop occasionally to do missions and collect resources, and real-time-tactics isometric overview like Commandos. They don't work very well together IMO and the former is a chore and very repetitive. The latter is the same old formula in this kind of games. They just couldn't improve the top-view-cone-vision-enemies-go-and-come-on-their-path formula, which is boring AF nowadays and a shame. The concept of merging those two gameplay modes is interesting but badly implemented. You're supposed to be crushed by the winter and have a bad ass challenge as deep as you enter Siberia, but once you manage how squads and the economy work you start exploring everywhere and you're fine to upgrade your train so you're mostly not affected by anything else. Very unbalanced and feels really lacking on playtesting. All in all the game is too easy even on higher difficulty, the only real challenging mission is the last one. Not a bad game but expected more.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Polish, Russian, Czech**languages with full audio support
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Keyif verici
Was so ready to love this but sadly it just falls short in playability / and is fiddly and frustrating. Doesn't realise any feels. Refunded
Love it
Interesting game idea. I enjoyed it very much. At times the combat is a bit clunky, though, as enemies detect your soldiers quite easily. Some maps are exciting, others generic. Strategizing is a must, as you are always outnumbered in combat. Resources need to be gathered to level up the train. And resources are more or less scarce, depending on difficulty. The game is challenging but never unfair.
I've played this game for now about 10hrs and I really love it. It's an interesting mix of mechanics. A little survival when riding the train, a little commandos like RTS when fighting on a map. There is, as in many modern survival strategies, a certain scareness of ressources and a little time pressure not to take to much time. I personally like the concept of updating and modifying my train, taking decission, what type of cart should be the next. I has a nice feel to it. Especially because upgrades are only possible during the time the train is stopped, but being stopped allows the enemy to close in onto your position. So better not to stay to long. And, of course, upgrading and visiting POI requires available soldiers. Speaking of soldiers. Each of your people has a set of attributes, traits and a story. This results in me bonding with them way more, than with the random soldier in any other given survival or RTS game. I like, that they all have individual voices and it makes me take much more care of them. Also, soldiers get hurt and die in this game. So, every engagement ist best carefully prepared. Just like in X-COM like games, you can stabilize your wounded soldiers, but it takes quite some time and you'd better make sure, those helping are covered properly. I therefore, tend to play this game much more like the old commandos series. Trying to find the gap in the route and knife down the enemies, rather than risking my soldiers in an unnecessary fire fight. Also, firefights cost ammunition, and there is only so much mution to be scraped from the various POI or engagements. Long story short, this game has me hooked. I love the setting, the athmosphere, and the gameplay in general. Very entertaining. So, if you might excuse, I have to steer a train through the russian planes of the russian revolution all the way to the east coast.
垃圾游戏加载都加载不进去操你妈逼
游戏做的很好,但是不好玩啊..........
Absolutely loved this game from start to finish. I got attached to my tiny little soldiers with their unique portraits and little biographies. They develop new traits as the game goes on -- they can become an alcoholic, get addicted to drugs, or develop PTSD or other mental/emotional conditions. Managing the train is really cool, and I loved the combat. You definitely can't just storm your way through everything. Times are too tough and supplies are too scarce for that. The story and side quests were also compelling, and you have to make tough moral choices. Do I risk sending my best combat medic out to save my best sniper, or do I risk letting him cross the battlefield with a broken leg? Do I stop to help this village when our enemies are right behind us? It's all very well-balanced, too. The combat felt perfect on default/normal difficulty. Managing the train doesn't feel like it detracts from the excitement of combat. I really had to use strategy and plan ahead during combat, when assembling and arming my squads, and while traveling. But I never felt like any mission was unbeatable. I just needed to try a different strategy, and there were always multiple strategies available. I definitely recommend it for fans of Metro Exodus or Frostpunk. It's a different genre, but it's got the same bleak, harrowing, determined, hopeful mood. Plus I got to learn about this piece of history, which I had no idea about before.
Such an excellent game. The gameplay loop is addictive as you struggle along the Trans-Siberian railway, upgrading your train and carriages to survive the conflict which has engulfed Russia in the midst of Civil War. The battles are tense and the game really promotes story-telling, leading you to care about each of your characters, their roles in the story and, sadly, to commemorate the deaths of many along the way. Well done to the team that made this!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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