
The Great War is over - the fight continues. Command a legion of soldiers, desperately trying to make their way home amidst the chaos of civil war. Lead them through the unforgiving wilderness onboard an armored train. Manage your crew and resources and try to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Jul 21 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.5Kreviews | 87% | — | $5.4M |
| $39.99 | 83ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ZA LEGII 🗣️
Tolle Geschichte. Schon 3 mal durchgespielt. Immer wieder was neues gefunden , ausprobiert , die Missionen anders gelöst. Macht sehr viel Spass.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Polish, Russian, Czech**languages with full audio support
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6/10
와 분량 보소...
当赛博白军,妈的,为了沙皇,拼了
Git spoko luz polecam cieplutko, dostępu do morza nie mają ale talent do tworzenia gier już tak.
Armored trains have always fascinated me, especially because they played such an important role in the Baltic independence wars. In Estonia and Latvia at least, they helped create the spark needed to push back the Reds and eventually achieve independence. This game is truly one of a kind. As far as I know, no other game really explores this event or this period so well, which is amazing to me. There are so many historical events that took place but are rarely portrayed in video games, and this game gives me hope that developers will continue bringing those forgotten stories to light. For me, the game portrayed the horror of the Russian Civil War really well. However, I do feel like the second part of the game was a bit less shocking or eventful. Maybe that is because I had already gotten used to the terror and brutality by then, but I would have loved to see more events involving helping villagers. I also wish there was an option to take civilians with you if you chose to and had enough space for them on the train. Maybe it is just me telling myself that I would not have left those two girls behind to die there. The combat was cool, though I am not going to talk too much about how an entire squad of ten soldiers managed to miss all their shots for ten seconds while trying to hit one enemy hiding behind a small rock. Well, it happens. Because of that, I learned to use more grenades and flanking tactics. Overall, it is a truly amazing game. I completed it in two days, and at no point did I feel bored or like I was just waiting for it to end. It stayed interesting until the very end. The one thing I really hated was that you cannot save mid-mission. My game crashed multiple times during my playthrough, including during the final battle, which meant I had to do the whole mission again and get back to the fort. That was frustrating. I also really liked that the game lets you play the way you want. You can make it easier or harder for yourself by choosing different soldier traits, and I always appreciate having that kind of choice. I do not think that is a bad thing at all. The atmosphere was amazing. Being able to zoom in on the train and see people doing their own tasks added a lot to the experience. Some parts of it felt a bit simplified, but I can accept that. Overall, this game is a true gem and well worth the money.
A wonderful survival/strategy/manager/RPG experience. Last Train Home takes a snapshot of history and delivers it to gamers Oregon Trail style. The mechanics, strategies, and obstacles to overcome are somewhat straightforward. You travel on a train from point A to point B, running missions in between and managing resources. The missions play like a top down RTS, with the ability to pause with the space bar. Pretty simple. The real magic lies with the storytelling. Classic RPG elements: beautiful (if translated wonkily) dialogue, difficult choices to make, consequences to suffer, and characters to bond with. Each soldier on the train comes with a story and a personality, to be changed throughout the journey in surprising ways. Losing soldiers hurts...badly. The entire time you are reminded that stories like this actually did happen. The Russian Civil War and subsequent Red Terror of 1918 were devastating to the Russian people, and Last Train Home perfectly captures the essence of that time. Also, soundtrack slams.
시베리아 벌판에서 귤이나 까게 만든 트로츠키 동무 궁뎅이에 송곳을 박아버리고 싶었다.
I did enjoy It, old commandos vibe... little bit repetitive (especially the scavenging part). Otherwise, go for It. It is powerful history of Czechoslovak legions trapped in Russian civil war.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 83 | 84% | $39.99 | |
| $3.1M | 2.5K | 79% | $49.99 | |
| $156.3K | 118 | 65% | $39.99 | |
| $152.5K | 399 | 62% | $19.99 | |
| — | 0 | — | — | |
| $2.5M | 4.2K | 88% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 9.2K | 89% | $19.99 | |
| $5.5M | 13.6K | 38% | $19.99 | |
| $5.5M | 13.8K | 83% | $9.99 | |
| $5.5M | 42.2K | 84% | $5.24 | |
| $5.4M | 4.9K | 83% | $39.99 | |
| $5.5M | 12.1K | 88% | $9.99 |