
An online co-op horror experience for up to 4 players. Use your elastic arms to grab valuable loot for your captain. But be careful, danger lurks around every corner trying to take your booty!
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About
Last Pirates: Die Together is an online co-op horror experience filled with chaos, monsters, and LOTS OF BOOTY! You and your crew will use your unusually stretchy arms to gather as much loot as you can for your captain. Be mindful of your surroundings though. There are others who mean to keep the treasure for themselves.

You land lubbers aren’t that tough! You and up to three of your closest mates will work together, communicate, and survive as you try to make your ol’ captain rich and happy!
You are quite an unusual sailor! I bet you can grab just about anything with those pairs of hands. Dismantle doors, grab furniture, or destroy the island for all I care! Just bring that money back aboard or the captain will have our head!

Remember, scallywags, you are here for gold! Collect all the booties (and protect your own!), shake things down, and don’t come out empty-handed or no-legged. Feel the adventurous drive push you deeper into the mysterious island, but make sure that at least one of you lives to carry out the gold.

Make it back to the ship in one piece, would ya? Avoid all the dangers that the island has in store for you. Play the hero or hide somewhere if you find yourself in a pickle. Or maybe one of your crewmembers can provide a distraction… I’m sure they’ll be fine, trust us!

Don’t be afraid to look at Davey Jones’ Locker. We all die anyway, so why not create an adventure worth remembering? Grab your crew, grab some booty, and make a story worth telling those bilge rats outside!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 357 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just boring slop
This game is not worth getting. The game has a lot of lag or stutter feel to it even if you have over 200 fps. Weapons are good enough to kill maybe 2 enemies before they break. If that is not convincing enough for you, the game provides you with unlimited daggers when you ring the bell on the table at the starting area. Oh but those things are just the best. You hit an enemy with that 4 times, it breaks, and the enemy keeps coming after you. Running back to grab another one does nothing for you because the enemy you previously stabbed has full health again and it will just eat the hits again. When two daggers are combined, you and another player, it provides to be lethal enough to break both daggers and kill the enemy. That does nothing though because the enemies just don't stop there. Once the run begins, you have all of maybe 5 minutes to grab as much loot as possible before you are overrun by enemies. The enemies in the game vary so you never know who you're going to run into. There is one peculiar enemy that will kill you instantly if you take your eyes off it for too long. If you stare at it, it won't move for a long time. During a run, I watched this figuring stare at me for 5 minutes before my friends got out with all the loot. Overall fun was lost on the 3rd chapter. Everything became just way too much, quota climbs substantially, enemies are constant, and you run out of resources (lower halves and weapons bought from the store). Oh and all the items you buy, do not carry over to your next round or chapter so your money is useless. If you want to carry a sword or pistol, throw it in the cart because you do not have an inventory. Your hands are all the inventory you get (for clarity, whatever you are holding in your hands is your inventory). Fun Fact: You kill one Enemy and 3 more will spawn. Wait 10 second and the enemy you just killed will respawn. Oh and that is even after the update too where they stated, "Enemies no longer spawn instantly after you kill one." - Another hotfix 20 Aug 2026. I was enjoying this game until the Developers pushed out false fixes and actually made it worse somehow. Day 1 gameplay was the best compared to the following updates and "fixes" they applied.
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Languages: English, French, German, Spanish - Spain, Spanish - Latin America, Traditional Chinese, Korean, Polish, Portuguese - Brazil, Turkish, Ukrainian, Japanese +8 more
Hours played at review time, across 357 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played game. Slapped ass. Flew on things I weren’t supposed to fly on. Slapped more ass. Got scared. Had fun. Game is alright. it’s early access and barely costs anything. People dropping negative reviews because of bugs on release day are insane. Fun for a few evenings with mates. Ludicrous, even, as one of my mates said
Прикольна, ще з моменту демо грав з другом, дуже чекали повноцінного релізу. Залетіли в гру ще з одним другом, побігали втрьох пофанились. Думаю час від часу ще повертатимемось побігати разом)
The game has potential, and I understand it's in early access, but after playing it for a while with friends in its current state, I couldn't recommend it. - First of all, according to their developer website they use generative AI on their games. You can check it out in the Retro Style Games website. But the steam page doesn't mention anything regarding AI. If they used AI, I request to please be transparent with consumers and disclose it, as a lot of people don't really want to support that kind of content. - The controls are too clunky. Objects don't grab properly, your hands get stuck, and you get glitched on the map easily. This makes you feel like you have no control over how your character moves, and as a result, the game stops being fun. - Killing enemies is pointless, since they spawn quite quickly, they know exactly where you are, and even if you hide, they reappear immediately as soon as you come out, which doesn't make the game difficult, but rather frustrating. In REPO, enemies also chase you and head to the areas of the map where you usually are, but they don’t do it quite as quickly; instead, they let you relax, and when you least expect it, they give you a scare, which is what makes it more fun. Also, once you kill an enemy in REPO they don't respawn inmediately, they give you a few minutes in which you can you play calmly. You have to know how to give the player a breather and let them relax in this type of game. Resident Evil 9 got it right: Leon’s sections are more relaxing because they’re pure action, while Grace’s sections are much more tense because they’re survival horror. However, this game constantly bombards you with enemies harassing you the whole time. Add to that the fact that some enemies steal your loot, and on top of that, your hands glitch out and drop the items you’re holding, and the experience is pretty rough. - Bugs, way too many bugs. Yes, it's in early access, but I think the most helpful thing we can do for developers releasing an early access game is to point out the bugs: - The “weeping angel” enemy is sometimes invisible, which makes its mechanics ridiculous. You have to look at a weeping angel to keep it from chasing you, but how can you look at something that's invisible? - There are too many glitches on the maps. When I crouched down to pick up my sword, I went off the map and ended up completely out of the game. Twice. - I pick up objects, and they just fall out of my hands for no reason. It's pretty frustrating, especially when you're picking up weapons. - When you run out of stamina and fall to the ground, sometimes you merge with the ground and can't get out. These are the bugs I was able to detect for now. - No map. This game needs a map urgently, and it needs to tell you where the cauldron and the cart are, as we always have a friend who just takes the cart and carry it so far away and with all the enemies harassing you it's kinda difficult to try and find it. - Mic quality needs improvement. And the distance at which you can hear other players also needs to be improved, especially if there's no map available, since that makes it easier to meet up with our friends. - It doesn't make much sense to be able to buy upgrades if those upgrades are going to disappear in the next round. A strength boost? Great! But it'll only last for one round, after that, you'll have to buy it again. Weapons also disappear, and on top of that, they break easily. There's no feedback to let you know when a weapon is about to break, nor is there any way to repair it (as far as I know). - This is optional, but another review mentioned that it would be great to have a closet where we could customize our characters with the cosmetics we buy and create new looks, and I agree! It would be a lot of fun. I only played 2.7 hours but so far but these are the things I think could use some improvement to make the game better. I think the game has potential, if I see good improvement in the development I'll happily change my review. And please, again, if generative AI has been used in this game please disclose it. Don't lie to your customers by hiddin information.
Bought it expecting a mess and refund tbh, but got a genuinely fun mess. Let's see how devs take it further
ass ass ass and more ass
this game is so ass... literally, butts are everywhere. devs, make enemies drop their butts!
buggy af, dont buy
Didn't expect to like this as much tbh The stretchy arms are such a stupid but good mechanic lmao. Being able to grab loot, throw stuff and basically bully your friends makes the whole thing way more entertaining. And once a monster appears everything immediately becomes a mess. Would like the monster behavior/balance to be improved tho, sometimes it feels more frustrating than scary. But the core loop is fun and the pirate theme + all the little stuff like the shop with cards give it some personality. Good stuff so far, I recommend giving it a try 🏴☠️
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