
Nomadic Survival MMO. Build wooden walking machines to travel to new lands. Create clans and fight for territory. Resources deplete fast, so take your sword and scavenge, pirate, and trade to stay alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Last Oasis is a Nomadic Survival MMO. Earth has stopped rotating, and the last human survivors live in a small strip of habitable space between scorching sun and frozen waste, constantly on the move through the massive Open World in search of precious resources.


Traverse the world on your Walker: a wooden, wind-powered machine inspired by Theo Jansen’s amazing strandbeests. Walkers are siege engines that can be adapted for travel, transportation, harvesting, and combat. Personalize your Walker to fit your needs with a multitude of structures, attachments, and upgrades!


With the Earth’s rotation slowed, the planet is split into two extreme and deadly environments. Only a narrow region between the burning and freezing halves of the planet can support life. The sun burns the land in the west, turning it to dust, while beyond the western horizon the Earth has long been frozen in impenetrable ice.


Survive by exploiting what’s left of the world: find a source of water, hunt ferocious creatures, fend off pirates, brew mind-bending Vitamins, and uncover hidden Walker technologies. Build autonomous machines to harness the power of the wind. Claw your way from a ragged nomadic trader to the heights of a mercenary king, fleet commander, or a legendarily-rich merchant.


Individuals and small groups of players have as many opportunities as clans to prosper. Clans might control territories and lead the economy, but cunning traders, skilled mercenaries, agile hunters and pirates will find niches that better suit solo play. While solo play will always be a viable playstyle, social features like voice chat make it easy to meet new friends and team up to kill some of the largest creatures. Recent advances in remote and autonomous weapon technology developed by Flotillan engineers offer new opportunities for Nomads who want to face the world alone.


For as long as anyone can remember, Rupu have posed a consistent threat to the survival of Nomads scavenging the sands. But recently reports have begun reaching the Flotilla that Rupu have been spotted wielding Flotillan weapons and repurposing weapons from broken down Walkers. There are even whispers that Rupu have learned to tame even the most ferocious creatures and are riding them around the sands like giant war machines, but no witnesses are willing to confirm such a tale. The most terrifying of all, a massive sandworm dubbed "The Long Ones", are the biggest threats nomads will face. The worms are ravenous. Once the beast focuses on a Walker, it loses sight of everything else. In order to defeat the worm, experienced nomadic hunters must band together. Entering its territory underprepared will mean certain death. If the hunters succeed, they’ll have a reason to tap a few barrels of fermented cacti. They’ve just gotten their hands on some of the rarest and most sought-after resources – enough to make their entire crew rich and powerful.

There are trade networks that stretch between the discovered oases. In this global, player-driven economy, smart and quick traders can take advantage of supply and demand to make huge profits. Other nomads may opt to hunt down rare schematics or resources only harvestable from the most ferocious beasts. It’s always wise to consider potential competitors first, though. Threaten another clan’s operation, and you may become their next target.


The large, open world is made up of many interconnected oases that are over 100km2 each. While each Nomad will require a base of operations, exploration is essential. Rare resources will be spread across the world and each Oasis offers its own challenges.Explore them to reveal new and unique biomes while plundering their limited resources. Nomads have begun to notice more severe weather patterns; constant sandstorms make traveling between Oases a more challenging task than ever. But where there is a challenge, there is sure to be a reward.


Outside of Flotillan territories, Nomads will find a violent and lawless world. Inhabited by more fearsome creatures and more savage Nomads, preparation is key for surviving such a voyage. Some Nomads, the most hardened and steely-eyed, attempt to make their home here, for easier access to more valuable resources. Such a life is not an easy one.


Last Oasis features dynamic, skill-based directional melee combat. Nomads can choose their weapon from a wide range of both one and two-handed swords, maces, axes, and quarterstaves. If you prefer ranged combat, you can customize your Walker with weapons like ballistas, scattershot guns, repeaters, or even giant slingshots. Specialize in one or become a more versatile fighter by trying to master them all.


Building and improving your base is an essential part of surviving the harsh world. Exploring is inherently fraught with risk. There is no better feeling than to pull back into your Hangar - on the edge of death with your Walker falling apart - to be greeted by the rejuvenating warmth of your fire and the moist air inside your home. Today, you tempted fate and won. Good job, Nomad.

Grow your clan into a political and economic power. Control a region and build alliances to protect your income, because war is always around the corner. Enemy clans will challenge your control and threaten to take away everything you’ve built.

Master the vertical movement. Grappling hooks are essential tools for every Nomad. Used to board Walkers - of both friend and foe - and navigate spaces unaccessible by Walkers, any Nomad caught in the sands without their grapple is as good as dead; it's a tool that can be adapted to almost any playstyle. It’s all about your skill: some struggle to climb the smallest rocks, while others swing through forests with ease.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if you play this game go to settings and change it to clasic its so much funner
Snail games.
El juego no valia hace 6 años , a dia de hoy 2026 tampoco merece la pena. No puedo devolverlo si no ya lo habria hecho hace años.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $15.9M | 18.7K | 80% | $24.99 | |
| $15.9M | 32.2K | 94% | $19.99 | |
| $16M | 13.8K | 68% | $39.99 | |
| $16M | 8.8K | 84% | $49.99 | |
| $15.8M | 69.7K | 96% | $9.99 | |
| $16M | 25K | 96% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 897 | 41% | Free | |
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| $4.3K | 26 | 46% | $6.99 | |
| $0 | 0 | — | Free | |
| — | 168 | 56% | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Although some people don't like this game, I do.
только для любителей пвп. Хотя тема с ходунами мне нравится)
I want to like this game, i really do. But why on gods green earth would you make all tiles PvP? Don't get me wrong, i like PvP, but i also want the option to just play on non-event tiles without the worry of some sweaty guy shaking me for nothing but the adrenaline. Again, if people like it and the game finds new life during season 6, hell, great! But it is simply not what i am looking for in this game. And yes, i know other servers exist, but for a review im sticking to my experience on official.
what a stupid game , i bought it but i can't play it
Your individual experience is entirely based upon what kind of server you join. Bias of review. I love strandbeests. My first play through: Butt. For some reason only green schematics spawned, and the schematic listed it needs white materials, but the crafting menu says it need green quality materials. Very confusing. The mob health was entirely too high, and the damage they dealt was also too high. My base wasn't that big, and the decay maintenance box required an obscene amount, and kind of materials. This server also did not have a shared inventory. So I could walk up to a fiber working station, and I would have to put the schematic IN the station for it to craft. My second play through: FANTASTIC. x2 XP gain, x2 resource gathering, and either normal or lower health, and damage for mobs. Shared inventory, I could put nothing in the stations and it would pull straight from my inventory. Overall: My friend said he killed a 'Phemke' melee style, but I tried it twice and there wasn't any hit registration. I also saw my friend try and kill one in front of me, and no hit was registered either. Only way you can kill these mobs to get 'hide' easily, is by mounting a stinger on the front of your Firefly walker.
Started out great 2 years ago. They did a overhaul update and completely wrecked the game. Private servers are a joke and do not work like others as it's node hub system for areas.
Начнем с того что игра сырая, Маленький онлайн. Я не смотрел пик его но когда зашел сервера пустые. Возможно часовой пояс на это повлиял. Может его пик сам по себе маленький. Так вот чтобы вы понимали если кто не до конца понял этот жанр игры. Это Последний оазис мини острова, мини локаций где ты выживаешь, лор игры типа всю землю спалила солнце. Так вот фишка игры заключается в ходунках. Ты делаешь ходунки и изучаешь земли, развиваешь рейдишь, пвпешишь. Но в игре есть ♥♥♥♥ один но большой минус. Его указали другие игроки в своих обзорах. Но я тогда не придал этому значения. И так раньше когда ты запускался на каком либо серве тебе давали возможность сделать ходунки убогие стартовые но давали. Сейчас ты не можешь сделать, я сначала не понял почему. Думал я может что то делаю не так и не то. Но нет все так. И так вообщем. Ты не можешь сделать ходунки если соберешь все ресы лишь по одной ♥♥♥♥ причине, рецепты))))Теперь для создания ходунков тебе нужны рецепты. Кто то скажет ну и хер с ними можно играть так. да можно но вот тут то и начинается фишка игры. Ходунки это твоя база, которая так же может передвигаться по карте. Да вы правильно поняли это база. Тут нельзя строить привычные базы как в раст, 7dtd, скам, дэйз. Тут фишка игры в ходунках и она же твоя база. А ты не можешь сделать ходунки, тем более для тебя будет это проблемой если ты только зашел на серв. 2 минус все ходунки они же базы отмечаются и показываются все на карте без исключений даже если ты не знаешь где база ты нажимаешь на карту и тебе на карте сразу показывают где у кого стоят эти ходунки - база. Карта в целом маленькая, оптимизация не не круто, но лучше чем втом же 7dtd в 7 dtd у меня 60 фпс да и не только у меня у всех. А в этой игре 100 фпс не стабильный фпс но уже более 60. Это уже радует Да как многие написали фишка с рецептами убила игру и эти рецепты сомнительные. Потому что новичок ты в игре или тупо новичок на серве не важно это проблема. Так как ты не можешь сделать базу. А от перегрузаа ты страдаешь сильно. Тем более если рядом квадраты затыканы ходунками афэка или офлайном то тебе игра не дает поставить свои ходунки. Приехать можешь но не строить тебе чтобы построить ходунки нужно пешком ♥♥♥♥♥ в самый конец карты где не стоят ходунки. В целом может кому то такая тема норм. Но я захожу в игру чтобы пофаниться в пвп или пве а не потеть и жить в ней 24 на 7. Вердикт таков игра на любителя. Чисто для определенного любителя. Мне не зашло. Не показывались бы базы на карте, и не были бы рецепты то может быть оставил. Не мой этот жанр с такими механиками. Вообще не мое. возможно тут можно делать базы привычные нам станционарки. Но в игре даже нет крафта пола, стен, дверей, крыш. Укреплений. Есть только крафт ходунков и модулей для них и то они тебе не доступны пока не найдешь рецепт. Да хер с этими рецептами. То что твою базу сразу показывает на карте это уже минус. В ней придется жить 24 на 7 а оповещений о рейде как в расте в ней нету. Может быть в будущем лет так через 5 я ее куплю, а пока онлайн и механики не интересны и не зашло на данном этапе игра как бы мертвая. Игра 20 года и с тех пор особо ничего не поменялось каких то глобальных обнов не было. Продажи копий не выросли. И за 5 лет всего проданно 20к ну понимаете к чему я?! В целом обнов в игре нет игровых каких либо механик или поддержки. В основе все обвновы связаны с ивенами. Когда открывается новый сезон ивента открывается так же временная сезонная карта.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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