
Nomadic Survival MMO. Build wooden walking machines to travel to new lands. Create clans and fight for territory. Resources deplete fast, so take your sword and scavenge, pirate, and trade to stay alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Last Oasis is a Nomadic Survival MMO. Earth has stopped rotating, and the last human survivors live in a small strip of habitable space between scorching sun and frozen waste, constantly on the move through the massive Open World in search of precious resources.


Traverse the world on your Walker: a wooden, wind-powered machine inspired by Theo Jansen’s amazing strandbeests. Walkers are siege engines that can be adapted for travel, transportation, harvesting, and combat. Personalize your Walker to fit your needs with a multitude of structures, attachments, and upgrades!


With the Earth’s rotation slowed, the planet is split into two extreme and deadly environments. Only a narrow region between the burning and freezing halves of the planet can support life. The sun burns the land in the west, turning it to dust, while beyond the western horizon the Earth has long been frozen in impenetrable ice.


Survive by exploiting what’s left of the world: find a source of water, hunt ferocious creatures, fend off pirates, brew mind-bending Vitamins, and uncover hidden Walker technologies. Build autonomous machines to harness the power of the wind. Claw your way from a ragged nomadic trader to the heights of a mercenary king, fleet commander, or a legendarily-rich merchant.


Individuals and small groups of players have as many opportunities as clans to prosper. Clans might control territories and lead the economy, but cunning traders, skilled mercenaries, agile hunters and pirates will find niches that better suit solo play. While solo play will always be a viable playstyle, social features like voice chat make it easy to meet new friends and team up to kill some of the largest creatures. Recent advances in remote and autonomous weapon technology developed by Flotillan engineers offer new opportunities for Nomads who want to face the world alone.


For as long as anyone can remember, Rupu have posed a consistent threat to the survival of Nomads scavenging the sands. But recently reports have begun reaching the Flotilla that Rupu have been spotted wielding Flotillan weapons and repurposing weapons from broken down Walkers. There are even whispers that Rupu have learned to tame even the most ferocious creatures and are riding them around the sands like giant war machines, but no witnesses are willing to confirm such a tale. The most terrifying of all, a massive sandworm dubbed "The Long Ones", are the biggest threats nomads will face. The worms are ravenous. Once the beast focuses on a Walker, it loses sight of everything else. In order to defeat the worm, experienced nomadic hunters must band together. Entering its territory underprepared will mean certain death. If the hunters succeed, they’ll have a reason to tap a few barrels of fermented cacti. They’ve just gotten their hands on some of the rarest and most sought-after resources – enough to make their entire crew rich and powerful.

There are trade networks that stretch between the discovered oases. In this global, player-driven economy, smart and quick traders can take advantage of supply and demand to make huge profits. Other nomads may opt to hunt down rare schematics or resources only harvestable from the most ferocious beasts. It’s always wise to consider potential competitors first, though. Threaten another clan’s operation, and you may become their next target.


The large, open world is made up of many interconnected oases that are over 100km2 each. While each Nomad will require a base of operations, exploration is essential. Rare resources will be spread across the world and each Oasis offers its own challenges.Explore them to reveal new and unique biomes while plundering their limited resources. Nomads have begun to notice more severe weather patterns; constant sandstorms make traveling between Oases a more challenging task than ever. But where there is a challenge, there is sure to be a reward.


Outside of Flotillan territories, Nomads will find a violent and lawless world. Inhabited by more fearsome creatures and more savage Nomads, preparation is key for surviving such a voyage. Some Nomads, the most hardened and steely-eyed, attempt to make their home here, for easier access to more valuable resources. Such a life is not an easy one.


Last Oasis features dynamic, skill-based directional melee combat. Nomads can choose their weapon from a wide range of both one and two-handed swords, maces, axes, and quarterstaves. If you prefer ranged combat, you can customize your Walker with weapons like ballistas, scattershot guns, repeaters, or even giant slingshots. Specialize in one or become a more versatile fighter by trying to master them all.


Building and improving your base is an essential part of surviving the harsh world. Exploring is inherently fraught with risk. There is no better feeling than to pull back into your Hangar - on the edge of death with your Walker falling apart - to be greeted by the rejuvenating warmth of your fire and the moist air inside your home. Today, you tempted fate and won. Good job, Nomad.

Grow your clan into a political and economic power. Control a region and build alliances to protect your income, because war is always around the corner. Enemy clans will challenge your control and threaten to take away everything you’ve built.

Master the vertical movement. Grappling hooks are essential tools for every Nomad. Used to board Walkers - of both friend and foe - and navigate spaces unaccessible by Walkers, any Nomad caught in the sands without their grapple is as good as dead; it's a tool that can be adapted to almost any playstyle. It’s all about your skill: some struggle to climb the smallest rocks, while others swing through forests with ease.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun until you run into people that havent logged off for 200 consecutive hours. Edit: 6 people jump one person with nothing on their ship just to grief them for hours. Same people: "Omg why am i only running into the same 25 people every day."
S6 is Here the test was fun, def worth a shot, devs are trying hard and runs smooth
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am disappointed by the current Developers (not Donkey Crew, they sold it) and don't think the current developers are interested in making the game thrive, rather making the game better for their own clans. When I make suggestions in LO Discord, I am met with a 20:1 mentality (usually, by the developers clan) and I am constantly called a "Karen" when I point things out that don't agree with their opinions. I do not think they are actually interested in making the game better and getting the population back. I believe they are looking at what will make it fun for them. They tell their clans what to expect prior to sharing it with the "gaming community", and have been seen spawning items in game when their clan needs specific items. I don't have a problem with the developers playing, per se, but I believe that if they are going to do it, they should at least play with different clans so they can get all perspectives, not just the perspective of one or two (one for US, one for EU) particular clan(s).
Jeux à très fort potentiel qui avais un bon début mais aucune décision n'a jamais été prise pour le bien et la continuité du jeu. Lorsque les joueurs solo et de petits clans demandais des moyens de survivre ils ajoutaient des items type chaise/table, la priorité de développemet à toujours été très loin de ce qu'il aurait due etre. Il y a 5 ans le jeux n'etait rien de plus qu'une question du nombre permettant de survivre et 5 ans après les chiffres ont diminué mais le probleme encore une fois est de permettre aux petits groupes et aux solo players un moyen de survivre... Le service de gestion des bugs et anomalies du jeux est complétement inexistant, prié pour ne pas tombé sur des bugs trop dérangeant, ou vous pouvez attendre une éternité pour pouvoir jouer et n'escompté pas avoir de compensation. Vous me direz que c'est un jeux en accès anticipé, ca fait 5 ans qu'il l'est et quand on pense aux améliorations faite en 5 ans: 3-4 maps en plus, 2-3 walkers en plus, un systeme d'apparition des maps event éphémere (ce qui diminue la qualité du jeux plus qu'autre chose), une réorganisation de l'arbre des techo et un ajout bancale et beugué de stats, pour 5 années de travail c'est vraiment très peu. le jeux est passé de milliers de joueur sur serveur officiel à moins d'une centaine dans le monde entier ... L'argent donné pour le jeux (etait un accès anticipé quand tu achete tu donne pour améliorer le jeux), à clairement été utiliser pour leur dernier jeu, ils font le minimum sur last oasis et se moque completement qu'il vive ou meurt demain. Edition de jeux très amateur qui n'ont pas froid aux yeux quand a prendre votre argent pour ne pas délivrer ce qu'il vous ont vendu. C'est le premier et denier jeux que j'achete chez eux.
Season 6 , we are so back
ПВП это круто, но можно и сделать локации ПВЕ
Después de regresar al juego en la S6, tras haberlo dejado hace 5 años por ser una versión alfa incompleta, me llevo una tremenda decepción. El juego sigue igual de roto, con una cantidad increíble de bugs que arruinan la experiencia, desde problemas para controlar el walker hasta luchas en PvP casi imposibles. El progreso está completamente destrozado: si no jugaste antes, te vas a sentir completamente perdido, ya que no te explican nada. El mundo, aunque hostil, no tiene piedad alguna, y te pueden echar de la zona segura y matar incluso si estás desconectado allí. Con tanto potencial, es una verdadera lástima que el juego siga siendo una "putisima mierda" con tanto por mejorar.
Fun game Dev's almost killed it hope it comes back
Devs incapable of patching out unstoppable and ridiculous screen shake lasting multiple IRL days, in a bug that has existed since launch. I have owned this game for years, and want to refund just so the devs can see that lack of care and attention loses them money
So far so good. I've heard a lot about this game through various lenses, and learned about the different cultures and communities that have shaped the various servers and tiles. The devs are consistent and the gameplay is upgrading as I see it. After throwing time into Dune: Awakening, and realizing how much they failed at being what Last Oasis already pulled off, I'm stoked to get back into Last Oasis especially with season 6!!
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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