
Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
15 Mastery Classes
Embark on your adventure as one of five powerful classes and, through your journey, ascend into a unique Mastery Class that unlocks more specialized abilities and build-options.
120+ Skill Trees
Every skill has its own augment tree that will allow you to control, alter, and empower your playstyle. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!
Hunt Rare & Powerful Loot
Fill your arsenal with magic items that you may craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's deep and randomized loot system.
Rewarding Crafting System
The items you wield are yours to forge! Last Epoch’s community-revered crafting system allows you to control your character's power progression, featuring robust and deterministic upgrade mechanics.
Uncover the Past, Reforge the Future
Travel to different moments of time where you will discover the many factions and secrets that exist within the world of Eterra and fight to set the timeline onto a new path.
Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back for years to come.
Easy to Learn, Hard to Master
We’re committed to making gameplay approachable for new and veteran players alike by allowing you to jump into the fray quickly and providing many in-game resources. Though don’t be fooled, Eterra has many dangers waiting for you that require a mastery of combat and build-crafting.
Zero Pay-To-Win
Last Epoch will never offer gameplay advantages by being able to spend real money. We believe in creating a fair environment for all players.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oyunun genel olarak all contentini 50 saat içinde bitirebiliyorsunuz. Belki diğer karakterlerede build yapmayı falan denerseniz 100 saati bulabilirsiniz. Bu 50-100 saatde gayet keyifli vakit sunuyor. Türün fanı olarak değerlendirirsem oyunun artıları; - Gayet keyifli ve basit bir oynayış , path of exile gibi kafanızı saatlerce yorcak yada en optimal bulld ne nasıl yapılmalı gibi bakmaya gerek yok kendi yapcagınız bir buildlede rahatlıkla end game gorebilirsiniz. - Çok göz yormayan bana göre tatlı bir grafiğide var çok fazla flash durumu gözleri alan orta yaşlı biri olarak bana gayet temiz bir görüntü sundu. - Karakter sınıfı çok değil ama oynayış olarak her sınıf için 3 ayrı alt sınıf ayrılmış ki buda bir çeşitlilik olmuş. - Uzun lafın kısası eğer D2 veya POE 1 oynayan biriyseniz ve sezon aralarında bir oyun bulamıyorum diyorsanız eve geldiğinizde keyifle 2-3 saat oynayıp günü güzel kapatabilceginiz bir oyun. Eksileri; - Eğer POE gibi karışık bir build sistemi arıyorsanız size böyle bir oynayış sunmuyor. -Alt sınıflar arası inanılmaz dengesizlik bunu sadece build sitelerinede bakarsanızda görürsünüz diğer oyunlarada meta denilen bazı buildler olur ama sezon değiştikçe weak kalan sınıf veya yeteneklere buff gelir bu oyunda ise tam olarak öyle değil en büyük örneği bladedancer marksman iki alt sınıfın arasında dağlar kadar fark var marskmanın oynancak hali bile yokken bladedancer en hızlı cleara sahip olması gibi bu da pek hoş olmuyor. - Filtre problemi bu benim en nefrettigim kısım oldu ilk kez bir oyunda optimal filteriyi bulamadım veya hazırlayamadım bu da büyük sorun teşkil ediyor filtre düzgün ayarlanmadıgı için oyunda ilerlemem gayet yavaşladı belli bir sonra buildiniz için olanları isimden seçebiliyorsunuz ama genede sıkıntılı. - Oyun içi bir market sistemi var fakat bu market sistemini açmak için diğer fraksiyondan vazgeçmek lazımki buda inanılmaz mantıksız çünkü diger fraksiyon size inanılmaz drop rate veriyor ha tabiki başka çar açıp yan çarıda satıcı olarak ayarlayabilirsiniz fakat benim gibi tek karakter oynayan biri için pek optimal değildi (Oyunda hiç trade yapmadan end game contentleri rahatça bitirdim !!!) Oyun genel anlamda böyle 8/10 keyifli oyunlar.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 996 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If your grandmother bought this for you because she thought typing "Diablo" would invite the devil into her house, you wouldn't necessarily be mad. It's hard to talk about this without talking about the best in class games from which it obviously derives a lot of influences and mechanics, but I also don't want to **** on it too much. It's clear some good work went into this game. It scratches the ARPG itch. You smash monsters, shiny things fall down, you get that dopamine hit, you smash more monsters. The loop is intact and upgrades come at a satisfying pace. It doesn't crash and reboot my system like Diablo IV. In fact I don't think I've had any crashes at all, which is real quality these days. The art and animations are reasonably well done. Your favorite class archetypes are there with a satisfying, but not overwhelming, variety of builds and skills. All in all, it's good, but not great. It's like Tainted Grail Fall of Avalon. Is that game as good as Skyrim or the TESVI we all have in our dreams? No, of course not. Is it still fun and satisfying (at least through acts 1.5)? Yeah sure. This doesn't have the same explosively pyrotechnic gameplay feel as Diablo nor the narrative gravitas of a Grim Dawn, in fact what I remember most of its narrative is SKIPSKIPSKIP, but c'mon it's an ARPG. As if we play those for story. Get this one on sale. You'll probably like it, well enough, but not love it. Tip for controller users definitely enable Steam input. The built-in xinput malfunctioned & Steam input was 10x better.
If you've bounced off other ARPGs because of aggressive monetization, Last Epoch is a breath of fresh air. Think of it as Undecember done right — same addictive itemization and build-crafting loop, but without the pay-to-win pressure. Cosmetics are purely optional shoppable skins, and everything that actually matters (loot, classes, skill trees, endgame content) is earned through play, not your wallet. 🎮 Gameplay The combat has that classic Diablo-style satisfaction — fast, fluid, and endlessly replayable thanks to the deep skill tree and passive systems for every class. Build variety here is genuinely impressive; you can respec freely and experiment without fear of "wasting" your character. 👥 Multiplayer This is where the game really shines. Grinding the campaign and pushing Monoliths of Fate with friends is a blast — the difficulty scales well, loot feels rewarding for the whole group, and there's zero friction from microtransactions getting in the way of a fair, fun co-op experience. 💰 Monetization Refreshingly consumer-friendly. No loot boxes, no pay-to-win shortcuts, no FOMO battle passes. Just optional cosmetic skins if you want to support the devs or stand out visually. This alone puts it miles ahead of most live-service ARPGs on the market. ✅ Pros Deep, satisfying build customization Great co-op experience with friends Fair, non-predatory monetization Diablo-like combat feel with its own identity ⚠️ Cons Story/campaign pacing can feel slow early on UI could use some polish in places Final Verdict: A must-play for ARPG fans who want that Diablo/Undecember itch scratched without the microtransaction fatigue. Grab it with a couple of friends and you'll easily sink hundreds of hours in. 🔥
Great game. Plenty of skill tree depth without getting overwhelming, Many things to make dead.
Best aRPG i've played thus far. And i tried d2r, PoE, Grim Dawn, Torchlight. - Very flexible build making, - No focusing on 1 skill like d2, (you can specialize on 5 skills) and use/swap any skill you have unlocked - Nice and responsive combat, mobs flinch from hits - Not as complex as poe/ not as primitive as torchlight. - Doesn't look like a cartoony garbage (Torch) Game DOES have paid premium? classes, so be aware. That said - even if you play through the story ONCE - you should get enough hours/content for your money already. And if you explore every char (5 total) - well, that will stretch gameplay that much more.
割草很爽
I’ve spent a good amount of time with Last Epoch now, and overall I think it’s a really solid ARPG that I’ll keep coming back to each season. That said, I’m still a bit hesitant to fully recommend it in its current state. The core of the game is genuinely great. Build variety is strong, the skill system is flexible without being overwhelming, and crafting feels rewarding instead of frustrating. It’s one of the few ARPGs where experimenting actually feels worth your time. Where things get a bit iffy for me is the monetization. I get what they’re going for, but I’m not convinced it’s a great long-term fit. A one-time purchase combined with mostly cosmetic sales feels shaky when you consider how much ongoing support a game like this needs. The cosmetic shop itself is fine in theory, but in practice it’s just not that compelling. In a game like this, you don’t really notice cosmetics all that much, and I imagine most players won’t spend heavily on them. That makes the whole model feel like it relies too much on a small group of players, which isn’t ideal, especially since player numbers naturally go up and down over time. Personally, I’d much rather see proper paid expansions down the line. I’d happily pay for meaningful content drops if it helps keep development healthy. But before that, there are still some rough edges and systems that could use more work. That said, I do recommend the game. I enjoy it, I’ll keep supporting it, and I really hope the developers continue improving it over time, especially when it comes to finding a monetization model that feels both fair for players and sustainable for the game long-term.
Que jogo maravilhoso, não dá nem pra sentir o tempo passando, esse sistema de especialidades que cada classe tem muda totalmente o estilo de jogo. 10/10 🔥
+++++
My hot take. I don't really care that the new class is going to cost money. In today's market game studios have to make money. I'd much rather have a great ARPG like this. As long as they don't get too crazy with pricing I would much rather they add paid premium content. Last Epoch is by far my favorite ARPG. It's the perfect amount of build flexibility and complexity without being too boring or too difficult to get creative but viable builds. I definitely get why the community is upset. It sucks when a dev says one thing and does another later on. But looking at other studios that have promised games and never delivered or the final product is garbage, at least this is a VERY good ARPG. I can't fault them for trying to keep their business afloat. That said I think going forward they are going to need to be really careful about how they communicate with the player base. If you are on the fence about this one and seeing the review bombs just know, the game is great. The dev communication and monetization aren't the best. But it's way better than D4 and a lot more enjoyable to try new builds than PoE. I prefer to mostly play my ARPGs Solo self found and like to work out creative or weird builds. The only games I've found that really work well with this playstyle are Grim dawn and Last Epoch.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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