
Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
15 Mastery Classes
Embark on your adventure as one of five powerful classes and, through your journey, ascend into a unique Mastery Class that unlocks more specialized abilities and build-options.
120+ Skill Trees
Every skill has its own augment tree that will allow you to control, alter, and empower your playstyle. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!
Hunt Rare & Powerful Loot
Fill your arsenal with magic items that you may craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's deep and randomized loot system.
Rewarding Crafting System
The items you wield are yours to forge! Last Epoch’s community-revered crafting system allows you to control your character's power progression, featuring robust and deterministic upgrade mechanics.
Uncover the Past, Reforge the Future
Travel to different moments of time where you will discover the many factions and secrets that exist within the world of Eterra and fight to set the timeline onto a new path.
Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back for years to come.
Easy to Learn, Hard to Master
We’re committed to making gameplay approachable for new and veteran players alike by allowing you to jump into the fray quickly and providing many in-game resources. Though don’t be fooled, Eterra has many dangers waiting for you that require a mastery of combat and build-crafting.
Zero Pay-To-Win
Last Epoch will never offer gameplay advantages by being able to spend real money. We believe in creating a fair environment for all players.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is not going to be your main arpg. But if you want to play some other arpg while waiting for the next league of your main arpg then this is the game. As of now you only pay a box price and you dont ever have to pay for things you need to have fun in the game like store space or trading tab, making it the perfect waiting room for your other game leagues. That alone to me makes it better than diablo 4. Rumors and politics aside the content you get for the box price is worth it.
玩了个召唤到30级,感觉有点怪不太好玩就换法师了 结果拿着召唤掉的传奇装备一路打到了 第九章 60级 几乎可以说是一点新装备都没换 技能形态表现更是一坨 评价给到烂完了
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Parliamo di Last Epoch. Il gioco che ha guardato Diablo II, Path of Exile e Diablo IV e ha detto: “forse esiste una via intermedia tra genialità e dipendenza patologica da fogli Excel”. E la cosa irritante è che ci riesce parecchio bene. Estetica: fantasy temporale in decomposizione controllata Il mondo di Eterra è costruito attorno al tempo che collassa su se stesso: * ere antiche * imperi decaduti * futuri corrotti * civiltà mutate Non è il dark fantasy gotico puro di Diablo, né il delirio ipercomplesso di PoE. È più leggibile, ma comunque abbastanza oscuro da farti sentire costantemente dentro un ecosistema storico in decomposizione. Gameplay: il piacere tossico del “solo un’altra build” Qui entra il vero problema: il gioco è costruito per alimentare sperimentazione compulsiva. Ogni abilità ha il suo albero dedicato. Non “+5% danni”. No. Proprio mutazioni funzionali: * una fireball diventa un laser * uno scheletro diventa un bombardiere suicida * un dash si trasforma in meccanica offensiva È evoluzione guidata applicata al gameplay. Parti con una skill semplice e finisci con una mostruosità ottimizzata che sembra violare le leggi della fisica locale. Classi e mastery: identità forte, finalmente Ogni classe si divide in mastery specializzate, e qui il gioco fa una cosa intelligente: ti fa sentire diverso davvero. Un Last Epoch - Void Knight non è “un guerriero viola”. È una distorsione spazio-temporale ambulante. Un Last Epoch - Lich non usa semplicemente necromanzia. Diventa un sistema metabolico autosufficiente basato su sacrificio di vita e rigenerazione. C’è identità meccanica. E nei giochi del genere, vale oro. Crafting: finalmente qualcosa di umano Il crafting è forse il miglior compromesso moderno del genere. Profondo, ma comprensibile. Puoi: * migliorare oggetti specifici * targettare statistiche * costruire equip sensato senza consultare antichi grimori runici scritti da teorici del meta E questa è una liberazione rara. Endgame: il Monolith ti consuma lentamente Il Monolith of Fate è il cuore dell’endgame: * timeline alternative * modificatori crescenti * corruzione che aumenta difficoltà e reward Ed ecco la spirale: “faccio solo un’altra echo” diventa, “sono le 3:17 e sto ottimizzando probabilità di drop come un maniaco”. Classico ARPG behavior. Sintomi riconoscibili. Difetti (perché il tempo corrompe tutto) * Animazioni non sempre fluidissime * Endgame ancora meno vasto dei giganti del genere * Alcuni bilanciamenti di mastery discutibili * Online al lancio… diciamo turbolento Sintesi finale Last Epoch è uno degli ARPG più intelligenti usciti negli ultimi anni. Prende profondità, crafting, build complexity e riesce nel miracolo di renderli leggibili senza amputarne il potenziale. Non vuole essere il più enorme. Vuole essere il più giocabile senza perdere densità. E per molti giocatori stanchi di scegliere tra: * casualizzazione estrema * laurea magistrale in teoria delle build, Questa è quasi fantascienza.
В такие игры впринципе противопоказано играть. Пизд*ц как затягивает.
gud game cuh
nmb怎么有你们每周就上4天班,工作连8小时都不到,懒出蛆的公司啊?快点更新
LE is somewhere between D4 and PoE. Fun game but endgame gets pretty repetitve with limited ways to change things up.
Раньше игра не лагала и не зависала, а вот в последнем сезоне понятия не имею, что они сделали, но стало ужасно лагать
I've had LE in the rotation of AARPG's since release; POE1/2, Diablo4 & D2R. When seasons end we rotate to the next and it works out nicely. LE keeps getting better and better. It had some dips here and there but overall it's def getting better. This time around there is much improvement to the build i gravitate towards (Warpath) and that is enough to get me back in spinnin and winning!
Наконец, прошел 10 акт. Теперь история кажется завершенной, но все еще может быть продолжена. Она интересная. Могла бы быть глубже, но и так сойдет - сделаем скидку на жанр. Сильно не хватает кинематографических роликов. В целом, игра интересная и с уверенностью может считаться одним из лидеров жанра. К тому же она продолжает развиваться. За последние несколько лет разработчики проделали большую работу. Графика стала лучше, контента больше... Все хорошо, но игра все еще кажется дешевой, особенно, если сравнивать ее с ПОЕ или Дьябло. Кажется, это ее единственный недостаток.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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