
Lara Croft and the Temple of Osiris is the sequel to the critically-acclaimed Lara Croft and the Guardian of Light, and the first-ever four-player co-op experience with Lara Croft.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lo juego con mi hijo en cooperativo y es un juego entretenido, doblado y que obliga a progresar resolviendo pequeños puzzles y combates asequibles. Me encanta y así empiezo a educar a mi hijo en los buenos juegos y no en la basura sacacuartos que la industria trata de imponer a los más jóvenes.
Interesting premise, but it has so many bugs that it is a pain to play, specially with the buggy controls. It looks as if a bunch of students had created it without professional supervision. Not worth playing.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Twin-stick de puzzle e ação isométrica que expande bem a fórmula do Guardian of Light, agora com suporte pra até quatro jogadores em co-op. Os puzzles ambientais envolvendo os quatro personagens (cada um com habilidade diferente) ficam bem mais interessantes em grupo do que sozinho. A ambientação egípcia é bem construída visualmente, o sistema de loot com relíquias dá um motivo pra rejogar fases, e a variedade de puzzles cresce de forma satisfatória ao longo da campanha. Jogado sozinho perde bastante do encanto, já que os puzzles foram claramente desenhados pensando em cooperação, e a história é bem rasa, só um pretexto pra ação em si. Se você tiver companhia pra jogar em co-op, é uma experiência bem divertida e com puzzles inteligentes. Sozinho, ainda funciona, mas perde parte do charme.
Esse jogo é daqueles que se você não sentir fome ou vontade de ir no banheiro para largar o controle, você não larga e fica horas e horas. . É cativante e divertido.
[h2]Nota Geral | Overall Rating[/h2] ⭐⭐⭐ [b]Lara Croft and the Temple of Osiris é uma sequência que corrige alguns dos maiores problemas do primeiro Guardian of Light, mas ao mesmo tempo perde parte do que fazia aquele jogo funcionar tão bem sozinho. A adição de mais dois personagens jogáveis expande as possibilidades cooperativas, só que a experiência solo sofre com isso, já que os puzzles são claramente desenhados pensando em quatro jogadores controlando bastões, ganchos e escudos ao mesmo tempo. É um jogo competente, divertido em grupo, mas que deixa evidente que sua melhor versão exige companhia.[/b] [i]Lara Croft and the Temple of Osiris is a sequel that fixes some of the biggest problems from the first Guardian of Light, but at the same time loses part of what made that game work so well on its own. Adding two more playable characters expands the cooperative possibilities, but the solo experience suffers because of it, since the puzzles are clearly designed with four players controlling staffs, hooks, and shields at the same time. It's a competent game, fun in a group, but it makes it obvious that its best version requires company.[/i] [h2]Jogabilidade | Gameplay[/h2] ⭐⭐⭐ [b]O sistema de tiro isométrico continua sólido, e agora com quatro deuses egípcios jogáveis, cada um com uma habilidade única, os puzzles ganham camadas interessantes de combinação. Isis pode criar plataformas de luz, Horus tem um gancho, Set carrega um escudo que reflete projéteis, e Lara ainda conta com seu bastão elétrico. O problema é que boa parte dos quebra-cabeças foi construída em torno dessa sinergia entre quatro pessoas, e jogando sozinho (alternando entre dois personagens) a experiência fica mecânica e menos fluida do que deveria. O combate também é mais do mesmo, sem grandes evoluções em relação ao primeiro jogo.[/b] [i]The isometric shooting system remains solid, and now with four playable Egyptian gods, each with a unique ability, the puzzles gain interesting layers of combination. Isis can create platforms of light, Horus has a hook, Set carries a shield that reflects projectiles, and Lara still has her electric staff. The problem is that a good chunk of the puzzles were built around this four-person synergy, and playing alone (switching between two characters) makes the experience feel mechanical and less fluid than it should be. The combat is also more of the same, with no major evolution compared to the first game.[/i] [h2]Duração | Duration[/h2] ⭐⭐⭐ [b]A campanha principal é curta, dando entre 6 e 8 horas para quem quer só terminar a história. O problema é que grande parte do conteúdo extra, como os desafios de tumbas e os itens colecionáveis, perde a graça quando jogado sozinho, já que muitos foram desenhados para exigir a cooperação simultânea de vários jogadores. Sem companhia, você vai deixar bastante coisa para trás, não por escolha, mas porque o jogo simplesmente não permite resolver certos puzzles sozinho.[/b] [i]The main campaign is short, giving you between 6 and 8 hours if you just want to finish the story. The problem is that a large portion of the extra content, like the tomb challenges and collectible items, loses its appeal when played alone, since many were designed to require simultaneous cooperation from multiple players. Without company, you'll leave a lot behind, not by choice, but because the game simply doesn't let you solve certain puzzles by yourself.[/i] [h2]Enredo | Story[/h2] ⭐⭐ [b]O enredo é o ponto mais fraco do jogo. A premissa de impedir que Set liberte um exército de mortos-vivos e destrua o Egito é genérica e nunca se desenvolve além disso. Diferente da trilogia reboot, aqui Lara é apenas um veículo para a ação, sem profundidade ou arco pessoal. Os deuses egípcios que a acompanham também não recebem nenhum desenvolvimento real, funcionando puramente como ferramentas de gameplay. É uma história que existe só para justificar a progressão entre os templos.[/b] [i]The story is the game's weakest point. The premise of stopping Set from unleashing an army of the undead and destroying Egypt is generic and never develops beyond that. Unlike the reboot trilogy, here Lara is just a vehicle for the action, with no depth or personal arc. The Egyptian gods accompanying her also receive no real development, functioning purely as gameplay tools. It's a story that exists only to justify progression between the temples.[/i] [h2]Visual[/h2] ⭐⭐ [b]Visualmente, o jogo é funcional, mas está longe de impressionar. Os cenários dos templos egípcios se repetem bastante em paleta e estrutura, e depois de algumas horas fica difícil diferenciar uma área da outra. A direção de arte cumpre o básico ao recriar a estética egípcia, mas sem o polimento ou a variedade que se esperaria de uma sequência. Comparado ao primeiro Guardian of Light, a evolução visual é mínima.[/b] [i]Visually, the game is functional, but far from impressive. The Egyptian temple environments repeat a lot in palette and structure, and after a few hours it becomes hard to tell one area apart from another. The art direction covers the basics in recreating the Egyptian aesthetic, but without the polish or variety you'd expect from a sequel. Compared to the first Guardian of Light, the visual evolution is minimal.[/i] [h2]Áudio | Audio[/h2] ⭐⭐ [b]A trilha sonora é discreta e passa despercebida na maior parte do tempo, sem nenhum tema que se destaque ou fique na memória. Os efeitos sonoros cumprem o papel básico de indicar impactos e habilidades, mas sem nenhum capricho extra. É um áudio genérico, que não atrapalha, mas também não agrega nada de especial à experiência.[/b] [i]The soundtrack is understated and goes unnoticed most of the time, with no theme that stands out or sticks in your memory. The sound effects fulfill the basic role of signaling impacts and abilities, but with no extra polish. It's generic audio that doesn't get in the way, but also doesn't add anything special to the experience.[/i]
Одноразовый прикол на пару-тройку вечерков с корешами в дискорде, но не более.
Получил бесплатно и был бы не против, чтобы за прохождение ЭТОГО, мне заплатили.... - Прыжки по кривым текстурами, в которые ты спокойно проваливаешься, кривые шипы которые ваншотят от одного кривого взгляда на них (оч. лютые ребята); - Чтобы нормально паркурить надо к экрану ЛИНЕЙКУ прикладывать, чтобы понимать куда в следующий момент приземлится твой герой; - Головоломки, которые пройти порой НЕРЕАЛЬНО, из-за ФИКСИРОВАННОЙ НА ХОСТЕ КАМЕРЫ! Какой идиот додумался зафиксировать камеру НА ХОСТЕ ИЗ ЛОББИ?! ТЫ ПОПРОСТУ НЕ МОЖЕШЬ ДВИГАТЬСЯ И ИЗ-ЗА ДВИЖЕНИЙ ХОСТА ТЫ МОЖЕШЬ ВЛИПНУТЬ В ШИПЫ И ПРОСТО СДОХНУТЬ! - ВЗРЫВАЮЩИЕСЯ ЕГИПЕТСКИЕ ХАЛЯЛЬНЫЕ БУДИЛЬНИКИ, КОТОРЫЕ МОЖЕТ ЗАСТОПИТЬ ИЛИ НЕДО-ФАРАОН ИЛИ НЕДО-ФАРАОНША НА КАКОЕ-ТО ВРЕМЯ И ЕГО ВСЁ РАВНО НЕ ХВАТАЕТ, ПОТОМУ ЧТО ШАР ПОСЛЕ ВЗРЫВА БОМБЫ ЛЕТИТ ВООБЩЕ В ДРУГУЮ СТОРОНУ! Каков итог? Игра убивает нервные клетки похлеще орущих обезьян из доты, сливших свой лайн, если Вы не китаец с 10 пальцами на каждой руке и умением по миллиметру вычислять куда прыгнет герой или полетит очередной шар, которым надо ВЗОРВАТЬ кирпичную стену, которая держится на соплях и сломается от пары ударов ломом - НЕ советую играть.
This game is alright but I do not recommend spending money on this. I had many problems with the game (crashing out of nowhere, connection problems, and bugs. I am not sure if some of these were my computers fault). The game just isn't THAT good. If you're looking to play a Lara Croft game like this one just get the Lara Croft and the Guardian of Light game because it is much more entertaining, more fun, and overall just better.
I really enjoyed the game. Will definitely play time n time again. Especially if ive allies. As a big fan of ancient egypt and fantasy related to it, i wanted to try the game myself, seeing the mixed reviews. I read various of the complaints, and honestly, after completing the main story of the game and one or two challenges, i dont seem to have faced any technical problems or gameplay issues. Game looks great, runs great, sounds great, plays windowed, fully supports controller (NOTE its very different from keyboard and you can't change button mapping) , theres enough special ammo n healthpacks, treasure, weather, equipment Puzzles did not frustrate me keepin me to try progress over and over again for hours, worst case i did it in a few tries, within few minutes, so puzzles are fine.
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