
LAPIN is a 2D precision platformer game featuring a group of brave rabbit explorers. Break through life-threatening obstacles with precise controls, and embark on an adventure filled with new encounters and stunning landscapes!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 12 → 0.4/day in the week after.
About

The rabbits who lived underneath a park have to leave for a new home, as the humans started a renovation. Liebe, a white rabbit, goes on an adventure with Captain, Bianca, José, and Montblanc. What will happen to these five rabbits on their adventure?
Join the rabbits on their adventure full of new friends, rabbit-threatening dangers, and last but not least, beautiful scenery!

LAPIN is a 2D platformer in which players must overcome obstacles with precise controls and speedy action.
Take advantage of the various terrain to reach the end of the map.


LAPIN features five rabbits. Enjoy the episodes of these five rabbits with their own unique personalities.
Talk to your rabbit friends while exploring! They will give you information that will help you on the Expedition, and you can grow even closer to them!
They might even give you unexpected gifts.

You can check the collectibles in Liebe's Diary.
Collectibles include maps with destinations marked, information of other rabbits, photocards, seeds, and items.
'Liebe's Diary' will be filled in more detail by your actions!

You can acquire various seeds while platforming. These seeds can be planted for flowers.
Seeds contain the stories about Jorge's Expedition.
You can simply walk past them, or delve into the stories they left behind in the flowers.
Seeds you find are added to Liebe's Notes.

Talking to the rabbits increases your likeability.
Talk to your fellow rabbits to gain likeability and unlock photocards.
Relive the memories through the photocards!

You can interact with many things in Alfa, their home, and will find many other objects to interact with while platforming.
You can read the records left by Jorge, the leader of the legendary rabbit expedition, from Jorge's Statues.
The more you explore, the more you will learn about the past and present of the rabbits and where you are!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.49−50% | 357reviews | 94% | — | $125K |
| $18.99 | 667ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
adorable and heartwarming, yet bittersweet and also surprisingly difficult at times. characters are absolutely endearing and i found the worldbuilding to be quite intriguing. gameplay doesn't reinvent the wheel but it doesn't have to - it does what it offers very well and puts its own spin on things here and there to keep it interesting. definitely recommend it for all the precision platformer enjoyers out there looking for something cute and relatively short with a unique setting
착한 한국맛 셀레스트!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, French, German, Spanish - Spain, Traditional Chinese
| $14.99 |
| 6ratings |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩很可爱的一款游戏,只不过建议以最简单的模式去攻略这款游戏,我选的中等一些关和收集种子的时候快红温的砸手柄了,不过真的很好玩。剧情很好看,给人一种淡淡的温馨感。
귀엽고 아기자기한 비주얼, 플렛포머 입문용으로 적당한 난이도 도전과제 100% 시 다회차 요구될 수 있음.(초회차에 완료하려면 공략필수) 도전과제 94개중 94개 모두완료.
캐릭터성이나 비주얼이 좋고 스토리도 괜찮음 다만 게임이 겁나 어려움 개발자중에 셀레스트 고인물이 있는게 분명함
玩了十一小时快十二个小时,打到第五章快结束,首先角色没有不存在技能成长,然后操作要求和难度过于太大了,第五章boss战最后一节简单模式竟然是0容错,不仅有速度的要求还要求玩家快速完成远跳短跳爬墙以及机关的精准校准,适合非常擅长这类游戏的人,前面关卡我都感觉自己能够克服,这里真的让我有种我大概永远完成不了的感觉。 画风很漂亮,剧情也不错,但是简单模式也很难,无法想象普通模式更是何等逆天。总的来说适合平台跳跃游戏高手,不适合手残党。
LAPIN is a thoughtfully crafted 2D platformer developed and published by Studio Doodal that blends precise movement, gentle storytelling, and a hand-drawn aesthetic into a cohesive and emotionally resonant adventure. At first glance, the game presents itself as a cute platformer starring rabbits, but as the journey unfolds it becomes clear that LAPIN is built on a strong sense of place, history, and quiet perseverance. The story follows Liebe, a white rabbit forced to leave her underground home after human construction disrupts the burrow, setting her and her companions on a journey to find a new safe haven. This premise grounds the adventure in a subtle but effective theme of displacement and survival, giving emotional weight to what might otherwise be a purely mechanical experience. Platforming is the backbone of LAPIN, and it is executed with a clear emphasis on responsiveness and precision. Movement feels tight and intentional, with running, jumping, wall-climbing, and careful timing forming the core of traversal. Levels are designed to gradually teach and then challenge the player, introducing hazards, vertical layouts, and environmental puzzles that require mastery of momentum and spacing. While later sections can become demanding, difficulty is rarely arbitrary; mistakes usually feel like a consequence of misjudgment rather than unfair design. This balance makes success feel earned and encourages steady improvement rather than brute-force repetition. Beyond movement, exploration plays a significant role in shaping the experience. Each area contains hidden paths, optional challenges, and collectibles that reward curiosity. Seeds scattered throughout the world can be planted to grow flowers that reveal lore fragments, while maps, diary entries, and personal mementos expand the narrative context of the rabbits’ journey. These elements add texture to the world and encourage players to slow down, observe their surroundings, and engage with the environment beyond simply reaching the next checkpoint. Liebe’s diary acts as a living record of discoveries, giving players a tangible sense of progress that extends beyond mechanical completion. Character interaction is another quiet strength of LAPIN. Liebe is joined by a small cast of fellow rabbits, each with distinct personalities and histories tied to a legendary expedition that once shaped their community. Conversations with these companions are optional but meaningful, gradually building emotional connection and unlocking additional collectibles such as photo cards. Rather than relying on dramatic cutscenes, the game allows its characters to develop through small, reflective moments, reinforcing the feeling that this is a shared journey rather than a solitary quest. Visually, LAPIN stands out through its hand-drawn art style, which strikes a careful balance between warmth and clarity. Environments are colorful and expressive without becoming visually overwhelming, and character animations convey personality through subtle movement and expression. The aesthetic supports both the whimsical tone of playing as rabbits and the more contemplative undertones of the story. Complementing the visuals is a restrained but effective soundtrack that adapts to each area, using gentle melodies and ambient sounds to reinforce mood rather than dominate attention. Accessibility is also considered in the game’s design. While LAPIN is fundamentally a precision platformer, it offers difficulty options that make the experience more approachable for players who may be less comfortable with demanding jumps or tight timing. This allows a broader audience to engage with the story and world without compromising the satisfaction offered to players who prefer a more challenging experience. The result is a game that respects different playstyles while maintaining a consistent identity. That said, LAPIN is not without minor drawbacks. Some players may find the pacing of dialogue and narrative segments slower than expected for a platformer, particularly early on. Additionally, certain visually dense areas can make it harder to distinguish foreground from background during high-speed movement. These issues are relatively small in scope, but they can momentarily disrupt flow for players focused purely on traversal. Overall, LAPIN is a heartfelt and well-rounded indie platformer that succeeds by combining mechanical precision with narrative warmth. Its emphasis on exploration, character, and environmental storytelling elevates it beyond a simple action challenge, turning the journey into something quietly memorable. For players who appreciate tight platforming paired with a gentle, emotionally grounded story and a distinctive art style, LAPIN offers a rewarding adventure that lingers long after the final jump. Rating: 8/10
うさぎceleste。種を全部集めるのを目指しても、本家celesteのA面と同じくらいの難易度だろうか。 基本的にはとても面白いゲームだが、それだけにステージやり直し選択が小チャプターごとにしか選べず、またほとんどのステージで逆走が不可能なこともあって種探しが面倒なのが気になった。あと、触ると即死の壁・床・天井がモコモコした絵柄であることが多いので当たり判定がややわかりづらいのと、主人公が白ウサギで輪郭線のないタイプの絵柄なので夕焼けステージなどで背景の光にまぎれて一瞬見失うことがあるのが難点といえば難点。
J'en attendais pas grand chose de ce petit jeu indé et j'ai été grandement surprise. Ca m'a pris environ 10 bonnes heures pour clore l'histoire principale, vous pouvez compter plus si vous souhaitez compléter le jeu (Exploration & récolte d'items) Vous incarnez un lapin qui part à l'aventure avec ses amis afin de trouver un nouveau foyer, il y a 6 chapitres en tout, tous ont leur gameplay propre et caractéristiques ce qui est plaisant. Les musiques sont superbes et accompagne bien l'ambiance de chaque zone. C'est plus ou moins similaire à Ori and the Blind Forest donc si vous avez aimé ce jeu là, vous pouvez y aller les yeux fermés.
太难了
Players by region
Where this game's players are, estimated from review languages.
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