
Face the judgment of winter’s deadly toll as you lead the first Viking clans to settle Iceland in this non-violent, rogue-lite survival base builder.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the 9th century, Vikings crossed the sea to establish the first settlements in Iceland, documented for the ages in the great book of Landnama. Select a clan and attempt to settle this unwelcoming land, but you’ll need to choose your strategy wisely to survive the ever increasingly harsh toll of winter and complete your saga.
The thrill of a dungeon crawler with the vibe of a city builder, Landnama is a survival strategy game that forces you to carefully decide your next step. Explore the land and discover hidden challenges and powerful landmarks. Build your settlement and brace for the punishing Winter’s Toll. Settle each region with differently skilled clans while facing ever increasing challenges and no second chances.
Only one resource exists in the game, Heart, but it must be invested wisely. Heart can be gained in many ways, whether you want to focus on exploring the land as a hunting clan or by building your settlement into a thriving production hub. Establish a completed settlement before winter takes your final heart, but how you get there is up to you.
This isn't your typical Viking game, there is no combat or raiding. These are farmers, explorers, and builders. But conflict isn’t missing, it comes in the form of a harsh winter that you’ll need every bit of your focus to survive.
Landnama is a taxing race against time with an ever present ticking clock pushing you always closer to winter, but it’s also a beautiful world where you can freeze time and enjoy the atmospheric music and art. Explore in detail the settlement you’ve built and the animated denizens that populate it.
We’re a small, passionate team of friends that are excited about bringing you a different kind of Viking game. We hope you enjoy it and appreciate your support!
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有一定难度,比较有趣,画风很不错。但是有些小问题:语言设置即使选了简体中文但显示的是繁体中文,而且存在翻译不清的情况,需要对照英文理解。
This is a very good game. Great visual style and soundtrack. The gameplay and mechanics are very interresting, and perfectly captures the vibe of being an early settler. You can easily be having a good time, only to have a single mistake ruin everything. Highly recommend buying it.
"Landnama" gefällt mir ganz gut. Leicht zu erlernen und ausreichend motivierend für ein Strategiespiel, um als Gelegenheitsspiel zu taugen. So richtig gefangen hat es mich aber nicht. Trotzdem denke ich, es ist im Sale allemal sein Geld wert. Werde "Landnama" bestimmt nochmal herauskramen und ihm einen zweiten Anlauf gönnen. Also Daumen hoch :) ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣾⣿⣿⣷⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀ Purple ⠀⠀⠀⠀⣠⣿⡟⠁⠀⠻⣿⣆⠀recomments⠀⠀⠀⠀⠀⠀⠀ Tentacle⠀⠀⢠⣿⡟⠀⠀⠀⠀⠹⣿⡆⠀ it⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣿⡿⠰⣶⣤⣤⣶⠆⢿⣿⣀⣤⣶⣾⣿⣿⡿ ⠀⠀⠀⠀⠀⠀⠀⣸⣿⠃⣼⣿⣿⣿⣿⣧⠈⠿⠟⠛⠋⣡⣿⡿⠁ ⠀⠀⠀⢀⣠⣴⣾⣿⠟⠀⠙⢿⣿⣿⡿⠋⠀⠀⢀⣠⣾⣿⠟⠀⠀ ⠀⢀⣴⣿⠿⠋⠉⠀⠀⠀⠀⢀⣀⣀⡀⠀⠀⠀⣿⣿⠋⠁⠀⠀⠀ ⣰⣿⣿⣷⣶⣶⣶⣦⠀⠀⣴⣿⣿⣿⣿⣦⠀⠀⣿⣿⡀⠀⠀⠀⠀ ⠻⠛⠛⠉⠉⢹⣿⡇⠀⠀⠙⢿⣿⣿⡿⠋⠀⠀⢸⣿⡇⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⠁⠀⠀⠀⠀⣀⣀⠀⠀⠀⠀ ⠈⣿⣇⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⣿⡿⠀⠀⠀⣰⣿⣿⣿⣿⣆⠀⠀ ⠀⢻⣿⠀⠀⠀⠀ ⠀⠀⠀⠀⢰⣿⡇⠀⠀⠀⠹⣿⣿⣿⣿⠏⠀⠀ ⠀⢸⣿⡇⠀⠀⠀ ⠀⠀⠀⢀⣸⣿⣇⣀⣀⣀⣀⣀⣉⣉⣀⣀⣀⣀⣀⣸⣿⣇⡀
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Simplified Chinese, Spanish - Spain, Japanese, Portuguese - Brazil, Turkish, Traditional Chinese, Icelandic
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The big thing to me is that it seems to punish cleverness and/or efficiency, the difficulty of each winter is based on the amount of resources your colony can produce, meaning you are punished for quickly ramping up production but rewarded for keeping it artificially low. It's also real time rather than turn-based, despite everything happens at the end of discrete units of time, which makes it indistinguishable from turn-based except for the fact the player is forced to sit and watch bars go up. These two design choices made the game feel like it was just dragging out the length of the game for no good reason I can see. As a puzzle there's not a lot of different choices to make or options to consider, it's not pretty enough to really motivate exploration, nor is the narrative really something I could get engrossed in. I like the theming, and if the developers had rewarded cleverness instead of punishing it I think this could have been a nice, light, little puzzle-like experience, but as it stands I don't see this game living through the winter.
I'm quite disappointed because it looks very good and was quite interesting for the first hour or so, but it quickly becomes clear that there really isn't enough content to make this a compelling rogue-lite. A saga consists of 6 villages, where you start with a new tribe and location each time with the only thing that links it all together other than the differing tribes and locations is that you can discover one landmark per village which gives a permanent bonus for the saga. Unfortunately, all of the tribes or locations play more or less the same. Within each village, the goal is always the same. You must discover tiles which can be one of 5 different terrains, and based on the terrain you can collect harvest (another resource, which is ultimately what you have to collect to "win") using a different building. Again, unfortunately there is very little difference between each of these terrains and it feels like they function more as a limiter on how easy it is to harvest them rather than there being some deep strategic differences. This ends up being more tedious to deal with rather than there being some strategic complexity to engage with.
재미있는 것 같습니다. 한국어가 안나와서... 처음에 시작하고, 하트가 겨울 끝나면, 해당 하트보다 더 많이 있어야 다음 해를 갈 수 있습니다. 그리고, 각 속성. 나무심기, 돌산, 양목축... . 이렇게 4가지가 있는 것 같아요. 그런데, 서로 붙어있게 계산이 되죠. 똑같은 땅이 많은 곳에 중심이던가 짓구요. 그리고, 사원이 있는데. 그건, suprior이던가? 그게 많은 곳에 지으면 하트를 많이 가져갈 수 있죠. 속성당 1개만 되구요. 그리고, 그다지 다른 룰은 없는 듯. 재미있게 했네요. 가끔 생각도 나구요. 추천하네요. 할인할때 샀어요~. 교회도 다녀보세요. 기독교. 전화도 해보세요. 사회에서 쉴 곳. 하고 싶은 말 적어보네요. 좋은 하루되세요. 저의 글, 봐 주셔서 감사합니다.
Petit jeu sympa, il vaut son prix, mais il ne faut pas s’attendre à quelque chose d’exceptionnel : on en fait assez vite le tour. Le concept de défis quotidien et hebdomadaire permet de le renouveler un peu.
Довольно казуальный рогалик-головоломка: вы тратите мужество на исследования тайлов вокруг вас, которые надо правильно использовать, чтобы получить ещё как можно больше мужества. Где-то ставить производства, где-то - улучшения или духовный центр. Действия занимают время, а общий таймер отсчитывает условные сезоны до наступления зимы. Зима забирает случайное количество мужества, вплоть до половины от общего производства прошлого года. Так что цикл "исследуем-производим-рассчитываем-копим-исследуем" медитативно уносит в решение уровней, каждый из которых не похож на предыдущие. Всего сага состоит из одного острова на шесть регионов, разной степени сложности. Заселять их можно разными кланами, у каждого из которых есть свои бонусы. Можно вместо саги тренировать отдельные регионы - на них же можно закрывать большинство ачивок. На начальном уровне сложности бонусы кланов можно в принципе игнорировать, но приятно, что максимальная сложность заставляет рассчитывать, как именно применять их плюшки и реально делать на это ставку. Хотя и прошёл я её со второй попытки. Хотя может у меня в крови есть нордические гены.. Хотя копить мужество в принципе очень важно... Сбалансирована хорошо, вызов бросать умеет, есть дейлики и еженедельные задачки, которые надо решать творчески. Если вам нравятся казуальные головоломки, не проходите мимо! Если бы после полного закрытия на платину были бы новые карты или вызовы, остался бы в неё дольше, чем на 26 часов. В общем, ставлю 8 викингов из 10, два где-то нашли бочку с брагой и не вернутся.
I LOVE THIS GAME
très bon jeu détente, demande beaucoup de réflexions même en difficulté normal :D
Players by region
Where this game's players are, estimated from review languages.
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