
"Black & White" is a dystopian visual novel + war chess game: black and white, sensibility and reason, freedom and order: follow your beliefs and join your camp.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've made an unofficial English translation, so I figure I might as well say a few things about the game. I'll be releasing the complete TL in a day or two (search "1/2 White or Black English Patch" on itchio), and I wouldn't have completed it if I didn't think the game was good. So, what are you in for? This game is mostly set in a dystopia in the late 27th century. A religious organization, the White Lords' Church, seized control of the world 600 years previously. The rebellions were crushed, and human art and culture were nearly wiped out, as dictated by the church's Doctrine. But not all hope is lost - a new rebellion is rising, one that can finally topple the rule of the church. In 1984, Oceania will beat you into compliance, ruling by fear. In Brave New World, the World State drugs you into being happy all the time, ruling through a need for joy. What does the White Lords' Church do? Well, they want you to be content. They would view Oceania as crazy people seeking death and destruction. They would view the World State as fundamentally unstable. The Church feels that, as long as your emotions aren't too strong, and you've assimilated into the church's culture, you're okay in their books. The main point of contention surrounding the church is their hate for art and culture. Any culture originating outside of the church will be destroyed if possible, and replaced with something made by the church. This is one of the main reasons the rebels fight - they want to keep humanity's identity alive, in spite of the dangers the White Lords' Church claims culture possesses. The game offers a lot of good commentary on the pros and cons of supporting Black or White, which I definitely liked. There's a fairly substantial section at the very end focusing on the rise of the White Lords' Church in the late 21st century. Interestingly, that bit isn't set in China, but Chicago. Expect some Americans in that section. As for the SRPG portion: It has the pieces necessary to make a good SRPG gamemode, but it has no impact. By the time you finish the SRPG tutorial missions, the main story is already over. The remaining SRPG portions are pretty straightforward, too - pick the 3 strongest DPSers and you're golden. I know some people want the SRPG bits gone, but I honestly feel they can stay if the battles had some meaningful story content in them. The big stuff happens in the VN sections, and what you get in the battles is narratively worthless. Many people are saying that it ends on a big cliffhanger. This is true. The story does set up a self-contained story that it resolves in this game, but the larger story is unfinished. For example, it eventually becomes clear that you, the player, have some unspecified relevance to the game's world, but they discuss this right before they say "See you in the sequel!". The cliffhangers can be really off-putting, but I assure you that there's enough stuff in here to fill a story's Act I. There are also 12 main characters in here. You're probably thinking that the focus on each character is very diluted. You'd be right. The Black Side gets a small origin story for each player character, but the White Side is not so lucky. In fact, Black Side feels like some miniature spinoffs of Hungry Lamb, whereas White Side focuses more on the main story. The 21st century content is much more focused - it has a decent amount of content for two specific characters instead of 12. I feel that structure was a lot better. It sounds like the developers temporarily shelved the sequel due to bad sales, but it just so happens that they launched their big hit, Hungry Lamb, after this game. Who knows, maybe they'll come back and make the sequel they teased by name in one of the multiple sequel hooks. I sure hope they do - this IP is legitimately pretty good, and it's a shame it wasn't officially brought over to the West.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great aesthetic and storyline, heavily reminiscent of Drakengard 3/DoD3 (why did drakengard 3 resonate so much more strongly with China...? lol). The SRPG parts feel a lot more like what I expect from "War Chess", your units don't have MP, don't level or have complex stats, and have 3 skills they can choose from each turn. Most HP counts are around 4-6 and a strong skill will do 2 damage, so it feels a lot more like a puzzle than a Final Fantasy Tactics kinda thing. Already some really interesting unit ideas, one unit moves a pet unit around and makes a debuff field between them, another can stick their pet unit onto friendlies to deal more damage. Playing with Unity AutoTranslate, it's not too bad. The battle mechanics are absolutely simple enough to understand easily with machine translation. Official English seems to be upcoming, but I got tired of holding my breath.
need R18 DLC
剧情写的很好,但是只写了一半,至于后续?反正没看到有续作的消息。 不愧是二分之一,就连剧情都只有二分之一。
58卖个半成品?这故事都没写完
我就给个赞吧。
最近🐔0又发新大份了,回头给这部打个差评。至今记忆尤深,因为当时某同学给我塞的,我半信半疑地玩到结局之后才发现自己智商被按在地上狠狠摩擦(重要是nm还没写完,就一个半成品),发现是已经不能退款了,只能含泪隐藏游戏假装没有被坑过。 游戏剧情全篇不知所云,立场没说明白,最讨厌这种似是而非的主题了,搞得自己清高,站在道德最高点谴责人性。最搞的是🐔0最后还发道歉说快完事的时候才发现自己写的就是个垃圾,我都绷不住了,怎么会有这么唐的策划,是不会做项目立项吗? 简单来说,我买了,我有罪,祝🐔0早日倒闭。
一款只有一半的游戏,让人连想认真评测的心情也没有~
战棋部分做的完全让人没有游玩的欲望,剧情缺点也非常多,看的出来作品是想从两个阵营的视角来叙事,告诉玩家,没有哪一方是绝对的正义或是邪恶。但实际上的效果十分差强人意。本作采用了碎片化的叙事,通过追溯两个阵营,各个角色的记忆,来还原世界观。然各个角色的独立故事都十分单薄,末能支持起人设。独立故事的失败带动了整体故事的失败。先败带后败了属于是。
+ 比较新颖的角色设定及野心较大的宏大世界观大纲 + 一些角色的配音和插画比较精美,主题曲烘托效果显著 + 挑战了POV叙事结构 - 战棋脱节且真的不好玩 - 配音和插画质量良莠不齐且风格缺乏统一性,差异颇大 - POV叙事流于各自表述,缺乏穿插与交织 - 主线剧情过短且戛然而止 总体评价:C+ 推荐指数:C 推荐群体:短篇单元剧文学产品爱好者,反乌托邦世界观作品爱好者 不推荐群体:战棋玩家,厌恶分章节发售的玩家 [h1]详评[/h1] 《二分之一》上线的时候,我由于一些客观原因没怎么投入游戏,虽然首发入手,却是很久后才终于开坑,并且尝试了包括了战棋的原版。 没错,就是那个蛮公认的最大槽点:战棋。一个回合的流程是:敌方先移动并明确给出下一步的攻击方式和范围,然后我方再移动和攻击,然后敌方再攻击。这个流程下的无伤毫无难度,整个过程不似下棋博弈,更像没有难度却很花时间的解谜。即使是自由登场的挑战关卡,除了极少「保护」系关卡,直接上固定最高DPS角色就十拿九稳了。 更何况战斗还影响了叙事节奏。因此无战斗的[url=https://store.steampowered.com/app/2461240]剧情纯享版[/url]的诞生并不奇怪。 另一个槽点在于本作给出了一个很宏大的世界观,描绘了两位数的角色形象和履历,沈浸了一堆横亘千年跨越欧亚的回忆杀,将战前双方对峙和矛盾的气愤烘托到最高点之后,就打了286乐园这一仗,游戏就结束了,俨然仿佛一个时长高达十小时的——序章。 不仅如此,本作还采用了酷炫度高但难度也飙升的POV叙事方式,双阵营共12名可控角色都有自己的单元剧环节,白色教会故事相对日常和简单,更多是在描述故事发生当时的背景与世界观;而到了黑之烬鸦这边,六名主角都背负着迥异的前世经历,有着各自的血泪心酸史,甚至不乏让我大腿一拍惊呼「这人也可以?」的历史上的名人,然后再英灵归来聚义于此。 这个叙事结构对于描述阵营对抗,并进一步升华为[spoiler]悠长人类文化历史对抗外来乌托邦的对抗[/spoiler]主题是良好的。但具体到执行方面,白方过于日常和琐碎,而黑方则是各说各话,缺乏POV叙事中最大的魅力点——命运交织感。这方面的正例便是通关后挑战关卡全通后的赫尔和莱特的两组长篇,两位在战前某个时间线上同时出现且有[spoiler]密切关联[/spoiler],通过双方各自的故事补完整个白主教会诞生的历史,听起来就颇为过瘾。但可惜的是,仅此一例,更多的仍然是满满的零碎节奏感,然后再被上面说的战斗系统打断和再次切碎。 所以,《二分之一》能够在发售前获得还算相当不错的人气、关注度和心愿单数据,自然是其传达的魅力和野心的强大吸引力。至于最后的销量成绩,还是上面这些缺憾所致吧。 整部作品正如它那耗时六年,一度难产,主创[strike]或许[/strike]多次嚎啕大哭,同样付费发售了前传的POV神作前辈[url=https://zh.wikipedia.org/zh-tw/%E5%8D%81%E4%B8%89%E6%9C%BA%E5%85%B5%E9%98%B2%E5%8D%AB%E5%9C%88]《十三机兵防卫圈》[/url]一般,有个看起来不错的故事大纲和底子,有着一流的配音和个性十足的人设,有着加入战旗的淡淡尝试与小小野心,是一部很有潜力的作品的——序章。 诚然,由于各种因素导致这个序章也不得不上线可以理解,游戏末尾也给出了《二分之一:神启命定》这个明确的续作标题。但随着[url=https://store.steampowered.com/app/2593370]《饿殍:明末千里行》[/url]的走红,零创游戏趁热打铁相关内容倒也是人之常情,只是希望有朝一日,不要成为一个永远的天坑,我们还能看到这个企划的继续,看到这个世界观故事的全新篇章吧。 期待续作。
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