
Take flight in a seaplane flight simulator through a rugged world where you are responsible for the care and maintenance of your plane. Deliver cargo between far-flung communities in a flooded landscape that challenges your piloting skills! Fix your plane and keep flying!
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About
Challenge your piloting skills in a seaplane focused flight simulator that takes place in a persistent world where you are responsible for the care and maintenance of your plane. Parts wear out and must be replaced. Otherwise, you risk in-flight failures. At its heart, Lakehopper is a flight simulator, with a physics-based flight model that aims to be realistic and challenging.
Fly between isolated communities in a flooded, rugged landscape that only seaplanes can serve. Deliver cargo and help connect towns separated by huge distances of nothing but mountains and open stretches of water. Use your skills as a pilot, and the navigational tools at your disposal, to hop between far-flung destinations. Keep your deliveries safe in unforgiving terrain and treacherous waters. Learn intricately simulated plane systems that are a mix of the familiar and the near-future.

Assemble your twin engine flying boat seaplane from 100+ parts.
Walk around inside your plane! Being in a vehicle doesn't simply lock you into the pilot's seat, even while flying. Roam around the plane, do in-flight repairs, and reconfigure systems. Just watch your step and keep the door closed!
Refuel your plane and deliver cargo to isolated communities around the region.
Detailed plane subsystems with start-up sequences that require attention to detail.
Complex water physics for seaplanes that float, take off, and land like real seaplanes!

Fly across and explore a mountainous, flooded 360,000 square km (140,000 square mi) map.
Realistic terrain based on real world landscapes.

The game doesn't end just because your flight does. Each flight informs the next!
Check the condition of individual plane parts and replace them before they cause in-flight failures... or don't!
Track jobs, run checklists, look up navigational info, and reference assembly instructions with the in-game reference binder.
Support for gamepads, joysticks, yokes, throttle quadrants, and many common flight sim peripherals with detailed control rebinding options.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game is incredible! however... i couldnt save at nest lake to be done for the night. edit. turns out i had a weird bug but now i can save and deliver packages! very good game
Lots of potential!
Incredibly bare bones. Would not recommend buying right now as it isnt much more than a tech concept.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
open game, go into default thinking you know what to do. realize you arent cut out for this, quit, move to quick play, struggle to fuel up because you dont know how to open the fuel cutoff switch. Realize where it is and then fuel up before taking off, forget to remove mooring lines, wonder why you cant lift off without swinging to the left, realize you're an idiot and then think you have solved everything. You then dont bother to go through the checklist because its too long, take off after drifting to one side and bouncing on the water, you then cant figure out how to get the right heading, realize its in the book, then crash into a mountain because you didnt have the flaps at a sharp enough angle, walk for an hour to make it to water again, take off again, have an engine fall off because you forgot to screw it on, land my crashing into the water, deliver, repeat... fun game. I would highly reccomend it
I am looking forward to what this game becomes. But after building my plane , why is the hardest part of the game just taking off? I tried remapping controls etc..no joy. Their needs to be a actual label on each part like flaps , alerions, etc. and what optimal setting is needed for take off and landing because the book while detailed is not clear on what actual lever or switch needs to be flipped and set for take off. Better yet you have an auto pilot button, a take off pre-set button would be nice. Also the amount of bounce and turning your plane does while trying to get speed to take off is frustrating. Would I recommend it? Not yet. But if they keep improving then yes it has potential.
good game, needs way more content to really have any replay value. updates seem frequent though. mechanics feel good and runs well with a joystick
There's not a lot to do right now but build one singular airplane and fly it around between 3-4 locations delivering what amounts to the same thing (filing boxes filled with "stuff") and I imagine the developers will add more wild and wacky things for you to do down the road. I bought it to support the project and fool around as a real world Pilot myself. The bones are there but that's about it right now. For a $10 investment to support an indie dev, why not!
I can't recommend this currently, this feels more like a testing phase than a playable early access game. There is no game here, just a big empty world with "test island" deliveries to make and many times while trying to take off, the yoke was unresponsive or fuel just didnt want to work, even while full or before i sit down the fuel runs out. Very little in the way of explanation. Building the plane is simple enough but all the gameplay systems feel very "testing phase", unfinished and outright non functional currently.
Good, AMD soft keeps crashing while running it, no clue why but it might need an optimization or some patches but good progress regardless. I just cant recommend yet until stability improves. So much potential though.
In early access, I can say that I love the concept. It definitely needs some improvements, but considering the game is still in development this makes perfect sense. The overall feel of the game so far is reminiscent of an early version of "My Summer Car" - on float planes. Here's some of my main points after a few hours of playing: Pros: - Simple UI - Not very steep learning curve - Decent attention to technical details - Very smooth and realistic VOR navigation - Relatively detailed aircraft building mechanics - Active Dev Neutral: - Large map offers potential for navigation and handling challenges, but mostly full of mountains and nothing. - Destinations as of now (29 Jul 2026) are interesting from afar and varied in style and unique approach challenges, but lack substance when you get close (empty buildings, little interactivity). I definitely expect this to improve with time, so not truly a critique yet. - Package delivery mechanics are simple, but a bit clunky. The area that you can return packages in is not highlighted, but it's not incredibly harf to figure out either. The hand cart for carrying 4 packages at a time is useful, but it could be optimized (forcing it to load from the bottom instead of having some float) Cons: - Crashes consistently, usually after a couple hours of play for my system - Physics for taking off and landing are difficult to learn and master for keyboard users. Have not tried controller yet, but I imagine its a bit easier to use. - Parts often get in the way of each other. For example, the storage racks in the Hopper aircraft are overtop of the fuel system, and so the racks are often highlighted instead of the parts I actually want to interact with. - Content is sparse and environment is void of life, however I expect that to change with further development. - Weather patterns do not change from the setting you make at the start. Again, will likely be updated, but it robs the navigation parts of any challenge when I can make it CAVOK at all times. What I want to see in the future: - Improved nav map UI - Varied navigational challenges (for example, long distance with a VOR or VOR/DME [i]not[/i] co-located with an aerodrome, forcing the player to switch nav frequencies or bearings enroute) - More interactive destinations and immersive environment - Some quality-of-life improvements - Above all: [b]PASSION![/b] I can tell the dev has it, and I really want to see what they do with this idea. Overall, this is a title that you can [i]really[/i] tell is in early access, but the bones of it are good and the potential is there. If you like semi-realistic flying games, this one may be worth picking up! The dev is consistently working on it, and with the addition of the Glacier aircraft and the discussion boards, I can tell they care about improving the game as a whole. While you may not feel the same, so far I'm glad I took a chance on this one!
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Players by region
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