
Just like the faeries in your garden, we love collecting berries for our prickleberry loaves and finding treasure with our special fribblesham fireworks. Come join us in our faerieland, full of strange adventure!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you're going into this without knowing what it's a part of, you're only getting a [b]fraction[/b] of the experience.
im not gay but this is a good game. i do love me some resource management fairy themed simulation games but im not gay. not that being gay is bad. im just not gay personally and i need you to know that. i do love fractions as well why do you ask
As the sequel to Frog Fractions, most will go into this with the expectation that it will follow the same, genre-bending yet cohesive adventure that the first does. On the other hand, those who have never heard of Frog Fractions, those baited in by "Glittermitten Grove" and its colony sim aspects, will likely have no idea what most of the game's work went into. They may not even discover the "true game" at all. This may lead to many types of disappointed players. Despite that, it offers so much fun so long as you understand what the experience ultimately contains: it is a game collection. No one section of Frog Fractions 2 (or is it 3?) is designed with much depth or continuity. On top of that, very little of it actually contains the frog or their fractions, which the original game, despite its experimental design, never failed to do. There was always frogs and fractions, it's part of what made the quirky identity of the game so charming. "How far can you stretch the idea of frogs and fractions?" Well, in its sequel, it is essentially just a random game collection, the frog does appear (albeit fractionless) at one point, but otherwise the only thing that forms a cohesive experience in FF2 is its consistently quirky tone found throughout each game. If you go into it understanding all of this, that it isn't like FF1, and you simply enjoy collections of short games, you would likely enjoy this. Despite how disconnected everything is, it is still fun. It will keep you guessing what comes next, and in at least this way, it captures what made FF1 so mesmerizing. So much secret work went into this game, which is very much this creator's fashion, so don't mistake its lack of depth within each subgame for little to do overall. There are so many secrets and easter eggs if you explore. From the Dark Souls Soapstone system that has a real server that tracks player messages, to the Metroidvania progression of traversing TXT World that includes the overworld constantly changing, to perhaps the most infamous secret, that you can import your real Mass Effect 2 save, and it has real function within the world. Each subgame, TXT World, even the shell game of Glittermitten Grove, they are all fun, so long as you like these specific styles of games, which may not be for everyone. The minimalist colony sim with a cool physics-based foundation, which I found so fun that I spent half of the playtime on just this "shell game"! TXT World, as a love letter to ZZT, adds so many cool details that would not have been possible in 1991. And then each subgame has something new to offer for a short time, creating breaks for the bigger TXT World experience. Overall, I still enjoy Frog Fractions 2, despite it containing very little frogs or fractions.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Glittermitten Grove, when a joke goes on for just a little too long. This game is the next installment in the much discussed Frog Fractions franchise, and it's so committed to the joke, it doesn't even tell you it's part of the series. This game starts its life as a simple, and fairly slow, city builder where you are creating a society for small fairies who live in trees. If you're interested in city builders, this is VERY bare bones, but it's mostly just a way to get you used to the pace of the game before the true nature of things unfolds. If you play this city builder for about and hour or two, you'll unlock the next portion of the game. I won't go into detail as to what comes next, as the best part of this game is finding all the different games you're asked to play and figuring out how to play them. However, that's also just about the ONLY fun thing in this game. This game plays a bit like a rogue-like game where you'll be starting over from the beginning over and over again. There's also zero direction in what you're doing, how you should do it, and what the point of it all is. Bottom line, one of the reasons the original Frog Fractions so memorable to those who played it is how short it was. You can complete that entire game in about the same amount of time it takes just to get started in this game. I've put in about 7 hours into this game, and as far as I can tell I've made it relatively far, but it's just not worth it anymore. Looking at the same rooms over and over again, hoping to find the next mcguffin I need to progress the story state, all while having to move my sword around to keep it from blocking my movement is REALLY annoying. Hence, this game is a joke that goes on a little too long. It's fun, it's funny, and it's got charm, but you can only entice people with weird and zany jokes for so long before they no longer have interest.
Don't be fooled: This is no ordinary city builder or management sim. This is a game about sheer survival. When winter hit, my fairies faced terrible disparities. Berry rationing, no insulation, and the dark dark winter tearing away at their spirits and their bodies. Do not assume that this is a comforting game, because this game will only bring you struggle.
The game you see on the screenshots, the game I thought I bought - I managed to play it for 30 minutes, and it was a rather undercooked colony sim with a few neat ideas, but with shallow mechanics and poor feedback. After those 30 minutes I reached the bottom of the map and found out that this game isn’t a colony sim, but a bunch of minigames stitched together in a DOS-like dungeon adventure. Apart from being falsely advertised there is another huge problem here: most of said minigames suck. At best they are tolerable, at worst - very frustrating. The hub world/adventure part quickly becomes annoying due to your sword being a physical object - and you being forced to constantly rotate it to fit through narrow pathways. The humor wasn’t funny, the references were lame, nothing in this game worked for me. I guess you have to be some sort of fan that knows who the developer is, as most of the positive reviews are all written in a misleading way with inner jokes that are completely lost to the outsiders. TL/DR: the game isn’t what is shown on the store page, but a set of lame minigames, avoid it.
Only real gamers understand the complexities of Glittermitten Grove
Go in blind. Wonderful little game.
Great City Builder! Dont know how to explain, but its just great! Relaxing, though at times it can be stressful if you cant get those damn tree branches to go your way. The secret level seems boring and I dont understand it. Maybe theres more to it for those who want to explore more of that game.
My review for this game is more of an honest review instead of the usual meme reviews left on here that gloss over the games twists to remain spoiler-free with that said, [b] SPOILERS AHEAD [/b] [h2] The Bait-and-Switch [/h2] Glittermitten Grove is an intentional followup to Frog Fractions (even more obvious by the end credits of the game). The fairy world shown from the steam page and in-game is the fake game that covers up the real game that begins when you descend into the caves and enter the ASCII-TXT world. From this point on, the fairy theme is essentially abandoned (unlike Frog Fractions) and the ASCII-TXT world becomes the main hub of progression. [h2] Fun Minigames, Zero Cohesion[/h2] To progress within the ASCII-TXT world, you come across and play various genre-shifting minigames to earn items and letters (letters needed for final portion of the game). In isolation, many of these mini-games were actually quite creative and could stand alone if expanded, I especially enjoyed the Dante's Inferno and Battle Chess games. Others are totally nonsensical but a funny concept, like having to shave Barack Obama's face under a time limit. My dissapointment with these games, though, are it's total lack of cohesion. Frog Fractions tied its genre-shifting minigames back to a central frog theme and progression, but Glittermitten Grove offers zero connection between the fairy wrapper, the ASCII-TXT world, and the mini-games. The game is just fetching arbitrary items to solve arbitrary puzzles. The lack of any narrative or thematic glue makes the progression feel unrewarding. When I beat the game, the game doesn't really culminate into anything, its essentially just [i]"Congratulations, you solved the puzzles! The End."[/i] The conclusion of the game is not satisfying and it was more relieving to have beaten the game than be happy to have experienced it. [h2] Clever Puzzles Tainted by Obnoxious Design [/h2] To the games credit, the ASCII-TXT world features many creative puzzle solutions. The mechanics for solving them are flexible enough that I was occasionally able to find unconventional solutions, which did feel good. Unfortunately, this aspect is minor compared to these two obnoxious design choices: [list] [*] [b]Fake Walls:[/b] Some critical parts of progression in the game is hidden behind 2-3 breakable walls hidden in random corners of the ASCII-TXT world with zero visual cues. It is the same artificial padding found in the original NES Zelda game, and it seems more obnoxious here because it feels designed to coerce the player into buying the games 2 dollar guide. [*] [b]Rage-Bait:[/b] This game is littered with items that are either straight annoyances, or items that grant buffs with very annoying downsides (like requiring precise sword angles to move between squares). At times, this is a charming aspect of the game that is a bit funny, but there are multiple instances where I feel it has no place and ruins the games flow. The most blatant one is the ending of the game where you control a worm-version of yourself that has intentionally unresponsive controls designed to mess you up over and over. This 2-3 minute ending segment of the game is instead an 8 minute slog because you have to fight the controls to make them do what you want. It ruined the flow of the ending, and the already unsatisfying ending made this rage-bait seem pointless. [/list] [h2] Conclusion [/h2] I don't completely hate this game: I streamed it to a friend, and collaborating to figure out the puzzles together was a good social experience. As the one controlling the actual game, playing it was a massive pain in the butt. You will not find the well-crafted and tight execution of Frog Fractions here. There are interesting individual pieces but they do not come together into a satisfying whole. I would not recommend playing this game, and I don't think I'd even recommend watching someone else do it due to how arbitrary the whole experience is.
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $62.1K | 222 | 84% | $8.99 | |
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| $3.5M | 4.9K | 88% | $22.00 | |
| $2M | 3.6K | 90% | $19.99 | |
| $1M | 934 | 87% | $14.99 | |
| $437.7K | 457 | 58% | $27.99 |
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| $205.4K | 478 | 88% | $9.99 | |
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| $205.5K | 371 | 85% | $19.99 | |
| $205.7K | 781 | 71% | $9.99 | |
| $205.1K | 4.8K | 86% | $2.99 | |
| $205.1K | 607 | 95% | $11.99 |