
It's 1986 - Meredith Weiss takes a break from her career in the big city to deliver mail in her hometown. How will she experience two weeks in beautiful Providence Oaks, with its iconic lake and quirky community? And what will she do next? It's up to you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−65% | 5.9Kreviews | 87% | — | $544.4K |
| $19.99 | 5.6Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like the story and the gameplay, but considering its old game and the dev team is no longer maintain the game, its leading too many bugs. On the climax scene, I see nothing bcs the journal cannot be closed
Кайфовая игрушка, приятно покататься под кантри, насладиться душевной историей, единственное спринта не хватает с пробежкой, а то можно заснуть, за то время, пока героиня дойдет, поэтому пользовался скриптами автопилота через карту. В остальном - да, рекомендую.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 10 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Spanish - Spain, Japanese, Russian, Portuguese - Brazil, Turkish, Italian, Hungarian*languages with full audio support
| $19.99 |
| 3.2Kratings |
| 76% |
| — |
| not modelled |
| $19.99 | — | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 164 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3] 无论做出哪种选择,我们终将面对重复的生活 [/h3] 一句话总结:好评主要是给结尾那首歌的。 单调的风景,枯燥的玩法、粗糙的制作。要不是有自动前进和一键回城,我可能坚持不到写这条评论。第一天送信还是觉得挺新鲜的,送了不到一周就日渐无聊,游戏里各种僵硬的操作和 bug 也越发无法忍受,[strike] 如同现实生活 [/strike] 。此后我可能不会再打开它了,但我会在未来的某时某刻脑海中浮现起这座的雪山、山下的湖、和伴着音乐一直沿湖开车的我,怀着一个简单的目的出发,没有导航规划路线,规划时间。 Meredith 与我有着相似的职业背景和性取向,游戏中偶有略感惊喜的时刻,印象比较深的是她说“我能理解不被周围人接受的感觉”(大意),80 年代的小镇女同性恋属实不易,这也是我没有选择留下的原因之一。⌈life is a game of chance, for every break you get, you will leave another one behind⌋,当最后合成器的声音响起时,前面熬过的一切无聊都值了,或许是因为自己也正处于迷茫的阶段吧。这首歌唱的是发小 Kay 自己对于生活的选择,[spoiler] 她选择为了在乎的人留下,以尽可能的方式实现音乐梦想。[/spoiler] ⌈I know that I belong⌋,但 Meredith 属于这里吗?[spoiler] 与 Kay 在高塔上瞭望湖面、回忆过往、冰释前嫌的确令人动容,[/spoiler] 故人故地故乡似乎永远可以令人们心中泛起涟漪,但过去终究只是一部分的自我,二十年光阴足矣将故乡变为异乡。 与女友房车旅行不是我心中最想要的,好的我甚至不记得她的名字,这仅是游戏中的选择,是 Meredith 的选择,[strike] 毕竟哪个女同不想跟女朋友浪迹天涯呢 [/strike]。现实中的我难以放弃回去高薪敲代码的诱惑... 写到这里,抬头发现还未点题。此刻我坐在出差地的酒店,听着窗外的雨,写下这些随意安放在这里的文字。仍不知回到那座谈不上讨厌但想要逃离的城市后该如何面对这份谈不上讨厌但想要逃离的工作,回不去的故乡,不知该如何抵达的理想。好吧,祝我自己享受旅程。
Such a good chill cozy game, I really love it, it makes me feel like home, relaxed and happy, such a hidden gem
Legalzinho no começo depois percebe que o mapa é pequeno, muita conversa, o bom é jogar e divertir.
Muito relaxante, é um história curta mas bem indie e adicionaram o modo infinito que te permite continuar fazendo entregas.
Nice cozy mail delivery day. Will gladly play this for hours on hours
Супер чиловая игра, прошел основную часть и сейчас играю длц, симулятор курьера с приятным визуалом и не напряжной историей, для отдыха на пару тройку вечеров.
10/10
How would I describe this game? In the grand scheme of things I would say there are many things this game does great, I think the voice acting is superb, the setting is calming and with a very unique artstyle that made me pick it up in the first place. But as I played there were many things I grew to dread or just not enjoy at all. You've got some choices in this game, mostly just helping out some townspeople you meet during your deliveries, I helped out and joined people on almost any plans they threw at me, I enjoy helping people out! Yet at times it felt like the game may have been pressuring me too much on certain aspects. In case you don't know there are two romance options in the game, a man and a woman, Robert and Angie specifically. I decided to romance Angie upon meeting her, and always made sure to keep up a jovial conversation with some flirting and bantering sprinkled in, and it was lovely! Yet with Robert, whom I knew was a romanceable option upon meeting him (due to him have way more detailed animations than the rest), with him I tried to make it as clear as possible I was just helping him out, that I saw him only as a friend and more of an acquaintance, and yet he still got attached, multiple other characters implied romance between us, two of them even calling us lovebirds. To a degree I get it, I went to dinner with him in a public place to help him out with his paperwork, I know how it can look like, and I know older people assume a lot when it comes to situations like this (a man and a woman hanging out). All of that taken into account, I still felt very forced by it all, even when I became more curt to him he still made an appearance, and this is a spoiler, but only he chased me down, wanting to confess his love and make me stay in the town, both when I decided to leave and when I decided to stay (as I played all endings). It was awkward both times, and if before I could understand the narration choices, now it just felt like they were forcing me towards it, even when I had an out. I had walked out before on him when someone called us lovebirds and was less friendly with him afterwards, yet it feels like it's just coded to be like that and you can't change it. And that is the main issue in the game, some minor decisions here and there matter a bit when it comes to the story of the game, and yet when replaying the ending the three times I had to, to get all the achievements, I found that as I suspected many of the options just lead to the same outcomes, same answers word for word. While sometimes that is okay, in the end it feels a bit disappointing. On top of that, while the artstyle is great, I found that the characters, be it Meredith or the other supporting characters, felt made out of cardboard, their expressions barely changed if at all, they just started at you and never emoted, which is why I said in the beginning that the voice acting carried this game. And that would be it wouldn't it? Except I do have to mentioned, the game lagges at times, the camera can get to weird places and the loading may fail at times, I played the demo and it was like that there, I had a worse PC back then, so now when I bought the full game and played it in a much better PC I expected those issues to not be there. Besides that the subtitles sometimes don't match with what the characters are saying, at times it seems like the voicefiles completely mixed up and the characters are speaking about something entirely different and it doesn't match the subtitles. And at times the characters had subtitles yet they said nothing. This game was released a while ago, so I would have expected issues like that would have been solved. I loved Angie, though I would have liked more closure with her outside of just the one romantic ending, in the other two she basically disappears, and I get the feeling that can be worked out. It felt very clear to me that the favorite romance option was Robert, just with the amount of missions in which you can hang out with him and that he goes after you in the end if you don't chose the romantic ending I just mentioned. Now to close off things I enjoyed, I liked the delivery system, even if I didn't fully enjoy the terrain which made efficient deliveries a challenge. It's interesting when the characters are at home and you get to speak to them, probably the most enjoyable thing about the deliveries by far. I like how the achievements are for things you can do within the story and are not just some checkmarks like some simulators have, all the achievements are obtainable within one save as long as you do them right. There is an endless mode, one which I haven't tried, and might in the future in the steam deck, even if it is just to try out how the game runs on there. Well that is all, sorry for the yap, but I had a lot of thoughts that I wanted to write down. While I spoke about a lot of negatives, I do think this game is enjoyable and worth buying, just some things were not exactly for me!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 5.2K | 88% | $11.99 | |
| $12M | 33.5K | 93% | $16.99 | |
| $6.1M | 15.5K | 87% | $19.99 | |
| $3.2M | 6.5K | 86% | $24.99 | |
| $733.4K | 2K | 90% | $12.99 | |
| $77.8K | 312 | 96% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $544.3K | 1.5K | 75% | $18.99 | |
| $544.7K | 1.1K | 91% | $12.99 | |
| $544K | 1.3K | 90% | $19.99 | |
| $543.9K | 773 | 87% | $39.99 | |
| $543.8K | 1.9K | 81% | $16.99 | |
| $545.1K | 11.4K | 93% | $2.99 |