
Embark on an adventure with Sherlock Holmes and Dr Watson on this surprising and elastic point-and-click game. Grab, pull, and release to help them solve a bizarre investigation full of humor and meta-time travel!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Panic at the development studio!
Just as the new Sherlock Holmes and Dr Watson video game hit the market, one of its characters mysteriously went missing.
After their memorable appearance in the non-game There Is No Game: Wrong Dimension, our extravagant investigators are back in their own adventure.
Armed with their iconic ineptitude, they must solve a mystery that transcends the space-time boundaries of their world…
But they won’t succeed without your help!
Travel to the very heart of the game's creation and explore the various stages of its development to unravel the threads of this strange case.
Welcome to a wildly elastic and infinitely meta experience!

• Rediscover Sherlock Holmes and Dr Watson, joined by a cast of new, endearing characters.
• Dialogue recorded by real humans. All natural. Non-GMO and additive-free.
• A completely meta story of time travel that will take you through the design stages of the game.
• Chock-full of humor and surprises (and bugs, probably).
• An offbeat point and click adventure offering fun and elastic gameplay.
• Loads of puzzles that will require up to three neurons (we couldn’t keep up beyond that).
• Beautiful 2D graphics. Sorry, I meant 3D… Hold on. Which one was it again?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 262 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you played "There is no game: Wrong Dimension", then you might remember a short point and click segment with a bumbling and completely oblivious Sherlock and a paranoid Watson that was having a existential crisis about realizing he's a video game character. The devs apperently liked the characters so much that they made a full game and here it is. But if you played their previous game, you can probably figure out that this is no ordinary point and click game. Instad "Crushed in Time" is a click-and-drag adventure, where your most common way of interacting is clicking somewherfe on the screen and drag to have things move in one direction or another. At first it might not look like the mechanics can have that much depth in a full game, and that it would lose it's novelty quickly. But then the other layers of the game comes in and the game keeps surprising you all the way to the end. There is a hint system if you need it, sometimes you might because it's not entirely clear how things will interact even if you only have a handful of interactable points you in each area. A lot of missable achievements, but you have several chances in different chapters for several of them and you will need two playthroughs anyway since one is a >5 hour speedrun and you are not going to do that the first time around I think (it's even called, you definitly used a walkthrough), but having finished it it feels like it's plenty of time now that I know what to do. Usually hate speedrun achievements but this feels doable.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Russian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 263 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thoroughly unenjoyable. It feels so weird saying that, given that There Is No Game is one of my favorite games of all time. I suppose these two games come from the most creative studio out there, but creativity can sometimes give you something great and ohter times something... Crushed In Time. Near the end of the Crushed In Time I suddenly had the thought that this whole game was based on the worst part of There Is No Game. That "boss fight" at the very end you went through once, thought about it in disgust a couple of times (about how it almost managed to ruin a perfect game but thankfully wasn't even impactful enough to do that) and then never again, only remembering the good parts. The central pillar of this game, the gameplay... is a gimmick. The novelty wears off in the first hour. Then all you have left is moonlogic worse than the worst parts of There Is No Game that either sees you give up your pride and use hints or give up your time thinking up ways of doing something that makes less sense than what you wanted to do or no sense at all. I don't respect games that don't respect my time. There Is No Game, it turns out, won me over despite being a puzzle game, not because of it. Sort of like what Inscryption pulled off with the card game genre. Setting the bar that high is genuinely something I'm not sorry for in the least given how much time they had to work on this game and how well they did with There Is No Game. I'd even rate the game jam version of it higher than Crushed In Time. If you came here because you played through There Is No Game and you loved it, my advice is to play this one until you ragequit the first time and watch a walkthrough for the rest of it.
Good stuff: The art was bright and colorful and well done. Same for the voice acting. I liked the story and the humor very much. The game is really about making a Holmes and Watson game if you were Watson and the development process gets really messed up. Gameplay: The game mechanic is this stretch and pull motion with the mouse. No controller or keyboard. You use this to pull, spin around in a circle, aim and jump/toss things, and the dreaded open the QTE release when the arrow is in the white part of the circle exercise. There are timed actions besides this where you activate something and then have to do something else before the other something resets, etc. There aren’t any instructions on how to solve dilemmas, so in some cases I was snapping and pulling wherever trying to figure out what I was supposed to be doing to solve the scene. Some goals are very intuitive and others were very difficult to see what you are supposed to be doing. The last two sequences in the last chapter were very difficult for me and many curse words were filling my house last night. For me, that end game craziness takes any replay factor away for me. I seriously don’t want to do that again. However, I did very much enjoy the story and most of the gameplay. I was glad I experienced it and was able to finish it and not rage quit. It’s a good game, but I wanted to put that warning out there that your reflexes will be tested!
I loved There is no game and this unfortunately couldn't clear that (admittedly pretty high) bar. These puzzles were so frustrating, not because of moon logic (which is still some kind of logic and can give you a laugh at least) but because of ultra-specific positioning, challenging timings, and hard to find interactables. Especially the last 2 acts were rough with alternatingly tedious and challenging scenes. Didn't help that the story started wavering into nowhere halfway through. If this was edited down to about two thirds, I could recommend it. But as someone in another review said, play it until you ragequit, then watch Mostly Walking :) Still excited for what the devs come up with for next time, wish you all the best!
评分:7.0/10 跟前作差不多,一堆解谜小游戏,在台词中揉一点meta元素,有点创意但我不是很感冒。meta元素几乎点到即止,虽然听到master等单词能反应过来是游戏开发相关术语,但是仅存在于台词没有基于meta做核心玩法还是有点失望。 拖拽玩法比较新颖,但是后期玩多了就感觉有点腻,一直按着鼠标不放也挺麻烦的。主线剧情可有可无,没什么大的转折或者情感渲染,毕竟本质是玩法驱动。 我8折买的,有点不符预期,感觉游戏内容对我来说只值60块,在B站看主播玩有弹幕的话氛围感受应该会好很多。不过我还是很乐意看到市面上有这么一款在玩法上想办法做出创新的游戏。综合评判给好评吧。
Sorry to any hoping for a wonderful spin-off to a great series, you're looking in the wrong place. I really loved the first game and it hurt me to leave a negative review, but this was just not it. Sure the concept was fun on paper, and the animation style was actually great, but the story was pretty crummy, the ending sucked, and the gameplay just had so much to be improved on. Ironically, it feels like the QA team wasn't much help. A lot of sections were too long, and if a mechanic had any comedy attached, it ran on too long and the humor and interest faded too quickly. That stupid 'choices matter' style thing where you move Watson around SUCKED ASS, it was just too long to actually find funny. Wayyyy too long. I had really high hopes for this game and it just kinda hurt to play through, which also hurt. (About the 60+ hours, I have a tendency to leave games open, I truly only played for less than 10.
脑洞很大,美术很酷,长度适中 but 解密的脑回路有时有点离谱,跳过动画的功能不好用,没有支线谜题 还是推荐的
Let's be real here. Yes, it's cute, and funny, and well made, but in the end the gameplay is just trying random stuff until you stumble into the solution by accident. Maybe one gimmick didn't need to be the whole thing? It's also irritating to have to use it for basically any interaction, be it during gameplay or in menus. 6/10.
在第九章庄园卡住了,没有任何引导,查到的攻略的位置和我游戏里面的不一样,大卡关难受死了
this time there is a game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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