
Face the global war on terror in this engaging 2 player strategy game. Set against recent world events, Labyrinth portrays the U.S. efforts to counter extremists’ use of terrorist tactics, as well as the wider ideological struggle – guerrilla warfare, fundamentalist rule, regime change and more.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 188reviews | 73% | — | $73.8K |
| $7.99 | 45ratings | 72% | — | $15.6K | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
UI is simple to use once you get used to it. I wish there was genuine AI for both sides rather than bots that change the base conditions for winning. It is hard to win, but very rewarding when it happens.
La mecánica del juego, resulta un poco complicada al principio, pero como todo en la vida, a medida que he ido dominando los conceptos, lo he disfrutado más y más. Es un juego que permite aprender/descubrir/aplicar diferentes estrategias para ganar.No parece que me vaya a aburrir de este juego, a corto o medio plazo. Me resulta un precio muy asequible, más si lo compras en rebajas. La relación calidad/precia me parece bastante alta. El juego ofrece un equilibrio bastante bueno entre azar y cálculo estratégico. Lo recomiendo totalmente.
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Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Portugal*languages with full audio support
| $9.99 |
| 23ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played Twilight Struggle - the older brother of this game - for 48 hours. It was a fantastic experience and I still play it. I bought this game because I thought I was going to have the same kind of experience, but after 10 hours I think this game has a lot of problems and a very questionable design philosophy. First of all, the bot is not really playing the same game as you. This was the biggest disappointment for me. When the bot plays a US event, your event simply doesn't trigger. When you play a Jihadist event, however, it always triggers against you. Why? That's not difficulty. That's just giving one side different rules. Then I learned something even worse. When the bot plays non-associated cards, it converts the unused OPS into Reserve points. It can even carry those Reserve points into later turns. Basically the bot doesn't play smarter, it just gets special advantages because it follows a flowchart instead of making real decisions. If your AI isn't capable of making good decisions, giving it hidden bonuses isn't the solution. The historical logic is another problem. People will probably say "it's an alternative history game." I know. Somalia becoming Islamist Rule? Fine. Indonesia? Sure, maybe. I'm not asking for a perfect historical simulation. What bothers me is the logic behind the mechanics. In one game I invaded Afghanistan on Turn 1, removed every single cell and kept the country secure for four turns. Nothing. No meaningful Prestige gain, no real reward. Then Algeria became Islamist Rule. My Prestige instantly dropped to 1. Seriously? You're telling me successfully defeating Al-Qaeda in Afghanistan means almost nothing, but Algeria falling wipes out almost all American credibility overnight? Tell that story to George W. Bush will laugh his ass off at you That is not how the real world worked. People mention Abu Ghraib or Haditha as examples. Those events absolutely damaged America's image. Nobody denies that. But Abu Ghraib happened in 2004. Haditha happened in 2005. The United States didn't suddenly pack its bags and leave Iraq the next week. It withdrew in 2011 after years of political debate, military operations and changing public opinion. The game treats every failure like an instant global catastrophe while almost never rewarding success. That creates a very frustrating gameplay loop. Another thing that doesn't make much sense is how easily countries fall. Five sleeper cells suddenly turn Algeria into Islamist Rule. Indonesia starts collapsing. Meanwhile you often can't even react because your Prestige is too low to use War of Ideas effectively. So one bad event leads to lower Prestige. Lower Prestige means failed diplomacy. Failed diplomacy creates more Poor countries. More Poor countries create more Islamist Rule. The game snowballs against you incredibly fast. And once that starts, you spend the rest of the game trying to stop fires instead of actually making strategic decisions. The coalition aspect is also surprisingly weak. The War on Terror was not fought by the United States alone. The UK sent tens of thousands of troops. Canada fought in Kandahar. Germany, France, Denmark, Norway, Spain, Turkey and many other NATO countries contributed in different ways. Pakistan was a major non-NATO ally. Saudi Arabia cooperated extensively on intelligence. The Gulf States provided support. Yet the game often feels like America is completely alone against the entire world. Finally, I think Twilight Struggle spoiled me. In Twilight Struggle, when I lose, I almost always understand why. I made a mistake. I mismanaged DEFCON. I lost Europe. I overcommitted somewhere. While playing this ''GWOT'' game, after ten hours, I still find myself asking "What exactly was I supposed to do?" Sometimes there literally isn't a response available. You can't Disrupt. You can't use War of Ideas because Prestige is already destroyed. You can't intervene because you don't have six undeployed troops sitting in USA and having a bbq and watching Ball games. The game keeps throwing crises at you while giving you fewer and fewer tools to respond. I really wanted to love this game because the theme is incredible.But instead of feeling challenged, I often feel restricted by mechanics that punish the player much harder than they reward good play. It isn't the difficulty that bothers me.It's the feeling that the game is fighting the player instead of challenging the player.
Same problem here as with the Twilight Struggle: Red Sea. The Bot always seems to conveniently hit the right die roll or draw the right card for every situation. Always. Six rolls in a row, and 1's each time on War of Ideas.. yea.. no.. DO NOT WASTE YOUR TIME. It is not competitive for Bot play..
Kicks ass real time both figuratively and literally. Very tense and deep experience. Boardgame is even better. Just you have to do more work.
Attention arnaque !!! Un élément "mineur" : lorsque le joueur IA joue une carte avec un de vos évènements, celui ci n'est pas déclenché ! Car... l'IA joue ses cartes dans l'ordre, sans stratégie préétablie, donc c'est pour "compenser". Cette "petite" modification des règles détruit absolument tout l'intérêt du jeu. Je suis me suis fait grassement arnaquer.
check my terraria review
Twilight Struggle was better. This game is too repetitive. Also makes it sound too easy for the Jihadist player to accomplish certain plots like WMD smuggling. The Sum of All fears is not as realistic. The real issues with the war on Terror was Guns VS butter, how much citizens of the US and Europe would tolerate a long term war that drained resources and manpower as well as kill loved ones and of course, Islam VS Christianity and what role religion has in Post Modern society and government. It wasn't a war. It was part of a historic conflict between Authoritarian and iron rule and individual rights and liberties and between individuals like Osama Bin Laden, Ahmedinijad, Pat Robertson, Jerry Falwell, Tim Gordon, Joe Enders ETC who believed in a God that demanded blind obedience while enslaving and controlling people and nations for selfish ends that their false spirituality justified for its means VS what Christ and Mohammed taught about loving one another and the condition of the individual and community and about self sacrifice, compassion and justice.
Why 10 was affraid?... it was in the middle of 9/11 good game! can't wait for expansions
Good game
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Players by region
Where this game's players are, estimated from review languages.
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