
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
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About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 658 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
及格线的作品,玩起来还可以.剧情起了个头.等着第二部后续了。第二部妹妹一定要出场啊
《京都幻都:樱花幻舞》整体只能算中规中矩,勉强可以一玩。 战斗系统体验比较一般,切换队友的功能设计得有些多余;最影响手感的是动作指令判定逻辑有明显缺陷,尤其是格挡机制非常别扭:必须等当前正在执行的动作完全结束,格挡指令才能生效。比如普攻过程中按格挡,系统会强制打完所有已输入的攻击段数,角色硬吃伤害之后才会触发防御,经常白白挨打,操作起来非常僵硬。 剧情前期表现很不错,前三章虽然还是经典的组队收伙伴套路,公式剧情,但悬念铺垫十分吸引人。主角扮猪吃老虎的低调人设很有看点,全程让人好奇他真实战力到底有多强。可惜通关后落差感挺大,主角并非顶尖实力,后期一众配角反而高光不断、战力全面碾压主角,明显不在一个强度层级。最后两章回收前期伏笔,但是也就处理了一点,又埋下一大堆新坑,收尾处理得比较潦草,平稳收官但是明摆着后面有续作大坑,而且没有任何后日谈内容。 原本我还期待能像 P5 一样,主线能讲好一个故事,但是玩完有点失望。我还以为有恋爱支线(气死我了,被骗了),结果全篇只有角色羁绊系统,通篇仅有简单的角色羁绊内容,不管是主角团还是其他人物,个人支线都没能深入刻画,这点比较让人失望。 另外游戏配乐和cg数量偏少、整体表现平平,没有让人印象深刻的出彩曲目。
经费全留给ed和结局演出了
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 659 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
京都幻都一周目通关,我GN:8/10 优点: 1,剧情无功无过较为平淡,但多数主要人物的设定与互动不错蛮有意思。神矢兄妹算是近几年最喜欢的他法人物了。 2,2D状态下的地图探索较为上头,有较为循序渐进的成长路线。 3,上课+交友+日常活动的结合虽然不成熟,但如果要贪加成的话还是有一定策略规划性。 缺点: 1,3D战斗比起本家的伊苏较有不足,打击与受击感不明显。防御和闪避只能取消一丁点后摇导致连招很不安全,射击也较为刮痧。由于瞬间防御判定宽松派生一闪威力巨大,最后成了一个按防御等红光的熟悉玩法。 2,敌人种类不多,大多是换皮换色。 3,肉眼可见的低经费,模型渲染精细度不如之前的空轨1st,动捕过场演出和语音较少,站桩对话多。 其他: 1,故事算是一个阶段的结束,没有咚,但部分伏笔与设定未交代,大概会有续作或EX+,就是不知道多少年后了。 2,“没有那个必要”出现了至少四次,这样你才会知道玩的是他法的游戏。 3,[spoiler] 破墙之土歧。 [/spoiler] 4,mygo和mujica十个人里来了五个人参演。女乐是不是很好看啊近藤。 5,关于和前作相关的部分,[spoiler] 蕾姆以???形式登场,剧情应该是前作七年后,删除了前作存在导力的设定。 [/spoiler]
60小时白金了。我愿称之为我想要你之迷城。男主简直京都拐圣,每话必伸手说我想要你,笑不活了 总的来说是部不错的奶粉作 +人设好看,剧情和音乐也还OK。不过没啥前作人物登场有点遗憾 +你的GAL式对话和2d迷宫有点贫穷,但你的动捕演出又弥补了这一点 +推图挺爽的,打斗爽快,技能解锁平滑,有获得感。难度偏低 +很多轨迹伊苏彩蛋。表情包、队伍名、手办店,还有多奇破墙是真的惊了,企业文化没有那个必要也是应有尽有 +法社这个小厂居然支持DLSS4,值得点赞。虽然这种级别的画质也用不到就是了(笑 -日常有点多,地图玩法有点单调。P系列一天上下午就干一件事,到京迷这一个下午要找四五个人对话,真的有点疲 总之是制作比较取巧的粉丝作,照结局看是想出续作的,希望还是别双开了,正儿八经给一年档期制作,给多点干货。
후속작 내놔
你早来点这种男主不就行了吗!
想了半天还是决定给个差评,因为优点少到无法掩盖缺点。。。。 先说优点,2d混搭3d,很新颖很有意思,我就是被这个吸引了买的,京都的场景设计不错,妥妥京都旅游宣传片,玩完都想去京都逛逛了,都可以圣地巡礼,那个漫画博物馆就一模一样。日常生活和交流也有点意思,卡片上课也还行,也有考试什么的,不过平衡做的有点糟糕,前期很难,后期随便过。 接下来说缺点,糟糕的手感,弹反真的很难,因为不能取消你正在执行的动作,也就是如果你想完美弹反你只能慢慢从出手甚至停下来原地等,但偏偏弹反的攻击力又是最高的,还能打一片。迷宫设计无新意,敌人全是换皮,前期还行,后期探索纯纯的坐牢,尤其是门里面,怪物越来越多,打的很烦,问题这游戏战斗手感又差,真的玩不下去,第一次玩游戏觉得要有自动就好了。。。剧情也是,主角纯纯谜语人,喜欢谜语人的可能觉得好,后期玩的有点烦了。迷宫支线任务更没意思,就三种打怪救人收集,有点无趣,最无语的是非要设置探索限制,打点迷宫素材没一会就中毒了,然后进度慢了又强制进迷宫,说实话隔壁爬塔都没你这么累,实在不行你设置给区域,素材限制探索太无语了,装备都做不齐,后期战斗真的很累,玩的人都不想进迷宫探索。 这游戏玩二十几个小时就会觉得非常非常疲劳,但是买都买了,只能硬着头皮打完了。
기존 캐릭터들이 바뀐 점과 도쿄 재너두 2가 아니라는 점이 아쉽지만 교토 재너두도 괜찮네요, 이걸로 당분간 즐길 수 있을 것 같네요!
很惊喜的一部作品,使我回想起最初决定成为法老控时的心情
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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