
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
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About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 658 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾的不行 下水道的缝合怪属于 各方面都不太行完全比不了伊苏轨迹 也就falcom凯子能买了 第一地图就不太行 给的地图和世界地图差别很大 你如果不是一口气打完 后面找路整的会很烦。 怪物种类更是懒的喷就四五种 来回换色就好了 重复性太高 每个迷宫都是给一大堆小怪 大半天给个换色精英 你不如这种给少点 以及人物设计的也很脸谱 而且 前期给的人物点数太少了 每个角色看不了多少剧情 而每个角色的好感度要求有高的逆天 以及 你往galgame方向做 那就多给几个机会 猪脚和女角色 的深度更深点也行但是没得 全是暧昧的关系 深度又不够 内容量也是 感觉大多数内容。都是有来复制粘贴拖时长的
客观上我是不推荐的,本人喜欢轨迹但也不是什么粉丝,以下都为真实的主观体验 但是我玩的很开心,所以就给个好评吧 总体就是 上上学,谈谈恋爱,打打怪,探索迷宫,推推剧情,女神异闻录的那套东西。 缺点: 粗糙,简陋,表现在方方面面,游戏有着 恋爱养成,战斗,剧情,类银河恶魔城探索等一系列玩法,但是没有一样是有亮点的,都是浅尝就没了,比如城市商店设备交互, 战斗系统构筑都简单到不行,式神卡片种类形同虚设,迷宫探索也是终归中距,第三层基本上就一种套路了。 优点:同样虽然游戏玩法整体简陋,但是游戏整体节奏却出奇的不错,玩的很舒服, 各种玩法 交互 都互相影响 关联,虽然简陋却不是无用的, 小姐姐们可爱好看!!!!!,剧情还算不错,有独立的世界观构筑,里面人物势力众多,剧情也只是世界观中的一小部分。 男主人设和刻画比较不错我很喜欢,轨迹的几那个叫范恩的好好学学 短信互动有很多轨迹的人物表情很好玩 总之如果你喜欢此类游戏,又是粉丝,钱包宽裕那就买吧。否则建议打折再买,游戏是真的有些简陋
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 659 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Иии я все таки не дождался офф локализации и полез играть с фанпатчем. 1.Так как у кодеров фалком в отличии от CLE руки растут откуда надо, то оптимизация как обычно на месте. Здоровья тем у кого эта игра "плохо оптимизирована". 2. Графений медиокорный, но в целом ничего так. Освещение получше чем в Ys X. 3. Музыка как обычно долбит нормально. RiP каналу чела который на ютубчик музыку заливал, кстати. 4. Управление приятное, метроид лайк ни разу не портит впечатление о эксплоринге, а боевка ощущается сильно лучше чем в Tokyo Xanadu. 5. По сюжету отпишу после прохождения, но первые пол часа все было окей и даже была пара разрывных шуток. Минус пока что один - очень бедные катсцены. Прям ОЧЕНЬ. Сделано лучше средней визуальной новеллы, но прям видно что на постановке сцен сильно экономили. Если всплывут ещё минусы, то обязательно упомяну. Окей, продолжаю наблюдение.
法老控,你带我走吧,我求你把京迷做成轨迹那样的长篇吧
缝合怪,但是很爽
* 스토리 1~3장까지 동료 영입하면서 수업->제나두탐색or시내순회만 주구장창 하다가, 4장 5장에서 뜬금없는 급전개. 떡밥이 제대로 풀린것도 아니고... 소재가 신선한 것도 아니고... 엔딩에 제대로 된 후일담을 풀어주는 것도 아니고... 도대체 뭐지 싶었음 * 전투 역대 팔콤 게임 중 가장 나쁜 점수를 주고 싶음. 가장 최악인 부분은 3인칭 쫄전투인데, 대부분의 적들이 날아다니거나, 땅에 숨거나, 순간이동을 해서 전투시간을 늘어지게 만듬. 그리고 아군 스킬의 이펙트 때문에 적들의 모션이 제대로 안 보인다는것도 큰 문제임. 보스들은 덩치가 크니까 잘 보여서 괜찮지만, 쫄들은 타격모션을 알아보기 힘듬. 팔콤게임이라 참고 꾸역꾸역 하긴 했는데, 아무리 실험적인 작품이라지만 이건 좀 너무하다 싶었음. 아직 안샀다면 할인할때 사던가, 아니면 보나마나 완전판으로 재탕할 거 뻔하니 그때까지 참는걸 권장함.
第一次玩法社的游戏,游戏整体不错,难度也适中,但是攻击不能用格挡打断真的挺蠢,到后面就全程跳起来转转乐能躲招还能插弹反dps还高,最大的问题是能快速的拨片里一会儿插一个不能快进的,还有个没有恋爱线。
《亰都幻都 -樱花幻舞-》是款和风奇幻冒险RPG,本作是15年《东京迷城》的同世界观续作,即便玩家没有玩过前作也不影响。 [h3] 城市的异界危机 [/h3] 讲述少年神矢伶在盗取地下组织资金后,突然被卷入异空间。在遭遇怪物袭击的危急时刻,他觉醒了特殊能力,随后成功转入只招收“合格者”的亰都比良坂学园。游戏的主要舞台是潜藏于学园地下的巨大异界——比良坂大迷宫。玩家将组建小队不断挑战迷宫,提升自己在迷宫攻略排行榜上的名次。 游戏分为两条并行的游玩主线:日常阶段聚焦校园生活、与同伴建立羁绊、自由探索亰都街区;冒险阶段则进入危机四伏的异界迷宫,通过角色切换展开激烈战斗。 [h3] 战斗与探索的双模式设计 [/h3] 游戏最亮眼的部分在于2D横版探索与3D动作战斗的结合系统。在比良坂大迷宫中,玩家先以类似银河恶魔城的2D视角进行平台跳跃、解谜和地图开拓,破解各种地形与属性机关。随着剧情推进和能力解锁,旧区域也会出现新路径,探索过程本身就能积累大量养成素材。 一旦遭遇精英敌人或BOSS,场景便切换到3D战斗空间。玩家需要应对来自各个方向的攻击,队友会主动提供火力支援,同时可自由切换角色,使用专属招式、「灵魂加速」短时强化以及「一闪」格挡反击。两种模式无缝衔接,节奏感强,操作难度适中,让整个迷宫冒险过程充满新鲜感和成就感。 [h3] 校园日常与养成 [/h3] 除了紧张刺激的异界冒险,游戏的另一半重心放在日常校园生活中。比良坂学园和亰都街区采用2D与3D结合的表现形式,时间以日历方式流动。 主角通过提升「智、勇、仁」三维属性来成长,课堂活动、城镇行动和伙伴互动分别消耗不同资源(CP、AP、FP)。这些日常选择会直接转化为战斗力:更高的属性等级能解锁灵魂点数、点亮天赋树,甚至影响灵魂阶级。每一项校园行为都不是摆设,而是与迷宫挑战紧密挂钩。 角色们也不再是单纯的战斗伙伴。他们各有踏入异界的理由、在校的处境和心路历程,在长期相处中逐步建立起真实可感的羁绊,喜欢挖掘支线和角色故事的玩家会大呼过瘾。 [h3] 总结 [/h3] 作为系列精神上的重启之作,本作没有简单复刻前作,而是通过2D+3D双视角设计,成功融合了校园生活、角色养成、迷宫探索与动作战斗四大模块。虽然单项玩法未必达到顶尖水准,但整体整合度和完成度相当出色。喜欢喜欢“校园+异界冒险”这一题材的玩家不容错过。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/46072643]“黄油收集师”[/url][/td][/table]
挺好玩的,王道传统校园系这一块,反正游戏性剧情还有操作上我个人都很喜欢。唯一遗憾的是打通了没有像伊苏那样会在主界面出一个boss计时挑战
信息密度太低,废话太多。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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