
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
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About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 658 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
RPG感很好,就是羁绊剧情比较简陋还有换色怪比较多
首先在我看别人的评论之前我必须说前20小时是真的沉迷,不愧是我们法老控无敌好吗,重铸JRPG荣光(虽然P5代餐嫌疑但是不要紧) 后来的20小时怎么这么长,怎么这么注水,法老控完了又开始这一套了 最后通关前3小时不对劲怎么一股巴学姐这小剧情有点问题啊不是一作完结吗前作就是干劲利落的吗 打完boss,完了,这不零轨吗,这不闪1吗,这不黎1吗 通关一周目,修罗难度小怪是真的折磨,但是因为破壁的多奇老师以及我想被圣女践踏的欲望还是好评 至于进步不进步的你都玩法老控了你这么在意这点事情吗?
打完一看很多人都在骂。这作玩得还挺开心的,期望不高但是超出预期。 银河城探图+boss战切视角,日常时间塞得很满玩起来很流畅。 缺点很明显:怪太少换皮多,过场肉眼可见的贫穷,角色动作做的还不错但几乎只需要一招复读,构筑没什么深度数值,爆气系统明显没设计好,切歌很棒但听着听着就断了。 虽然问题很多,法老控的凯子大概审美早就被调好了,真正玩的时候都没怎么关注那些缺陷,好玩是真好玩(再次感慨爆气唱歌真棒啊)。这个价格不会推荐给别人玩,但希望能够早点玩上续作,妹妹都还没露脸呢。 但不得不说第五章确实太空了,前四章都很饱满最后一章有点力竭了。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 659 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
逛街上学循环太多了次了,一让我逛街我就想挂机去玩手机刷视频了,上学逛街上学逛街上学逛街跑一趟迷宫的模式也太牢了吧,要不是对故事人设音乐感兴趣真玩不下去了,迷宫没让打通啊,还有续作???
[h1] 前言 [/h1] 虽然没有游玩过Falcom大多数作品,也谈不上系列忠实粉丝,所以我对《东京幻都》这部时隔十年的正统续作《亰都幻都 -樱花幻舞-》也没有什么情怀加持,但就目前个人体验而言,它以极度舒服的节奏、氛围感十足的和风校园、轻量上手门槛却乐趣十足的动作战斗,给予了我符合心中预期的JRPG体验。 [h2] 风格鲜明的比良坂学院 [/h2] 本作的美术风格十分鲜明,独特的日式校园风颇具一种美感(虽然CG有些粗糙),同时游戏采用了2D横板探索+3D全景战斗的组合形式,平时都以2D横板视角让玩家穿梭在现代京都城区、校园街巷与学院迷宫之中,跑图、互动、解谜、收集体验十分纯粹,结合错综复杂的迷宫地形、层级设计与异兽门扉和利用能力才能前往的新区域,带有十足的类银探索乐趣。 而要经历精英怪、BOSS战(异兽门扉)游戏会无缝切换3D全景视角,令玩家沉浸感十足,《亰都幻都 -樱花幻舞-》的这套战斗体系也成熟完善,经典的属性克制(不过存在感不高)、精防一闪、终极爆发技等多样化能力,且玩家能通过训练学习多套连招,每位人物都有着十分独特的战斗方式,但作为最终以四人组成的小队来说,四人之间的“合作“仅仅出现在3D全景战斗中,且除了主控人物,其他人物战斗存在感并不强,没有什么连携技之类的,完全各打各的,算是游戏战斗比较有缺憾的小问题。 其实游戏非常吸引我的一点那就是十分不错的校园生活,周一到周五每天会分为早午晚几个时间段,早上基本是固定的学习时间,从而获取智、勇、仁三种属性,解锁各种战斗加成与探索能力,偶尔也会有课堂问答(非常真实);下午一般是前往迷宫探索,提升学校排名,偶尔也有额外的自习课可前往训练、科研;放学后就是在京都地区四处闲逛消耗SP/AP;夜晚能自习或是打工赚钱,这些内容可谓是丰富了校园生活,填充了单调的RPG养成,当然,游戏剧情中男主也与几位女主有些”暧昧“,但也止步于此了,难免令人有些悸动。 [h2] 总结 [/h2] 从表现来看,《亰都幻都 -樱花幻舞-》前期内容十分充实有趣,剧情节奏把控的比较不错,校园日常生活和类银迷宫探索趣味性十足,也怪不得会让一些玩家联想到P5,但这类内容止步于此,没有更深层的进展与羁绊,相比的话游戏在长时间游玩下来难免有些单调,玩法内容上略显重复,主要还是依靠剧情吸引玩家持续游玩的动力,但不得不说这部作品依然保留了多年以来Falcom的独特风格,更加适合粉丝尝试。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
das Gameplay war echt spaßig, jedoch fande ich zum ende hin die Aktivitätsmöglichkeiten etwas gering.
法老控去干掉阿特拉斯吧
憋说了,快来和我一起来吃
4
非常好玩,法老控结晶粉打出9分,扣掉一分是日常学习逛gai找人聊天有时候重复太多有点无聊了,我依稀记得前作也有这个问题,日常部分无聊,只想进迷宫里面打架,和我玩p5完全相反的体验。除此之外超级完美我超爱,剧情爱迷宫探索爱收集东西爱战斗爱,前面cp和牌不多的时候为了成绩打牌斗智斗勇也很好玩(就是我期中考试600分期末考试900分都没个满分成就真说不过去了)。最主要是塑造了一个堪称完美的有趣的主角,本人就是神矢伶激推!!!!!玩过的jrpg主角讨喜程度第一,这个主角人设实在是太棒了,长得超绝可爱,性格超好玩,而且中间的反差剧情实在是更加加分,在一众亚萨西或者热血的日系主角中脱颖而出,最主要是太可爱了,配上法老控最伟大的饰品黑猫耳朵和黑猫尾巴,简直是世界第一可爱的得意猫猫,算了下除了那由多吧,法老控好像就没做过这种可爱少年的主角,完美戳中我的xp!!!可惜伶出自于冷门小众公司的冷门小众游戏,法老控你拖累了人家(bushi)期待迷城系列后续的作品,我要玩一辈子法老控的游戏.jpg。不过目前这作还是能感觉到有点穷和省钱,结尾也有点感觉没讲完,明显还是要搞续作的,不知道以后轨迹完结了,法老控会不会把迷城抬上来,希望到时候能多给点迷城经费吧,集轨迹伊苏之长(和短),希望有更好的未来。就是前作主角们连个彩蛋都没有,我也不希望迷城系列像轨迹系列那样前后作联系太紧密剧情一条线,但是拉出来当个小彩蛋人物也不错吧,像多奇一样。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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