
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
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About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 657 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情6.5分,整体7.5分。建议尝试。 法老空省经费版Persona-like游戏。不过堆料还算足,1周目竟然用了46.5h,无论是日常模拟还是横版类恶魔城的地牢探索都没让我感到厌倦。地牢部分门槛不高。剧情我觉得只有第一章和最后一章稍微能看,中间的硬伤较大,只能达到及格线。但姑且也是讲了一个完整故事。(但法老空惯例依旧有坑没填,希望续作一部能讲完。)
感觉各方面都差了一口气。 横版战斗探索其实做的挺不错的,但是迷宫内容短了一点,终章后几天都没地方探。 灵魂装置的技能槽位太少了不像导力器那样有BD的乐趣。 露露伊的事、女主的兄妹关系等等内容完全没讲就结局了,感觉少了一个终章或者后日谈。 但总之千奈很可爱,所以好评(
主线剧情其实还行,虽然比较老套甚至很多设定毫无逻辑还经常玩尬的但总体还能说得过去。 玩起来很像女神异闻录系列,白天上学晚上打怪,主角突然喊一句ペルソナ都没有违和感。 可惜战斗做的太拉了,基本属于小作坊制作,甚至比一些独立游戏的战斗做的还差。 不知道为啥要2d转3d,可能是这样做便宜,但真的是完美集全了2d和3d的缺点。 究极反人类的锁敌,不锁正对的敌人,锁最近的,想打天上的怪死活锁不到。 完全无用的灵力,还以为能有什么法术可以放,结果就这,一大堆加灵力的词条,倒是给个能用的法术啊。 敌人全是换皮,5种元素换着来一遍,甚至后面的boss也是换皮,基本战斗玩到第3章就开始腻了。 角色的招式特别少,大部分还都没啥用,连招连招不做,光考虑回合制的属性克制队伍分配,那为啥不去做回合制。 其他能吐槽的点更多,但是战斗的这个短板太短了,实在没法给推荐。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 658 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不错
还行吧,有点小游戏的感觉,和空轨重制系列比起来,有点寒酸了些,不过还是falcom的味道,整体做成以前横版魂斗罗MD版上的风格,打击感尚可,然后校园养成模式,和某异闻录差不多,感觉和十几年前的第一部作品比较,又是另一个玩法,这游戏倒是挺适合在NS上玩的,既然做了主机和PC版,里头很多角色登场以及场景切换,是有点太简陋了些,希望后续能优化升级下战斗的打击手感,不知道后面是技能什么没学还是,在空中攻击时候,不能同时进行闪避或者格挡,一定要先让怪物攻击完了,才行,不然必挨打
好玩,爱玩,类银河探索➕jrpg都是我喜欢的游戏类型,两者结合更喜欢了!
目前玩起來感覺比較平庸,給推薦是因為習慣玩f社風格的遊戲了 不滿意的點 ① 大部分UI和字體都不是高清的,而空軌重製明明就能做到全4k ② 幾乎都是最原始的背景插圖加3d人物對話,感覺太退化了 ③ 用橫版遊戲方式,感覺浪費了遊戲的表現力 優點 ① 優化還挺好的 ② 以後發現再說
日常GL+2D类银+ACT,发挥的还不错,已经在期待后面的展开了.
これがファルコムだといわんばかりの王道ど真ん中なRPGです 登場人物がとにかく多いがキャラの出し方がうまく変に裏をかきすぎていないので物語に入りやすいです クリアまで40時間ほどただし大半が日常パートのストーリーやキャラ別の話で迷宮部分はそれほど 難易度はやさしめな部類アクションが得意な人なら初見修羅道で特につまずくことなく最後までクリアできると思います ちょっと敵の種族的種類が少なかったりロックオン切替性能が悪いうえロックオン外す行動ばかりとるボス前の3D戦闘雑魚ラッシュのウェーブが長すぎるなど細かなストレスたまる部分がいくつかあるのが欠点 新しいシリーズの基盤としては今後にすごく期待できるベース作品です 大作のRPGを求めてる人には少し合わないかな、ちょっとお気楽にRPG1っ本やりたいって人向け
露露伊大勝利
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