
Embark on a lifetime of adventure in a beautiful world of creativity and intrigue. Raise a family, customise your farm, run a business, craft items, and battle some marvellously malevolent monsters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.56/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The free Tavern Update is now live! Serve refreshments, manage stock, hire staff and entertainers, and create a lively social hub that brings the people of Quill together.
This much-requested new feature adds even more life, warmth and character to the world of Kynseed, making it the perfect time to return to your family legacy — or start a brand new one.
Embark on a lifetime of adventure in a beautiful world of creativity and intrigue. Raise a family, customise your farm, run a business, craft items, and battle some marvellously malevolent monsters.
Your actions and decisions matter in our adventurous story filled with purpose and promise. Lend a helping hand to villagers in need and discover the unique blend of creativity and choice that sets Kynseed apart. Come and join us - your legacy awaits!
Story based RPG set in beautiful regions with battles against dark faery tale creatures.
Customise your farm and farmhouse using Kynseed's new customisation mode with hundreds of items and limitless design possibilities.
Run a business such as a blacksmith, apothecary, or goods store.
Develop relationships with villagers who will remember your deeds, actions, and pranks!
Combat the evil Hob army as they construct powerful totems and cause the destruction of crops and buildings.
Rebuild broken houses and buildings for your neighbours and new NPCs.
Gather materials to create items, forge weapons or mix cures for bizarre maladies.
Buy strange artifacts from the mysterious Mr. Fairweather - items that can aid your chores, help you in combat, or just let you mess with the world. But be warned of his life tax; each item must be paid with years of your life!
A world where everyone ages - raise a family then step into your children's shoes and continue your legacy.
In Kynseed, live your life the way you choose in a lovingly handcrafted 2D open world. It’s a beautiful RPG adventure from a couple of tea-making veterans of the Fable series.

ABOUT PIXELCOUNT STUDIOS
PixelCount Studios is a small team of independent developers who have come together to build the game of their dreams. Kynseed is an original RPG inspired by the charm, eccentricity, and humour that permeated Lionhead Studios’ games. PixelCount Studios was founded by Fable alumni Charlie Edwards and Neal Whitehead and is Chaired by game industry legend Sir Ian Livingstone.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.9Kreviews | 83% | — | $3.3M |
| $24.99 | 138ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game pretends to be cute and sweet until it forces you to perform human sacrifice to a Pagan god. I am never playing this game again, and I want my money back. Screw you.
[spoiler] Kynseed用npc的死刺激我是何意味,,鱿鱼[/spoiler]
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Korean, German*languages with full audio support
| $24.99 |
| 89ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is really quite a charming game. Very idyllic, fae/folktail in theme. There's a lot of cheeky humor found via books and chatter with the NPCs. You do get a sense early on that maybe things aren't quite so idyllic after all, however... The game really offers you many different styles of play. Do you like adventure? Farming? Foraging? What kind of shops and crafts do you prefer? Kynseed also really encourages you to explore the world to discover everything in it--from how stuff works, to recipes, to finding better quality items. It really allows you to progress without forcing you on any narrow path. Yes, you need to actually read the little notes and books and what the NPC says, but each hint they give is given in brief and often fun language. What you do learn is also recorded and easy to look back on in your journal. I'm never tempted to look at a guide. Figuring stuff out is part of the fun and I think that speaks well for the game. Oh, yeah, and fishing is actually fun to me. It's not slow, clunky, or annoying which is the case in many games (to me.) So yeah, if you like relaxing, charming games this is a good one. There's certainly more danger, to some extent, in that your character can and will pass on. But, you moving on down the line of kin is literally part of the game.. which is also fun and interesting. NPCs grow old with you. They have kids, etc. Your kids will grow old and die with their kids and so on. Anyways, very worth it it.
The dialogue is horrible. It's exposition and characters talk to you like they're an item description. And boy do they love talking.
I really wish there was a "neutral" option for reviews. When I started writing my review, I had selected that I don't recommend it. By the time I was done writing, I felt the need to change to recommend it. But I do want to give a very honest review. I want to love this game so much. The music is lovely, the art is charming, the maps are very fun to explore, the various crafting (cooking/potions/weapons/etc.) mechanics are all genuinely fun. Unfortunately though, the pacing of the game is completely at odds with its (supposed) core mechanic of continuing your story across multiple generations. I see that this aspect is [i]a lot[/i] less emphasized in the current store description and videos, but I'm pretty sure it was a very prominent part of the game mechanics when I first bought the game -- this is probably a good decision, to be honest. Even with trying to slow myself down, I felt like I had more or less done everything within one in-game year. So even if they've abandoned the multi-generational focus, I do think pacing adjustments are needed. Did I enjoy my time with this game? Yes, very much so. Honestly I haven't even played it for two years and I still think about it sometimes, especially one of the BGMs that I'm especially fond of. However, I also feel a bit of yearning for how close this game is to something absolutely extraordinary.
I got this game back in 2022 and played a while but stopped due to life. Played it again recently and I really enjoyed the new content. You would feel overwhelmed by the multiple tasks/quests you'd keep on getting everytime you speak with someone, but don't let that fool you. There's no time limit to do those mini quests. Even the main story quests won't make you hurry - that's what I loved about this. I can take my time to enjoy what I want to do at the current time without worrying about all the things that I could do. In early game, I just fished a lot cause it was the most enjoyable for me. Selling the fishes made me a lot of money so I was able to open my first shop easily. You can do what you want to do and not be pressured to do other things like farming on your farm. You could level up your abilities during your exploration, just make sure you're using your tools when foraging and not just picking them up with your hand. This game rewards people who read dialogues. There are a lot of tips that would be easy to miss if you don't read. i also like how NPC likes/dislikes are easily seen when gifting. It's also easy to get them to like you with just using things you forage. It is important to get them to like you, since they can tell you the tips you need or passwords to secret boxes/chests with useful items. Combat mechanics are easy, especially if you know that you can adjust the enemy speed in the settings. Once you get the hang of it, just adjust the speed again to make it challenging. Actually For the minigames, I think the most challenging is the apothecary/herbs thing, but it's still doable. It isn't imposisble to get 5 star items even if you suck in the minigame as long as you use good quality materials.
太优秀了,上次玩到有这么多创意的游戏可能还是NDS时期,游戏的汉化虽然还有一点机翻,但是正常游戏已经完全没有问题了。比任何第三方汉化补丁都好。 - 然后是关于游戏本身,真的,太好玩了hhhhh我只能这么说。这款游戏最吸引人的莫过于完全世代更替系统,而且不是那种设定上是世代更替,但游玩过程中却毫无意义的那种。这个游戏的世代更替系统通过售卖寿命这一设定被拓展了,而且完全契合了游戏背景。养孩子然后替换主控最赞了,而且家人还可以给我打工,太棒了。 - 游戏的战斗系统算是半即时制,不拖沓,很有意思。 - 其余的,料理/钓鱼/种田/采矿等老生常谈的系统也都一定程度上进行了更多的玩法扩展, 譬如把 喂食牲畜-产粪便-粪便给作物施肥-作物喂牲畜 这个质朴的循环做出来我还是头一次玩到,起码铲粪便这件事我还没在别的游戏里做过2333333 - 以及,我是真的很喜欢跟恶魔出售寿命这一设定,还有献祭村民也很不错,从源头上让世代更替变的更快。 哦,还有牲畜系统,嗯,游戏里叫宠物,也做了很多创新拓展,使养牲畜不再是只为了产出副产品了。还有,居然可以自己杀猪杀鸡得到肉什么的,太好了。农场就该自给自足!!! - --各种小设定使游戏更好玩-- 游戏的时钟系统挺可爱的,而且主控不需要睡觉,所以反而没有通常生活类游戏那么肝的感觉,因为时间的存在感没有那么强了。 工具技能和其他技能变高之后,就可以更省时省力的创造/得到高品质物品也真的是减少了大量后期肝度。 而且工具高级后不需要自己再捡物品真的是好设定。减少重复动作是每个生活类游戏都该做的!!!
Okay, so my issue with Kynseed so far is its gameplay and storytelling is fiercely at odds with each other. It's story is an eldritch horror/fae trickster mix, and its gameplay is trying to be a social sim. But the two parts don't interact in any meaningful ways, at least that I can see so far. Fae and eldritch horror stories are difficult to write, because it requires agency against the impossible. Basically, you are tackling creatures beyond your comprehension, BUT, you still need to have control and choices. And those choices must affect the outcome of the story, just in service to the tricksters or gods, because they are so powerful that they overwhelm your choices. But you still must be able to choose. However, the game doesn't do that, instead giving you an illusion of choice instead, taking away your agency. The best example of this is one of the first major decision in the game. When you first get the contract for the Kynseed, you have a choice to decline. But it turns out to be a fae trick and you will accept anyway. That part is fine. It's all in line with the tricksters. But when you reunite with your sibling, whatever YOU chose, your sibling will hate you for having "chosen to take the seed", even if you decline, as if the fae's trick is your fault. That's... not how it should work for these kind of creatures? I think the best way to describe this failure of storytelling, is a simple rule. If you give me an eldritch god or fae trickster, you must give me the ability to TRY to punch them in the face. I can fail, and arguably, I should fail, but you MUST let me try.
Pour faire simple, parmi les simulateurs de vie Action RPG, ce jeu est à l'opposé de Stardew Valley car beaucoup plus axé sur l'exploration et les différents gameplays que sur la gestion de ferme, bien que celle ci soit présente: -Pas de barre d'endurance ou de gestion du sommeil. Pas d'inventaire limité. - De nombreux PNJs, certes moins intéressants en terme de caractérisations et d'histoire, mais beaucoup plus exploitable avec la possibilité de se marier avec n'importe lequel (du moment qu'ils soient majeurs) et d'avoir des enfants afin de gérer une famille et avoir une descendance, la possibilité de les recruter dans les magasins en échange d'un salaire ou de leur demander de réparer des bâtiments à travers la map. - Le système de combat est beaucoup plus complexe et innovant, surtout avec sa vitesse et son bestiaire. - Les saisons sont moins contraignantes et l'argent est facile à accumuler. - La carte est plus grande et regorge d'objets et de proverbes à collectionner. - L'histoire est cool à suivre. Bref, j'ai préféré Kynseed à Stardew Valley de ce coté là. Je vous invite à jouer à ces deux jeux ainsi qu'à d'autres Action RPG Simulateur de vie comme Grayard Keeper, Sun Haven, Potion Permit, Moonstone Island ou Travellers Rest.
Ich mag die Grafik und die allgemeine Stimmung des Spiels, aber Himmel ist das Game unnötig kompliziert, Alles muss ein Minispiel sein welche Null Fehler zulassen und auch noch auf Zeit sind. Man fühlt sich dadurch dauerhaft gestresst. Meiner Meinung sind die Tage auch viel zu kurz man hetzt ständig nur durch die Gegend hat man 2 kleine Aufgaben gerade so geschafft ist der Tag auch wieder rum. Das Beziehungs System wirkt auch mega aufgezwungen und man MUSS da massiv Zeit reinbuttern, sonst kann man nichts bauen weil man Leute braucht die einem helfen und wenn man das nicht macht kommt man irgendwann in der Story nicht weiter mega unnötig schade ums Geld, das Game werde ich nie wieder anfassen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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