
Kung Fu Cards combines the depth of Chinese martial arts with familiar playing card and mahjong mechanics, making it easy to learn yet deeply strategic. Read your opponent, counter every move, select your martial school and moves, and fight to claim the title of the world's greatest martial artist!
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About

Award-Winning Gameplay: Winner of DICE CON's Best Chinese Indie Board Game of the Year.
Familiar Rules: Playing card values + straights and triples.
Fighting Game Inspiration: Defenders gain an advantage by being able to react to their opponents' moves. Outsmart your opponent, turn the tables, and seize control of the fight.
Martial Schools: Baji Fist meets Drunken Fist... Build your own deck as you make your mark in the world of martial arts.
Several Game Modes: Challenge players in 1v1 online ranked matches, battle locally with friends, or take on the solo campaign. Future updates will also introduce PvE roguelike adventures and a 2–8 player Free-for-All Pillar mode.

Kung Fu Cards is built around familiar tabletop mechanics that are easy to grasp. Attack and defend by comparing card values from 1 to 9, then build straights and three of a kind to unleash powerful combos. If you've ever played a card game before, you'll feel right at home and be ready to jump into the action.

When fighting game counterplay meets classic card combinations, every Clash becomes a battle of wits. Form a straight or three of a kind with cards already on the field to trigger a [Disrupt]. You'll disrupt your opponent's pace, completely negate the damage of active cards, draw a powerful Technique card, and seize the initiative when the fight matters most.

Simple rules give rise to remarkably deep mind games. In every Clash, the defender has the advantage of reacting to the attacker's move. Will you overpower it with a higher card, play it safe with a Defense card, or form a combination to perform a Disrupt and turn the fight around? Your opponent will never know whether you're setting a trap or preparing the finishing blow until the very last moment.

The battle begins before the first card is even played. Choose from powerful schools like the fierce and explosive Baji Fist or the unpredictable Drunken Fist, each with its own unique combat philosophy. Beyond the basic 1–9 move cards, combine each school's exclusive Principles and Techniques to create your own fighting style.

The game currently features 1v1 ranked matches, local multiplayer battles, and a solo campaign. Future updates will also introduce a solo PvE roguelike adventure mode, as well as Free-for-All Pillar, a 2–8 player mode.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏是还挺好玩的,但是我真的很想吐槽,为什么对面投降,我拿不到经验。一把打半天,结果,对面快输了,直接投降,我分币没得,真的很恶心,希望能改一下。
游戏还可以,主要我比较喜欢武侠。 不过内购项目做成dlc是不是好点呢。也更加透明呢。
[h1] 看我狠狠肘你! [/h1] [h2] 玩法: [/h2] 每个回合打出三张牌进行三次对招,等到回合结束时统一结算。 牌面花色分为拳、掌、腿、肘四种,不过这个花色基本没有什么影响,只有在一些门派功夫里会用到。基本上重要的还是这个牌上面的点数。 对战的时候双方轮流出牌比大小,点数大的获胜,可以打中对方让他掉血,造成点数差距的伤害数值。 此外真正体现出功夫两字的是破招、架势、绝招。 [h2] 破招——[/h2] 如果打出到场上的牌,和对方场上的牌组成了三张,构成:凑出三张点数一样的牌,或者是凑出三个点数为顺子的牌 这里必须要包含对方的一张牌。 一旦达成条件就会强制触发破招,直接破解掉对方的牌。 [h2] 架势—— [/h2] 这个可以看作是切换形态,使用架势之后会给自己切换成某一种架势,每回合可以使用一次这个效果。 进攻架势:手牌两张可以点数和二为一。 格挡架势:两张牌可以当作防御使用 虚步架势:可以弃掉牌再摸牌。 [h2] 绝招——[/h2] 特殊牌,打出之后基本都会有一个特殊效果和一个比较高的伤害,但是往往需要凑加成条件,比如说场上拥有某些特定的牌可以给绝招提供额外攻击力。 [h2] 游玩感想: [/h2] 不同门派可以打出不一样的感觉,比如说八极拳、醉拳,每个门派都有自己牌的特殊效果,像是刚猛的八极拳就是靠大点数硬刚,以力破巧。 可以说每个门派基本上玩起来都可以感觉真的在使用这个门派的功夫一样,就算是同个门派也可以打出不同的效果,通过搭配内功和绝招这些构筑来完成一幅属于自己的卡组,战斗中就可以打出不同的效果。 游戏底子相当不错,但目前感觉门派还是偏少,希望后续可以出更多有特色的流派。 卡面的美术风格蛮不错的,是模仿以前香港漫画那种风格,应该也是对应了以前武侠和功夫电影都主要是香港那边拍的原因。 游戏入门的机制还是需要琢磨一下的,不过好在有那个百科在,所以基本上通读一遍之后也差不多能上手了。 [h2] 总结: [/h2] 《功夫牌》是一款把扑克牌比大小玩出花的卡牌对战游戏,通过结合了中华传统武术功夫和扑克玩法,玩家需要每回合打出三张卡牌来进攻或者防御,切换进攻、格挡、虚步三种架势可以带来每回合的额外手段。和对方的牌一起凑出三张相同点或者顺子牌就可以强制触发破招效果,让对方卡牌无效。使用绝招可以打出强力效果,不同的武术门派也各有特色,玩家可以自由构筑自己的卡组。 [quote] 高玩研究所,为高玩而生。 [url=https://store.steampowered.com/curator/45487028/]点击这里关注高玩研究所~[/url] 一起努力成为高玩吧! [/quote]
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Hours played at review time, across 168 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
底子很好很好玩
先把coming soon的卡和角色补完了吧,这个猫异画很诡异,你要搞也搞人的啊 我想玩某个角色,告诉我没做完,挺傻的 玩法新,网络好,有深度,有爽度
挺有意思的 比较有创意的游戏 杂家有点强了 没有什么太影响平衡的东西 目前只有外观需要抽卡 提醒:想要去打排位 你必须把所有流派的技能有一个大概的了解
很好玩
遊戲是有趣,但是規則不嚴謹,單機時為什麼我先把對方血量歸0,邏輯上是我贏壓,怎麼會是我輸,你要就判平局重打,判輸太誇張了。
便宜好玩,线下实体卡牌和线上联机都有玩过,打磨蛮精致的,游戏性很强。好多人批评的内购其实是单纯抽皮肤,仁者见仁吧个人觉得不算什么扣分项。 小玩两把下来还是有服务器断连的情况,期待后续更新。
不想玩杂家直接跑,杂家制作组亲爹来的 二编:宗师了,依旧杂家制作组亲爹
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