
Kung Fu Cards combines the depth of Chinese martial arts with familiar playing card and mahjong mechanics, making it easy to learn yet deeply strategic. Read your opponent, counter every move, select your martial school and moves, and fight to claim the title of the world's greatest martial artist!
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About

Award-Winning Gameplay: Winner of DICE CON's Best Chinese Indie Board Game of the Year.
Familiar Rules: Playing card values + straights and triples.
Fighting Game Inspiration: Defenders gain an advantage by being able to react to their opponents' moves. Outsmart your opponent, turn the tables, and seize control of the fight.
Martial Schools: Baji Fist meets Drunken Fist... Build your own deck as you make your mark in the world of martial arts.
Several Game Modes: Challenge players in 1v1 online ranked matches, battle locally with friends, or take on the solo campaign. Future updates will also introduce PvE roguelike adventures and a 2–8 player Free-for-All Pillar mode.

Kung Fu Cards is built around familiar tabletop mechanics that are easy to grasp. Attack and defend by comparing card values from 1 to 9, then build straights and three of a kind to unleash powerful combos. If you've ever played a card game before, you'll feel right at home and be ready to jump into the action.

When fighting game counterplay meets classic card combinations, every Clash becomes a battle of wits. Form a straight or three of a kind with cards already on the field to trigger a [Disrupt]. You'll disrupt your opponent's pace, completely negate the damage of active cards, draw a powerful Technique card, and seize the initiative when the fight matters most.

Simple rules give rise to remarkably deep mind games. In every Clash, the defender has the advantage of reacting to the attacker's move. Will you overpower it with a higher card, play it safe with a Defense card, or form a combination to perform a Disrupt and turn the fight around? Your opponent will never know whether you're setting a trap or preparing the finishing blow until the very last moment.

The battle begins before the first card is even played. Choose from powerful schools like the fierce and explosive Baji Fist or the unpredictable Drunken Fist, each with its own unique combat philosophy. Beyond the basic 1–9 move cards, combine each school's exclusive Principles and Techniques to create your own fighting style.

The game currently features 1v1 ranked matches, local multiplayer battles, and a solo campaign. Future updates will also introduce a solo PvE roguelike adventure mode, as well as Free-for-All Pillar, a 2–8 player mode.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏还是很有心意和特色的,将武侠对照的博弈做成卡牌也不显违和,价格也非常良心。
游戏很赞我很喜欢,但是目前最大的毛病是ai太多了,还是要上国产平台,最好能拉大厂投资
设计还是很不错的,破招设计的很要脑子。但是排位排到一堆疑似人机的人,出牌速度巨快而且完全不带脑子,有点影响排位体验了
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Hours played at review time, across 168 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
比攻擊力不比點數有點問題,這樣攻擊力不高的門派只能挨打就算有高點數也沒用,不過玩起來還算有趣
意外的不错,在简单的基础机制下加入了角色技能系统,趣味性的同时也拥有足够的计算性,只是现在内容相对较少,需要跟多的额内容填充。未来可期
《功夫牌》是一款功夫题材的卡牌策略游戏,有单机模式,开房间对战以及1v1对战。游戏中共有八极、戳脚、峨眉、洪拳、俗家、杂家、醉拳七种门派,每个门派都有专属的秘籍和绝招。 游戏的玩法就是比大小,上手简单,双方玩家共享牌库,有拳、肘、腿、掌等招式,每回合轮流出三张牌,通过点数差值造成伤害。敌我双方有三张牌点数相同或者连续就可以破招,直接结束回合抽一张牌进攻并且获得获得绝招牌,非常的强力,有时候能起到逆转战局的效果。游戏策略性强,见招拆招,在某些情况下及时停止进攻,保留实力等等。 有氪金开箱内容,主要是抽卡面皮肤对话,不影响数值,新手任务可以获得一些箱子,令牌也可以通过打排位获得。
还可以游戏性,加强峨眉
我受不了了,玩一下一掉线,重连直接退了
[h3]卡牌会功夫,让人忍不住 [/h3] 《功夫牌》顾名思义,在传统卡牌游戏玩法里融入了中国的功夫元素,采用类似扑克牌比大小的规则让玩家易于理解,又加入了一些有趣的机制提供趣味。种种优点的加持之下,怪不得它能够取得北京国际桌面游戏展的年度最佳国创桌游一奖。 游戏内有多个门派可以选择,每个门派都有独特的特色机制。比如“醉拳”就以数字9为战斗核心,需要通过独特的叠层机制获得强力效果,比较考验玩家的策略性,上手难度偏高但是熟练后非常爽。还有主打攻防平衡的“俗家”以防御牌为核心,上升难度中等。而我最喜欢的当然是上手难度最低的“八极”,不搞那些花里胡哨的,纯粹的数值美就可以教你做人。 战斗系统围绕数值从1到9的卡牌展开,分为“拳、掌、肘、腿”四种花色,同时还有进攻、格挡、虚步架势牌各一张。双方在回合内分别出牌,打出的手牌两两对应进行比大小,点数高的会对低的一方造成两种卡牌差值的伤害。 有意思的是对站内的攻防转换设定,每一回合收到伤害较多的一方会成为下一回合的进攻方,如果受伤值相同或者无人受伤则会维持不变。此外,一旦有一方达成了“破招”就会以最高优先级成为新的进攻方,一旦你连续多次达成破招,就可以一直掌握主动,直到把敌人彻底打败。 破招的规则也不难理解,比如对方打出的前两张牌点数是1和3,你只需要打出2和它们组成相连的组合,或者三张点数相同的组合就可以达成破招。破招除了可以成为下回合的进攻方,还能额外抽取一张绝招牌,基本上让你可以立于不败之地。 不过该说不说,一旦被敌人抓住失误达成破招,如果你玩的是单机模式,电脑敌人也很少会给你重新掌握优势的机会。所以你得尽可能的避免自己打出的牌让对方有机会造成破招,说白了就是两边互相斗心眼。 这个设定也导致了单人游戏不如多人匹配玩起来有意思,毕竟人机敌人都是系统早早设置好的,打起来有些一板一眼,失误也特别少,很难抓到机会。最后游戏内也有任务和商城系统,玩家可以通过完成任务获取宝箱在商城中进行抽取,不过宝箱里只会产出外观内容,完全不会影响游戏平衡,可以放心使用。 总体而言,《功夫牌》将卡牌和功夫融为一体,你的每一招一式都有可能成为破局的关键,当然在招式以外,你还得注意双方卡面上的数字,尽可能达成特殊组合造成破招效果,就可以轻松掌握大局。目前版本中单人闯关后期的难度较高,多人匹配玩起来更有意思。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
这游戏应该加入换牌机制,而不是只靠一个虚步来换牌,不然当你一手小点数牌就必须用生命值来换牌,特别是对面通过停手让你收回小点数牌时会特别难受。手牌卡手只会让对面的雪球越滚越大。 我的建议是,当对面停手时,可以让被停手的人进行换两张牌。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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