
Kung Fu Cards combines the depth of Chinese martial arts with familiar playing card and mahjong mechanics, making it easy to learn yet deeply strategic. Read your opponent, counter every move, select your martial school and moves, and fight to claim the title of the world's greatest martial artist!
Modeled estimate, not a reported figure. How we estimate →
About

Award-Winning Gameplay: Winner of DICE CON's Best Chinese Indie Board Game of the Year.
Familiar Rules: Playing card values + straights and triples.
Fighting Game Inspiration: Defenders gain an advantage by being able to react to their opponents' moves. Outsmart your opponent, turn the tables, and seize control of the fight.
Martial Schools: Baji Fist meets Drunken Fist... Build your own deck as you make your mark in the world of martial arts.
Several Game Modes: Challenge players in 1v1 online ranked matches, battle locally with friends, or take on the solo campaign. Future updates will also introduce PvE roguelike adventures and a 2–8 player Free-for-All Pillar mode.

Kung Fu Cards is built around familiar tabletop mechanics that are easy to grasp. Attack and defend by comparing card values from 1 to 9, then build straights and three of a kind to unleash powerful combos. If you've ever played a card game before, you'll feel right at home and be ready to jump into the action.

When fighting game counterplay meets classic card combinations, every Clash becomes a battle of wits. Form a straight or three of a kind with cards already on the field to trigger a [Disrupt]. You'll disrupt your opponent's pace, completely negate the damage of active cards, draw a powerful Technique card, and seize the initiative when the fight matters most.

Simple rules give rise to remarkably deep mind games. In every Clash, the defender has the advantage of reacting to the attacker's move. Will you overpower it with a higher card, play it safe with a Defense card, or form a combination to perform a Disrupt and turn the fight around? Your opponent will never know whether you're setting a trap or preparing the finishing blow until the very last moment.

The battle begins before the first card is even played. Choose from powerful schools like the fierce and explosive Baji Fist or the unpredictable Drunken Fist, each with its own unique combat philosophy. Beyond the basic 1–9 move cards, combine each school's exclusive Principles and Techniques to create your own fighting style.

The game currently features 1v1 ranked matches, local multiplayer battles, and a solo campaign. Future updates will also introduce a solo PvE roguelike adventure mode, as well as Free-for-All Pillar, a 2–8 player mode.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺简单的,玩法很直白,招式丰富,机制合理,可玩性高,出牌特效不错,打击感足
冲着港风漫画画风入的,玩了三个小时还不错,19.8的价格可以接受,希望正式版能推出更多内容玩法
功夫+卡牌,漫画复古画风,基础规则借鉴扑克顺子、对子等,上手门槛很低,也比较容易理解,玩法机制有见招拆招,不吃七个门派的卡组,有博弈心理,博弈重心放在对局临场抉择。
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Hours played at review time, across 168 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
将传统功夫和游戏卡牌相结合,玩起来感觉结合的很好,构筑也很好构筑。
[h2]中国传统武术[/h2] 中国武术讲究一个点到为止,作为一款卡牌游戏,好那么好,接下来我会说一个秘籍。我丢弃一张自己不想要的卡牌用来投骰子,如果点数大于5我会抽你的一张牌,如果我的点数小于5那么你会丢一张牌,什么叫刚好你偷了我的牌用来打我?什么叫你把我的攻击牌丢完了,我出什么?这么阴,直接给你得了。有人说,这个看起来这么强,能不能拿来上分,兄弟选择杂家就对了,包爽的。致敬两小时过不去新手教程,用杂家轻松过这一块。 [h2]游戏内容[/h2] 我需要提前说一嘴,游戏是有内购项目的,即再次花钱进行充值的入口。不过,用于抽奖或者购买的,多是皮肤或者"闪卡",这种将原本普通的卡变成闪亮状态,而非有实际提升。这一点见仁见智,出皮肤确实是没什么,未来会不会有别的,我不能知道了。 作为武术卡牌rouge玩法,游戏有着pvp以及pve内容,与AI或者与别人对战。因为游戏有着教程系统,且配备了抽奖奖励,也是非常推荐按照新手教程来游玩)我有着被AI杂家打爆过无数次经验,尽管第一次使用杂家依然可以通过基础PVE模式的经验:(在其他路数上,依然败北于他。 游戏的基础上,有着较多的玩法。博弈这一块,有着非常多的机制要去学习。通过教程多次磨练,才能真正理解我在做什么,然后思考对手又为什么会这样做。来点基础的机制,破招这一块,根据对手打出的顺序牌,使出与之相连的就可以破招,让他的所有牌无效,不管是绝招(大招牌)、防御牌、攻击牌,全部无效,从牌堆抽出一张造成伤害然后获得一招绝招。我遇到的情况就是,破招期间,我拿的破招牌,就差下一回合打出去了,人家倒好,直接开抽,把我的这张破招牌拿走了,直接打出来,又给我破招了,气死我了,我真的被气红温了,一直都死在他这一关。 其余诸如架势、用于主动使用每回合一次使用后可抽牌,有着二合一攻击牌、二合一防御牌、抽牌算是非常好理解了。只需要记住,你主动上架势牌,会给你一张牌。当你牌不够时,可以学会这个技巧。 每位角色的秘籍、配招等都会有明显的应对,多来几遍随便通关PVE了,如果你还是做不到打过杂家,比起战胜强力对手直接成为强力对手更适合哦。 [h2]总结[/h2] 作为以功夫向的卡牌rouge战斗游戏,游戏有着非常全面的博弈内容,进攻/防守都有着各自的优点,在某些时刻及时停下可能会更好。这取决于你的理解,这一切都要依托于对基础的熟练度,可能需要花费时间学习。内容是比较有趣的,难度上,游戏官方有在调整内容。打不过你玩杂家就对了,爽玩。 组标 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
功夫卡牌构筑这个创意挺不错的,玩几把就上手了,价格也相当良心,就是美术方面有些糙,要是能再精美一些就好了
港式风格的卡牌功夫游戏,各种武术招式出牌跟过招似的,以比大小方式和凑牌型玩法玩起来挺上头且玩法没有门槛,非常的简单易懂。赞!!!
懒得退款了,毕竟不贵。 提示一下,这是网络对战游戏,存在内购环节。而且看ui应该是有进入手机端的想法的,所以期待肉鸽的可以先观望了。 顺带这游戏在steamdeck上会出现分辨率错误的问题 想给个中评,但steam上只有推荐与否,综合考虑还是给个友情推荐吧,至少能看出来还是用心做了的,不是粗制滥造的游戏。
[h1][b]《功夫牌》:各大门派再回绝顶争锋,公平是唯一的江湖规矩[/b][/h1] [hr][/hr] [h2][b]江湖里的大侠,除了武功盖世,还需算无遗策[/b][/h2] 《功夫牌》将几个经典且被证实为公平竞技的桌游卡牌熔铸,给玩家既视感的同时也赋予了相对公平的游玩体验,真正体现了武林的[b]见招拆招[/b],麻将的吃、扑克的花色、UNO的改色以及传统肉鸽卡组中对点数有影响的站位选择,都需要玩家在攻防回合转换间尽数纳入考量,[b]游戏在设计之处,就在于诸多要素的平衡。[/b] 可携卡组共计52个,基础单卡是招式牌,分为拳、掌、腿、肘四种花色,并赋予了不同点数,在攻击时,通过拼点将多余的伤害打到敌人身体上,而若攻势一转,防御则是将防御卡牌进行对招,可以完美防御普通单卡,以及让绝招卡的伤害减半。 [h2][b]破招:麻将里的吃碰成为对决中的掀桌[/b][/h2] 游戏最核心的机制在于借力打力的破招(攻防一体),玩家需要结合场上局势,将打出的牌与对手的牌凑成刻子或者顺子,[b]触发破招后,当前回合对招可以跳过,结算取消后破招方抽一张强力的绝招牌[/b],即为下一回合蓄爆;而且可以翻开牌顶,直接对被破方不仅卸其架势,更造成牌顶招式直伤。 因此,玩家不仅要利用场上局势,还需要提前预设,规避被利用破招,几式几合都需要在脑中预演。 出的卡会以三列对招的方式呈于厂商,比招差值为伤害,绝招与防御形成变数,部分招式会考验玩家的牌位变化,比如说左右点数加二的卡牌[b]必定居中,其余卡牌合理放其左右。[/b] 除了偏守的破招,架势则丰富了攻防一体的四维空间,比如说进攻驾驶爆发进攻,虚步过牌,格挡防御等,在战斗中玩家还有净牌过牌的空间,让游戏的变数多亦有趣。 [h2][b]门派:失传的秘笈回到了谁手上[/b][/h2] 通过排位以及战斗,玩家可以积累门派经验,从而对不同门派的理解更佳深入,[b]每个门派都有独特的秘籍,在更为公平的排位模式中,门派的选用会有限制[/b],譬如说峨眉派有点类似UNO可以易色。 虽然入阵的卡牌会形成明牌博弈,但是仍然也能有很多乐趣,随着出牌越多,越能理解对手的流派是哪一种,从而形成更好地针对,赛季的设定让在线的公平竞技实时PVP充满活力,但感觉可以加异步PVPVE的更多内容让游戏更佳公平且丰富,这样还会有一些肉鸽感。 而且可以在PVP中力求公平,单人模式中的先后手胜负判定不要那么严苛,如是,[b]江湖在不同卡牌机制复杂结算优先级计算加持下,变得烧脑又公平[/b]。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
是打牌这次也是不一样的打牌,融合功夫也叫功夫牌,每次出牌右键看下牌的说明(点数也要看),有助于你力挽狂澜呦。音乐听着很有感觉,做足准备来见招拆招,做个功夫牌王叭!
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Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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