
Kill each other...for science! The class of '89 is trapped in an elite school killing game. Investigate, solve, and expose your classmates in Kumitantei™: Old-School Slaughter, an episodic murder-mystery ADV card-battler inspired by retro anime.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 4 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Kumitantei™: Old-School Slaughter is an episodic murder-mystery ADV cardbattler that lovingly fuses retro anime analog horror with killing game! Kumitantei will consist of 6 episodes, beginning to release in early 2026.
"The Empire of Japan, 1989... Awoken in a decaying old bunker, sixteen elite Absolute Students are trapped in a kill-or-be-killed Apathy Experiment. Will they band together to uncover secrets of this anemoic alternate past, or lose their humanity and lives in the present?"
With a visual style inspired by Rumiko Takahashi’s Urusei Yatsura and '80s anime alongside classic Japanese mystery-adventure games like Danganronpa and Ace Attorney, Kumitantei™ thrusts you into a suspenseful character-driven killing game narrative where your deckbuilding and detective skills are the only keys to surviving. It's a creepy-cute love letter to decades of ADVs that wears its many inspirations on its sleeve: perfect for fans of visual novels, detective games, and deckbuilders with deep narratives.

Bond with your classmates! Get to know the Absolute Class of '89 by listening to them, giving them gifts, and receiving powerful cards to use during debates!
Investigate grisly murders! Use your detective skills to comb through slain classmates’ crime scenes and take your evidence to trial!
Survive the trial! Cut through the lies and prove your case. Inspired by Ace Attorney and the cult classic Danganronpa series, Clinical Trials can only end in bloodshed, whether it's the culprit's or everyone else's!
Build your deck! Create absolute combos using cards you find in the Bunker and through bonding with your classmates to dominate the debates and trials!
Please insert coin! Test your retro gaming skills in a variety of faithfully crafted anemoic riffs on true old-school arcade icons!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 366reviews | 92% | — | $127.1K |
| $11.99−20% | 4ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First of all: I liked this game, or rather, this first chapter, and therefore I recommend it. However, I feel I should give a complete review, covering both the pros and the cons. Let me start with a disclaimer: I bought the game based purely on trust. The only thing I knew beforehand was the card system, and I had assumed it would be a game inspired by Danganronpa but with different mechanics. If that's what you're expecting, that's not what you'll get. The game is heavily inspired by the black and-white bear: the trial minigame Word of War is literally Danganronpa's Non-Stop Debate, with the same mechanics and no differences. Likewise, the final manga-style sequence where you reconstruct the events is almost identical in both art style and gameplay. These are the two strongest examples of the similarities, but even the Free Time sections are essentially the same. At the same time, the game does try to be something different. For example, Danganronpa's Hangman's Gambit appears here in a different form, where you control a spaceship and shoot the correct letters, essentially an arcade shooter. Personally, I don't enjoy this minigame very much, but then again, I never liked Hangman's Gambit either. On the other hand, the final execution sequence distinguishes itself from Danganronpa, and I appreciated it a lot. It also lasts quite a while, I didn't time it, but I'd estimate between two and three minutes. Most importantly, the game's most unique feature is its card-based combat system (the part I already knew about before buying it). It's an addition with a lot of potential, but it still feels somewhat underdeveloped. The pacing of combat doesn't really sync well with the cards available in your deck, and the player is forced either to memorize or constantly look down at the icon indicating each card's weakness before playing a card. I absolutely love the concept, it's genuinely unique, so I hope it gets improved in future episodes. I also hope to see more original minigames, because at the moment I see the game more as a tribute to Danganronpa with a few deviations here and there, rather than something that truly stands apart. Now, let's talk about the voice acting. Every voice fits its character perfectly, and the voice actors did an excellent job. However, I often noticed that the pacing, the speed at which the characters speak, is extremely slow sometimes. At times it feels more like a stage play than a video game. I could give many examples, but the most obvious one to me is Sanada during his internal monologues (the green dialogues), especially before the trial when all the character sprites appear on screen. Kaguya's voice actress was my favorite, and she's probably the only character whose slow pacing feels completely justified. I also really liked Moichi, Hoshisaki, and Kutsuki. But as I said, I enjoyed everyone's performance, great job, everyone! The story is interesting, although I do have some criticisms regarding the trial itself. The culprit's behavior didn't make much sense to me, or rather, it felt unnecessarily risky. [spoiler] Why would Moichi hide in the closet, risking being discovered? It's important to remember that up until that moment, nobody knew there was going to be an announcement, not even Moichi. As a prosecutor, he would have been even more likely to choose a safer hiding place. He certainly wouldn't have hidden just three meters from the corpse, alerting the others to go into the very room where he was hiding. [/spoiler] Furthermore, the final minigame where you reconstruct the events in manga form doesn't make sense in certain parts, because Sanada somehow knows details that are only revealed later after the trial. The trials don't reach the heights of Danganronpa's best cases, but overall I still enjoyed them. What really intrigued me, however, is the "outside" storyline, the one shown when Sanada falls asleep. The ending left me very curious to see where things are headed. Overall, this first chapter was a lot of fun, and I think it has a great deal of potential. Its biggest challenge going forward will be finding a way to distinguish itself more clearly from the work that inspired it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Japanese, Simplified Chinese*languages with full audio support
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sweet
就弹丸类型的模仿作来说,算是中规中矩的作品。基本保留了弹丸主要的游戏要素,卡牌小游戏的设定有可取之处,人设也符合弹丸那种夸张鲜明的风格,制作组自设的另类世界观目前看来和剧情伏笔应该有诸多联动之处,对苦苦等待2x2的弹丸粉而言作为代餐入手不亏。 优点说完了来说缺点。第一案难度不大,然而太多信息是在学裁中才能获悉的,仅凭搜查阶段的线索很难推断出凶手身份。另一方面被害人的人设在案件前和案件中变化太大,没有很好体现在日常的伏笔里。更甚的是,日常剧情之中相对于交流和情感培养,人物之间重复性的对抗和吵架太频繁了,看得实在是心累。真让人感觉这个实验完全没必要做,这帮家伙一开始不就已经是冷漠的代名词了(笑)学裁那部分的中文翻译还有一些低级的逻辑错误,比如某句话应当是“今天审判的就是我被谋杀的案件”而不是“我作为谋杀犯站在审判席上”。希望后续更新中可以更正。 最后是个人性质的吐槽,制作组不知道为什么特别喜欢玩jumpscare这一套,然而弹丸正作主打的是荒谬的处境下绝望和希望交织的对抗和挣扎,而不是用突然出现的图片给玩家制造惊吓。这点从黑白熊剧场采用怪诞滑稽的风格可见一斑。制作组可能认为恐怖和死亡游戏的绝望感更为搭配,但是恐怖的感觉是官能性的,而荒谬的体验是精神层面的,本作在后者方面还是欠缺不少。当然,这也可能只是我个人的审美偏好,而且我本人真的特别容易在自以为非恐怖题材的游戏中被jumpscare吓到半死(笑)。期待制作组后续章节能够越做越好。
one of my friends recommended me this game and i figured i'd give it a shot. this game is incredibly charming, the card game/combat system is really cool, and i really enjoy the characters. my favorite is hiroshi. at the time of me writing this review, only the first episode is out, and i am really looking forward for when the next one drops!
Its like Danganronpa was transferred over to a graphical style I preferred. get it.
this game may only have one chapter right now omg its so good im crying, sobbing, eating my tears even im going to be very happy for chapter two
Such a good game- can't wait to see where the story goes from here! Extremely well made- the voice acting and animations were a pleasant surprise for me! :)
Actual emotional rollercoaster..... Never been so invested in a game and i CRIED for the first time while gaming. good job kumitantei :sob:
Одна из лучших фанронп на данный момент. Анимационные вставки между диалогами, приятный интерфейс и оч крутой ост, да и сюжетка хороша
jogo muito bom, animações bonitas e uma história coerente
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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