
Build, manage and grow a thriving colony in Kubifaktorium. The game features different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
wundervoll gestaltetes Aufbauspiel. Schöne Pixeloptik, tolle Wirtschaftsstruktur. Macht einfach Spaß
An sich ein nettes Spiel mit guten Funktionen. Allerdings ist der Automatisierungsteil des Spiels absolut dämlich gemacht. Keine Fabrik zeigt vor dem Bau an, welche Güter sie benötigen, was dazu führt, dass man ständig am auf und wieder Abbauen von Depots und Fließbändern ist, da irgendwo doch wieder ein zusätzliches Produkt zugeführt werden muss. Einfach extrem nervig. Daher in diesem Zustand im fortgeschrittenen Spiel nicht zu empfehlen
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, simple to understand and really nice story and flow to the game, played for 20 hrs and completed the game, well worth the £7 i paid. Nice chilled game to play on a Sunday afternoon.
Super jeu sans prise de tête ni stress facile à prendre en main.
Kubifaktorium is one of those games that quietly earns a loyal audience through the strength of its systems rather than flashy presentation. Developed and published by Neomateria Games GmbH, this hybrid of colony simulation, factory management, and city building offers a surprisingly deep sandbox experience wrapped in a clean voxel aesthetic. From the moment players establish their first settlement, the game makes it clear that success depends on thoughtful planning, efficient logistics, and a willingness to adapt to an ever-expanding web of production demands. The game's central premise revolves around turning a small group of settlers into the foundation of a prosperous industrial society. Starting with basic tasks like gathering wood and producing food, players gradually unlock increasingly complex technologies and infrastructure. Before long, simple paths evolve into extensive transportation networks featuring carts, railways, and automated supply chains. Kubifaktorium excels at creating a constant sense of progression, with each milestone opening new possibilities while introducing fresh challenges. There is always another bottleneck to solve or another system waiting to be optimized, making it difficult to stop after just one session. Its procedurally generated worlds contribute significantly to replayability. Different maps and environmental conditions require players to rethink their approach rather than relying on a single strategy. Some regions offer abundant resources but difficult terrain, while others force players to prioritize expansion and careful resource allocation. The changing landscapes make exploration feel worthwhile, encouraging settlements that spread across multiple areas connected by intricate logistics networks. Watching a humble village transform into a bustling industrial complex remains one of the game's most satisfying aspects. Automation is undoubtedly the heart of Kubifaktorium. The game draws inspiration from factory-building classics without becoming an outright imitation. Production chains become progressively more elaborate as players manage extraction, manufacturing, storage, and distribution. Seeing resources move seamlessly from one station to another creates a rewarding sense of accomplishment, especially after overcoming earlier inefficiencies. The game strikes a respectable balance between accessibility and complexity, offering enough depth to engage experienced players while remaining approachable for those new to the genre. Beyond its automation systems, Kubifaktorium places considerable emphasis on colony management. Settlers require housing, food, and employment, and their needs become more demanding as the colony expands. Assigning workers to specific professions and ensuring that every sector remains productive adds another layer of strategic decision-making. Growth feels meaningful because it carries consequences; expanding too quickly can strain supplies and destabilize an otherwise thriving settlement. This careful balancing act gives the game a compelling rhythm that keeps players engaged throughout extended campaigns. The visual design deserves recognition for prioritizing clarity over realism. The blocky art style may initially appear simplistic, but it allows players to quickly understand the layout of their settlements, even when they become sprawling and densely populated. Combined with a relaxing soundtrack and intuitive camera controls, Kubifaktorium creates an atmosphere that is both calming and intellectually stimulating. It is a game that rewards patience and methodical thinking, making it particularly appealing to players who enjoy watching intricate systems operate in harmony. However, Kubifaktorium is not entirely without flaws. The interface can occasionally become cumbersome during the later stages of the game when managing large-scale operations. New players may also find the initial learning curve steeper than expected, particularly when dealing with advanced logistics and production optimization. While the game offers substantial content and replay value, those seeking a strong narrative or visually spectacular moments may find the experience somewhat understated. Nevertheless, these issues are relatively minor when compared to the depth and flexibility of the core gameplay. What ultimately sets Kubifaktorium apart is its ability to combine multiple genres into a cohesive and engaging package. It successfully merges the strategic planning of a city builder with the satisfaction of an automation simulator and the management challenges of a colony game. The result is an experience that consistently encourages experimentation and rewards creative problem-solving. For players who enjoy building efficient systems and watching their carefully planned settlements flourish over time, Kubifaktorium offers countless hours of entertainment. Rating: 8/10
[i]*Foreshadowing*[/i] Oh no.. what have we become.. Anyway. You know the drill, boys – trash the place! [b]Kubifaktorium[/b] is one of those frustratingly “okay” games. You had fun but wish there was more to it. The formula is great - a colony sim with resource management and automation as the key points, but the execution is a bit lackluster. The biggest drawback is actually the colonists themselves, which you are supposed to, I imagine, care about. But you just don’t. Their bar to be sustainably happy just becomes absurd very quick. And it gets worse with every level so you just give up on that front entirely. There’s no point because there is no real penalty or benefit that would make it worthwhile (-30%/+30% movement speed). Just build some rock pathways and they’ll be speeding at 60km/h on them anyway. The automation is also a bit basic. It’s just a means to an end. There’s no verticality or complexity when designing builds, and I skipped on trains entirely because, again, the people are just so damn fast! And it’s not like the game is encouraging you to build elaborate factories where most of the production is automated either. No. Because the main campaign levels are separated by water on different islands, meaning you will have to rebuild most of your buildings again and again every time you progress to a new level. It’s tedious. The story is.. it’s written for children. Not necessarily a bad thing but there was certainly nothing to keep you invested or care about anything or anyone. SPOILER ALERT!: [spoiler]friendship was the true treasure all along.[/spoiler] So why do I recommend this game despite everything I addressed? I’m an automation game crackhead. What do you want? Get away from me!
Немає Української мови, це дуже сумно, я не знаю англійської і не можу грати
I have no other way to describe Kubifaktorium than to say it scratches an itch that many other games in the genre fail to. First, the campaign is thorough, builds on itself, and is enjoyable. Don't freak out on the first map when you realize on map two, you are starting over. You really aren't, as you can bank overflow items from the first game (tip: when you conquer an island, don't leave until you have increased inventory on critical parts, as it makes the next island much easier). The game's graphics are simple yet detailed, and, like Rimworld, they give you instant access to information just by glancing at them. While the game does not appear to still be in development, it is complete, and I encountered no bugs while playing the campaign all the way through. I do hope they offer a version two down the road (or expanded feature sets), as the game is solid, yet there are so many ways it could be enhanced. Another example of a thoroughly enjoyable game developed by an Indie studio with tight focus and high replayability, something the A dev studios currently seem to have trouble producing.
Bon pour jouer on commence par les tutoriels !!!!!!!! Impossible de démarrer pas d'explications, faites ceci , faite cela sans dire comment faire !!!! J'ai essayé a plusieurs reprises. J'ai pu me semble t'il a faire le premier. Mais pour le deuxième je me retrouve avec des flèches dans tous les sens pas possible de les enlever !!!!!! Bref rien de bien facile, interface non intuitive !!! Ne pas jouer a ce jeu en l'état actuel.
alors , le jeu dans son ensemble est bien mais a partir d'un certain niveau d'automatisation, ça bug de partout. entre les inserteurs qui ne fonctionnent plus, les stocks qui ne rangent plus, et les zeppelin qui ne bougent plus,, faut sauvegarder et recharger toute les 5 mn pour remettre le jeu en route (et en vitesse rapide c'est pire). dommage pour un jeu d'organisation;
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3.4M | 4.5K | 91% | $19.99 | |
| $1.6M | 1.6K | 82% | $24.99 | |
| $192.8K | 390 | 73% | $14.99 | |
| $170.5K | 160 | 90% | $24.99 | |
| $166.9K | 318 | 71% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $602.9K | 891 | 90% | $18.99 | |
| $602.8K | 1K | 85% | $29.99 | |
| $602.7K | 999 | 76% | $19.99 | |
| $602.6K | 516 | 86% | $29.99 | |
| $603.5K | 807 | 70% | $19.99 | |
| $603.5K | 893 | 96% | $24.99 |