
KRUNCH is a quick-reflex game about escaping, survival and the fear of being closed-in. Escape more than 100 claustrophobic levels spread across 4 zones, survive 3 challenging boss chases, conquer one frantic race to freedom!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A good time-waster. Doesn't outstay it's welcome. Frustrating but never impossible (but don't forget about the Dash button like I did!) and all in all, a quality little indie product.
Speed puzzler. Not my cuppa. Fun for a while.
Tags: Casual - Runner Additional Tags: Delete Local Content & Remove from Library TLDR: Nice NES aesthetic. However movement not granular enough and precision requirements too high. Recommend you try Celeste instead for same escape death chasing you concept with better execution. http://store.steampowered.com/app/504230/Celeste/ As I said the margins that allow progression can be very tight, sometimes on a diagonal angle, and with foreground elements obstructing view. The sprite for the main character needs a bit of momentum to get to full speed and loses a bit of momentum before coming to full stop. Additionally hitting any wall, foe or gears will cause you to recoil backwards sometimes stun-locking you into position until death catches up to you. I finished the first world and based on the screenshots on the store every other world seem to be a recolor of the same basic assets which is a tad disappointing. There was one instance where the game progressed me to the next level without me completing it first, perhaps due to a bug. Conclusion: Could had been nice with tighter controls or slightly redesigned levels. I liked the sprites for the most part and what is animated has a half decent animation to it. The core gameplay quickly becomes frustrating and the red splashes splattering the whole screen at every death can get a tad irritating on the eyes.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://youtu.be/fv8N4PWR5C4 Each level is a bite size speed run that pushes players to manage every ouch of time to avoid getting 'KRUNCH'ed
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Players by region
Where this game's players are, estimated from review languages.
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