
A scientist uses a unique teleportation instrument to escape an ancient biomechanical world filled with imaginative technology, deadly traps, and hidden secrets.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 2.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 22 → 1.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Central to Bionic Bay is an innovative swap mechanic and a realistic physics system. When combined, these offer a new way of interacting with the environment – from shifting gravity to interchanging positions with objects and adversaries, and to move, defend, or attack. But be careful not to burn, break, freeze, explode, or vaporize in the process.
Plunge into an ancient, biomechanical world teeming with imaginative devices, mysterious technology, and peculiar inhabitants. Get lost in the vast sci-fi landscapes in gritty high-density pixel art style and suspenseful sound design that makes each biome distinct. Attempt to uncover the secrets of the ancient world.
Fluid movement and reactive physics make for high adrenaline and action-packed moments in each uniquely designed level. Creatively navigate around the many curious hazards by precisely executing the right combination of swaps and maneuvers. And perhaps… have a go at completing each level as fast as you can.
Test your mastery in timed races against other players’ ghosts and leave them in the dust to claim the top spot on the leaderboards. Stay stylish while trying and recognizable on the boards using the in-game feature that lets you create your very own scientist. And through it all, remember not to rest on your laurels, as the Online Mode updates with new events regularly.
Mureena
Finnish solo developer Juhana Myllys is responsible for art and design. Previous projects as an artist and a designer includes indie hits Badland and Badland 2.
Psychoflow Studio
Taiwanese indie game studio is formed by industry newcomers. This two man company is formed by programmers who are handling the technical side of Bionic Bay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 916reviews | 85% | — | $98K |
| $19.99 | 545ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]这是一个关于交换的故事[/h1] 《换影循迹》,从名字你都能看出,这是一款以交换为主题的游戏,当然,交换的东西并不是你想的那种。但我无法否认作者确实有点自己的想法,他很好的把交换过程中带来的刺激感展现了出来,这是一般游戏里并没有的东西。 [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] 简单来说,主角手里有个控制装置,碰到什么东西就能和这个东西进行强制交换,而不管你愿不愿意。被交换来的东西通常会被暴力使用,比如跳在半空中交换开机关,在激光下交换躲进掩体,在炸弹面前交换触发机关。 这种用完就抛弃的感觉确实非常让人感到着迷。当然,我说的是游戏的玩法非常的巧妙。而作者很明白这么一款以交换为主的游戏肯定需要一副强壮的躯体,所以如果你一直狂点冲刺,主角就能像狗一样在地上飞奔,从而做出许多特异人士都无法完成的特技动作,比如左脚踩右脚的二段跳,掌握这个技巧,只需要一次跳跃便可从地图左边跳到右边。换上铁驭的衣服甚至直接可以替换库博。 当然我的意思是说游戏的关卡设计通俗易懂,作者也并没有想为难玩家的意思,如果你曾经接触过一点横板解密游戏,那么我想这样的游戏难度肯定是难不倒会按wsad的你的。而恰好人类的底层代码就规定了让人顺利通关就必须分泌多巴胺然后让你哈哈大笑起来,所以这玩起来无疑是高兴且愉悦的。 我们可以单独拿几个场景出来给大家举个例子,比如你的头上刚好放了一个固定机枪,由于主角不是体育生所以无法肉身通过,而这时你恰好看见了一个激光发射器而他刚好又是你能交换的对象,刚好炮台的下面有个不大不小的空间能够给你放下激光而激光的方向又刚好对着炮台,所以,屏幕前的你,能告诉我这关怎么过吗? 噢,真聪明,把主角放在炮台下然后和激光交换以下就能通关啦!!!
Oynanışı ve kendine has tarzıyla beni gerçekten büyüleyen, hiç beklemediğim kadar başarılı bir oyundu. İlk başta Inside benzeri bir deneyim umuyordum fakat karşımda ondan çok daha fazlasını buldum. Atmosfer o kadar etkileyiciydi ki oyun boyunca durmadan ekran görüntüsü aldım; geriye dönüp baktığımda bile o dünyayı tekrar yaşatıyorlar. Her yönüyle tam kıvamında, kendini abartmadan ama eksiksiz sunabilen oyunların yeri bende her zaman ayrıdır. Oyun da tam olarak bunu başararak çok farklı ve özel bir deneyim sunuyor. Oyunun asıl keyfi ise başarımları fullemeye çalışırken, yani sınırları zorladığımda ortaya çıktı. Normal şekilde oynarken bile kaç kez öldüğümü hatırlamadığım, adeta keyifli bir işkence mekanizması çalışırken, bir de üzerine meydan okuma odaklı online kısmını denedim. İşte orada işler tamamen değişti; adeta imkansızı başarmanız gerekiyor. Oyunu haddinden fazla zorlayıp sınırlarıma kadar gelse de bir noktada pes etmek zorunda kaldım. Yine de pes ettirirken bile keyif veren yapısıyla, zorluk severler ve pes etmeyen oyuncular için kesinlikle kaçırılmaması gereken bir deneyim.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Finnish, Traditional Chinese, Simplified Chinese, Spanish - Spain, Spanish - Latin America, French, German, Japanese, Portuguese - Brazil, Turkish, Italian +1 more
Hours played at review time, across 131 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
享受跑酷? 最初吸引我的是游戏的像素美术,神秘光影下的巨大建筑有种说不出的感觉,顺手就和捆绑包一起买了。上手玩又震惊于主角的性能,蜷缩翻滚起跳,在空中舒展手脚,转眼就是大半个屏幕。可是随着游戏流程的推进,却感觉有些创意不足。新能力和关卡没那么有趣,有些随机性的同时潜藏恶意,让我有些红温。最后几关更是受苦,重力转换用得分不清左右手,在一个线性关卡中频频迷路。所幸存档点的设计非常宽松,手感也不错,还是推荐试试。 全成就做不来,手残加最狠冰冻之人。
This game was just plain frustrating after the first few levels. The randomness made things just really not fun to play. The concept was cool, but some of the puzzles are meant to just make you angry or requires exact precision which is NOT fun to do. Some of the checkpoints in the last levels were just BS. I refuse to finish this game after putting 6 hours into it.
I expected a fairly classic platformer with familiar mechanics, but I was genuinely surprised once I got my hands on it. Beyond its strong visual direction, I really enjoyed the heavy, mysterious atmosphere and the mechanical environments. The scenery changes often enough to keep things fresh, with many nice and well-crafted place. The gameplay is very fluid and responsive, which is essential for this kind of game. There’s a great sense of physics and speed throughout. The puzzles and the way the game uses movement and abilities evolve nicely over time, offering good variety and a strong sense of pacing. The difficulty also feels well balanced, never too easy but rarely frustrating. In the end, even if some ideas aren’t entirely new, the way they’re combined works really well and results in a very enjoyable experience. Easy to recommend to fans of the genre and beyond.
A fun puzzle game that reminds me of Limbo and Inside. Highly recommend and ran great on Steam Deck
I was skeptical about this game at first and was just sitting in my library. Yesterday I started playing and I'm very pleasantly surprised how well it plays and each lever introduced new abilities and challenges. Game is not hard but sometimes I stop and think how to overcome obstacles presented before me. I'm about to reach half game. Many similar games are much shorter than this. It kind of remind me of Limbo and Inside. Very recommended although platformers are not my thing, I play mostly strategies and simulators.
An ok game that overstays its welcome by probably 18%. Yes, if it was 18% shorter, it would be a better game. I have studied this intensely, don't doubt the research science denier!
It was fun to play around with physics and powers in the beginning, but it gets repetitive and quite boring pretty quick
Very pretty, Juhana Myllys did a great job. Dragged a bit, too over slow. 7 / 10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $98K | 3.4K | 85% | $1.49 | |
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