
You've activated an old Pinball machine- but with a twist. No points to score, just a mysterious mission to reach the top. We recommend you to try the demo before buying to avoid quick refunds- FlippTechINC.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 18 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Goal
get to the top of the pinball machine.
Controls
Left button for the left flipper, right for the right. Pull the plunger (that metal thing that launches the ball from the start). That’s it.
Expecting more from a pinball machine?
Easy to learn, hard to master
Maintain the ball’s momentum and time your flipper hits just right. Use the environment to your advantage and discover your own shortcuts.
(Warning: Sometimes a clever idea can backfire.)
Varied levels, each with its own personality.
Every new stage brings fresh challenges—ride the wind, hit buttons, travel through gravity tunnels, smash meteors, and conquer arenas!
(Before making any rash decisions, remember: the beginning is always a place you can return to.)
The machine clearly shows its age-chipped paint reveals once-hidden screws, and loose wires occasionally peek through.
Still, none of that takes away from the handcrafted charm and craftsmanship FlippTech once poured into their machines.
(FlippTech is not responsible for any damage to your mental well-being, nor for any destruction caused while attempting to complete this product. Play responsibly.)
Genres
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the physics just, feel bad. I do not like the flipper, the ball does not react well, there are lots of magnetized areas where the ball just sorta autocorrects its tradjectory. PinOut! on mobile is everything this game wanted to be, sadly.
Amazing game that is more than just Jump King × Pinball. It’s a very well-designed and unique platformer. The game is challenging but fair, extremely satisfying, and highly addictive. Simple at its core, yet each area introduces new mechanics that keep the gameplay fresh and engaging until the very end. The pixel art visuals are absolutely beautiful, with a strong attention to detail. Each area feels distinct and carefully crafted. FlippUp is a true hidden gem that deserves a much wider audience!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.5K | 97 | 82% | $19.99 | |
| $21.6K | 155 | 90% | $4.99 | |
| $21.5K | 379 | 86% | $2.99 | |
| $21.5K | 59 | 90% | $11.99 | |
| $21.6K | 86 | 99% | $12.99 | |
| $21.5K | 171 | 85% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 11 | 82% | $6.99 | |
| $1.4K | 18 | 94% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $13M | 45.1K | 97% | $9.74 | |
| $98K | 916 | 85% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted to love this. A pinball climbing puzzle platformer?! Sign me up!! The art is fantastic, the music is great, the concept of pinball meets climbing is genius! But playing the game isn't fun. The physics are sluggish, the flippers feel sticky, unreliable, and ineffective. I will happily revisit this game if the physics are revamped (whatever you want to call it, it's pinball, make it behave like pinball), or some kind of "classic physics mode" is added. But in its current state, it just lacks any form of fun for me. Heavy on the punishment, too light on the joy of playing a modern pinball-style game. Play the demo first, because you will quickly see if this game is going to be fun for you. I believe this really could be indie game of the year, if it captured the "feel" of pinball games of old. I'm frustrated because I really truly want to love it!
It's taken me so long to beat this game. I am unspeakably bad at it. I bought it near on-release and a lot of the early negative reviews reduced it to "just a rage game", which just isn't true. It's beautifully crafted: the fun areas, the pixel art, the style are all incredible. It's clear a lot of work went into this game, but I don't know how valid some of my gripes are since I think they were probably designed to be infuriating. I think a lot of the areas are really cool, especially as you climb higher; the environments definitely gets way more interesting after you board the ship. The only section I legitimately do not like is after boarding the ship in level eight (?) where the flipper controls switch. I am a muscle memory-based creature, you can't do this to me. It wasn't a rewarding section to me at all, it was legitimately just frustrating. But still, I couldn't stop playing this game. Even if I ragequit after like two minutes, I'll be back. I'll always be back. I was looking to fill the void that Celeste left and I got sold cocaine for £8.50. good job everyone
The retro art style is great and the level design is thoughtful and well done. However, there are some caveats with this game, most notably its idiotic "hardcore" philosophy that makes it necessary to repeat all the sections over and over again and again. This doesn't benefit anything except the weird tradition of this "genre" and, of course, just having a bad time as a player. What would be the harm in including plateaus so that you can't fall down further whenever you reached a certain checkpoint? Maybe even let the game be as is and make it an option. As for the ball physics and the strange argument from the devs that this wouldn't be a pinball game because it's supposed to be a Foddy-like first and foremost: "Flipp" is in the name, the game has many flippers, a lot of plungers and a ball. Good luck selling this as not-a-pinball to pinball players ;) Don't mind the physics though: Although I'm not in love with the weightiness of the ball where you sometimes have a hard time getting it airborne properly, the physics are coherent and learnable once you know the spots on the flipper in order to traverse a certain distance or reach a certain height.
I will give the devs another $10 if they promise not to make another one of these. I hate that I like it.
It's Jump King x Pinball! The music and aesthetics are great! The actual pinball part gets irritating because it always feels like you're fighting against the physics and ball weight. Launching the ball to get to the next flipper is a mix of skill and luck, leaning more towards luck if I'm being honest. It seems like you only have 2-3 frames to launch the ball at the exact angle you need. It feels too punishing when I don't even feel in control of the ball because of it. It gets to a point where it stops being fun when I fall down 10 platforms because the ball didn't launch the way I was expecting it to. It seems the developer intends you to make each jump done from a complete stand still, which breaks the flow of the game and slows it down a lot. A pinball platformer sounds awesome on paper, but fighting the physics make this feel too punishing for what I was expecting. If you like tough platformers, I can recommend this game. For anyone else, I would heavily heavily recommend playing the demo first. It likely isn't going to be what you expect this to be. I really wanted to like this game, but it just turned out it wasn't for me after all, which is a shame because there's some great stuff here.
I may edit this review. But currently I cannot recommend this game. I had been waiting ages for it to release. Now upon playing the game everything feels clunky. The ball feels way too heavy and there is a rather annoying delay on the flippers. The tutorial is so frustratingly annoying I'm half temped just to refund already. It's a shame I really had high hopes for this game.
If you like pinball, do not play this game. The controls are laggy and the physics are terrible.
I think if I had to summarize my enjoyment of this game it tips the needle just barely into the positive. The mechanics are really fun to play with, and the art and sound design is really amazing to the point where I'll just sit still on a screen and point out all the little details. The level design is, however, stiflingly aggressive. Like more so than other Foddian games I've played (and loved). I think there's a lot of choices that breach the 'playful annoying' feel games like Getting Over It and Baby Steps are good at.
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