
Korea. IL-2 Series is a next-generation flight simulator set during the Korean War. Climb into the cockpit of early jet fighters and shape the outcome of legendary aerial battles.
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About

Korea. IL-2 Series takes you to a pivotal moment in aviation history—a time when jet engines changed the skies forever. During the Korean War, the piston-engine aircraft of a bygone era clashed with the first jet fighters.
For the first time in the series, gamepads are supported in addition to joysticks and HOTAS control systems.
With a massive combat map, authentically recreated aircraft, and a well-crafted balance between simulation and accessibility, every dogfight is brought to life.
Become an ace, fight in legendary machines, or aim even higher and become a regiment’s commander. Lead squadrons, plot routes across the combat map, and issue orders to turn the tide of history. In the skies of Korea, you can be anyone: from a rank-and-file pilot to a strategist shaping the outcome of the campaign.
For the first time in the IL-2 series, full controller support has been implemented.

The aircraft of the Korean War have been recreated based on actual blueprints, historical photographs, flight manuals, and other archival materials. There are eight* aircraft at your disposal.
*Please note La‑11 and F‑84E Thunderjet are available in the Premium and Deluxe editions, or as a separate DLC.

Every instrument in the cockpit is fully functional and reflects the state of the aircraft’s systems in real time. You will be aiming and firing just as pilots did 75 years ago.

The game takes place on the largest map in the series' history, covering an area of over 200,000 square kilometers. The Korean Peninsula has been recreated based on historical maps and documents from the 1950s. All significant historical landscape changes have been accounted for, including reclaimed coastal areas and shoreline changes.
The map features dozens of airbases with historically accurate layouts, hundreds of settlements, and strategic objectives such as ports, dams, and transport hubs.

The Home by Christmas campaign tells the story of Captain Jack Russell, who in 1950 secures a transfer to a combat unit fighting in the Korean War to fulfill his dream of becoming a jet ace.
You will fly 15 historically accurate combat missions, recreated from the combat logs of the 8th Fighter-Bomber Wing and the memoirs of its pilots.
The campaign reflects unique challenges of the war's early months: jet aircraft could not operate from small forward airstrips, so some pilots had to temporarily return to piston-engined machines. Over the course of the campaign, you will fly both the F-51 Mustang and the F-80 Shooting Star jet.

In Career mode, you will act as an air regiment commander, managing personnel and overseeing aviation logistics.
It is up to you to decide whether to take to the skies or focus on strategic tasks. As a regiment commander, you will maintain combat readiness, plan operations, and reinforce your units.

Korea features a highly detailed damage model for both aviation and ground objects. Aircraft, including strategic bombers, as well as ground vehicles, trains, and ships, receive damage corresponding to the nature of the hits sustained.
Every object reacts realistically to collisions, crashes, and combat damage, taking into account mass, speed, and the point of impact, directly affecting the behavior of the vehicle and the outcome of the battle.

In this new mode, you can examine each aircraft, ground vehicle, and naval vessel in detail. Explore the models, learn about their development and combat history, inspect aircraft cockpits, and compare technical specs, including detailed performance charts.
Your own personal museum, open anytime—a true treasure for anyone passionate about aviation and military history.

For the first time in the series, you can leave the cockpit and walk around the airfield where your regiment is based.
Animations of the people—pilots, soldiers, and civilians—were created using motion capture (MOCAP) technology, ensuring natural and lifelike movement.
Full VR support via OpenXR and OpenVR.
Accessibility: The game features detailed systems management, but there’s no need to memorize engine start-up sequences—you can take off and engage immediately.
Hardware support: From controllers to desktop joysticks and professional HOTAS systems.
Engagement
Reviews
Themes across 376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Красиво! Но: Час настраивал геймпад, обещанная поддержка - фикция. -Почему 2 курка - это одна ось? -Почему назначенные кнопки называются какими то не понятными пиктограммами -X, вместо, на пример, <RS>? Или что это за b0, b1 и т.д, вместо обычных A, B, X, Y.... - понимаю, симулятор, игрок должен страдать, но раз игра нам советует, какое-то действие,( закрылки, шасси, педаль влево) может стоит вывести пиктограммку назначенной кнопки на это действие? - про то что нет вменяемого обучения, вообще молчу почти... и да, после часа настройки, за оставшийся час взлететь не удалось :(
Мой первый авиасим! Как же я сейчас налетаюсь, думал я. И ЗАЛИП в главном меню минут на 40!!! я просто рассматривал самолётик. 40 минут крутил камеру и просто смотрел! Круто подумал я, и увидел, что я могу выбрать новый самолетик! А их там куча! Но это на потом, ведь надо ещё и полетать. Жмём "в полет!" и ты в небе! От красоты у меня закружилась голова, и мой полёт продлился ровно столько времени, сколько нужно, чтобы уронить махину с высоты 4 км... Поудивлявшись количеству настроек, понял, что для первого полета их все знать не надо. Подключаю обычный PS джойстик и лечу. Это незабываемое впечатление первого полета, да-да, в авиасиме, но всё же! Под впечатлением иду смотреть обучение, ведь кому сразу нужны были инструкции?) Обучение, а это вкладка "Экзамен", вообще не обучение, как я понимаю, разработчики так же подумали, что инструкции никому не нужны и ты должен во всём разобраться сам. На самом деле для каждой машины я нашел инструкцию, по взлёту, посадке и самому полёту, дело за малым, запомнить основные хоткеи для джойстика. В первом экзамене всё изи, я даже посадил машину, правда, со второго раза. В первый раз очень быстро закончилась полоса и, почему-то передо мной начали перебегать деревья, как говорится, одно не успело!) Машину посадил и понял, что прошло 2,5 часа, как и куда они делись, ведь я только-только сел и прошло ну максимум 15 минут.. 11 восторгов из 10. Впереди еще остальные экзамены и кампания, чувствую, что залипну на долго.
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Languages: English, Russian, Simplified Chinese, French, German, Spanish - Spain
Hours played at review time, across 377 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pls optimize VR.
Когда хотел сделать симулятор, а получилась игра для айпада. Графон устаревший, игра скучнее DCS, беднее WT. Кто все эти люди с хвалебными отзывами? Из angry birds? Такие революции нам не нужны. Сухие цифры: - 2 вылета в карьере - 7 бортов потерь - 0 врагов замечено
Ce jeu est juste incroyable et les graphismes sont très beaux.
游戏太棒了!!!不过我就好奇,这么多年了,连朝鲜战争都出了,为啥就是不出太平洋战场呢,再多加点飞机啊,凑成1946那样的多好!再来个DLC,就叫末日战机吧
After lots of fiddling around and remapping functions onto my Logitech Extreme 3D Pro joystick I can say this game is worth every penny of the one hundred dollars I paid for it. Bravo!
It's good if you can afford it and are okay with 6 playable vehicles. Mainly, it's a step-up from GB in every way (except the enemy AI is just as sh*t). Yeah, unfortunately they have the DLC too. Campaign is The Selling Point For Me: One of the most robust campaigns I've ever played. I'd personally put it in line with Grand Tactician Civil War with or without W&L. Similarly, there are news reels representing every week of the war. I read all of them. You can play about half the days in a week, but historically significant days are most crucial. You can get very immersed in the campaign. For example, on the second historical day, the Imjin River counterattack, I sent half my FB squadron out at 6:30 to harass and loosen ground forces. They do this on their own and I can see the real time after-action report. At 11:00, I sent the other half of the squadron, including me, to provide air support during (assume) the peak of the ground assault that day. Campaign is great, but it CAN get repetitive, however. Improvement Over GB: Mainly, I like the accessability. The radial functionality and command menus are awesome because I don't need to remember my keybind for everything. Gameplay is more configurable (difficulty, mission parameters, fast travel options etc.) than in GB (mind you, I haven't played GB since like 2021). A lot of research was put into the vehicles that are represented. You'll appreciate this if you are an antisocial Yukari type, or are a Korean War early Cold War chad (I'm not). The game is graphically superior to 2026 standards (because everything looks bad this decade) and the performance is mediocre. Things that are bad: Price and DLC. Lack of playable vehicles. Enemy AI is still bad. Also, the game uses a lot of VRAM. For the first two hours of play I have butter smooth frames on high settings. After two hours, I get a low-VRAM warning and my frames plummet to 30 but only in the main menu for some reason. Flight gameplay is unaffected by this.
IL-2 Korea: A Thrilling Next-Gen Leap for Combat Flight Simulation With IL-2 Korea, the legendary franchise opens an exciting new chapter, delivering exactly what flight sim enthusiasts have been waiting for: the intense transition from classic piston-engine dogfights into the dawn of the jet age. Key Highlights & Strengths: An Iconic, Untapped Setting: The legendary duels in “MiG Alley” between the F-86 Sabre and the MiG-15 bring a completely fresh dynamic to air combat. Blending late-war propeller aircraft with the first operational swept-wing jet fighters fills a long-neglected gap in the genre. Masterful Flight Physics & Energy Management: The flight model captures the unique quirks and challenges of early jet aviation with incredible fidelity. Transonic flight characteristics, engine limitations, heavy G-forces, and strict vertical energy-fighting feel authentic and tactile. Every victory in the air has to be earned through smart tactics. Next-Gen Visuals & Technology: The upgraded engine delivers razor-sharp cockpits, breathtaking volumetric cloud and weather effects, and an atmospheric Korean terrain. Paired with the series' renowned, detailed damage modeling, the air battles look visually stunning. Punchy Sound Design & Cockpit Immersion: From the distinct whine of jet turbines and the heavy clatter of high-caliber machine guns to period-accurate radio chatter, the cockpit atmosphere pulls you right into the heart of the action. Verdict IL-2 Korea strikes the perfect balance between uncompromising realism and engaging gameplay. For fans of historical combat aviation and demanding flight dynamics, this title is a standout achievement and the next major milestone for the flight simulation genre.
Runs buttery smooth.
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