
Kor is a retro RPG with a variety of eccentric characters, goofy dialog, and turn-based combat where - in addition to strategizing - players must skillfully execute button combos in order to make attacks!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
%!@# You! Told you I'd love it.
Charming indie game with a self aware style of humor. Heavy pokemon influences and a solid game time for money spent. Excited to see what the dev does next.
This game is one of the best retro Pokemon style games I have played. It has very responsive controls and what seems to be a really good risk/reward mechanic. It's very charming and is just the right amount of challenge where it isn't overwhelming but is still a fun and varietal time. Oh, and slug.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Neat little game with great GBC style pixel art
its like better gameboy pokemon meets paper mario style action commands and you can make the colors trans
Great game overall. Excellent music, good story, and charming art/dialog. The only issue (and it's my issue, not a criticism of the dev) I have with it is that I strongly dislike timed button sequences and these happen to be a core mechanic of the game. HOWEVER, there is a setting to reduce the difficulty and I probably wouldn't be able to play it without that. This game is definitely worth picking up, especially at this price.
This game is clearly an homage to GameBoy games, but it has plenty of clever new ideas too. I particularly love the Warper, it's such a good idea and I always feel so smart when I warp my way to a trashcan and find some doops. The combat is also quite fun, even though I'm absolutely terrible at it. There's humor in this game too, I've chuckled out loud at several of the jokes. I haven't really touched on the plot, because I haven't finished the game yet. I'm pretty hooked already though and I'm excited to see what happens!
Fantastic game. Cheaper than It should be imo. Combat is genuinely fun. Not only are the combos fun to try to perfect but there is some real tactical and strategic depth as well. Also I have to mention the quirky sense of humor because it is really fantastic. It sort of feels like a cross between Undertale and Earthbound in its tone.
I'm having a lot of fun with this game! To be honest, I think my typing's getting faster just doing all the move combos. And all the different palette color swaps are really fun to mess around with! I'll update this review once I've finished the game with my total final thoughts, but right now I'm loving it! It's so cute and just a lot of fun to play!
I was introduced to this game as being reminiscent of the early Pokemon games (from a graphics and UI standpoint), but I was still somehow not expecting it to be as nostalgic as it is. Not only does the art style generally remind me of some of those earliest videogames I played, but the music (created by Lewmoth) brought me back to various other games of a similar era. The button combos to execute attacks reminded me of classic fighting games. The ability to assign stat increases upon level up is, of course, a standard RPG feature. I'm sure there are other influences that I haven't seen yet. Some more modern or seemingly innovative choices I've noticed: the option to play with the intended difficulty setting or on a story/narrative difficulty; the warper to move beyond "out of bounds" areas is very fun; the sheer number of color palettes you can choose from to play in; the turn-based combat is actively engaging since you need to press buttons to execute your moves; being able to mix and match schools of moves which all seem to be pretty well-balanced. It's clear the creator cares about putting out a game that would be enjoyable and that he could be proud of. More than worth the price of two coffee-based drinks from your cafe of choice.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71.8K | 42 | 88% | $59.99 | |
| $29.4K | 65 | 94% | $14.99 | |
| $13.4K | 35 | 100% | $6.74 | |
| $9.1K | 12 | 100% | $29.99 | |
| $3.7K | 32 | 88% | $3.99 | |
| $1.4K | 7 | 86% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17K | 98 | 98% | $9.99 | |
| $17K | 92 | 84% | $9.99 | |
| $17K | 128 | 96% | $7.99 | |
| $17K | 599 | 68% | $1.99 | |
| $17K | 133 | 77% | $3.99 | |
| $17K | 400 | 52% | $1.99 |