
The world of Konung is a unique and spacious fantasy land, that combines parts of known history with classical myths and the legends of the Chronicles, including immortal heroes, magical artefacts and ancient sorcery.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian*, Bulgarian*languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Konung 2 builds upon the foundation of the original game by delivering a classic fantasy role-playing adventure centered on betrayal, redemption, and the struggle for power. The story takes an interesting turn by casting the hero of the previous game as the primary antagonist after the corrupting influence of the legendary Sovereign Bracelet consumes him. This narrative twist immediately raises the stakes, placing six descendants of the ancient Titans at the center of a desperate mission to save the realm. Drawing inspiration from Slavic folklore while blending elements of Viking and Byzantine cultures, the game creates a setting that feels distinct from traditional medieval fantasy. Its mythology, political conflicts, and magical relics all contribute to a world that possesses its own unique personality rather than relying on familiar fantasy clichés. The role-playing mechanics offer enough depth to keep progression engaging throughout the campaign. Players can choose from six different protagonists, each bringing their own strengths while allowing considerable freedom through an expanded skill and attribute system. Character growth feels meaningful as new abilities gradually unlock different combat strategies and playstyles. Exploration plays a significant role in the experience, with numerous quests spread across forests, villages, dungeons, and wilderness regions that encourage players to stray from the main storyline. Conversations with non-playable characters provide useful information, reveal additional lore, and often lead to optional objectives that enrich the overall adventure without making the world feel unnecessarily overwhelming. Beyond traditional questing and combat, Konung 2 introduces management mechanics that give players greater influence over the game's world. Building and developing settlements adds another layer of strategy, requiring attention to resources and long-term planning instead of focusing solely on battles. This feature helps distinguish the game from many RPGs released during the same period by encouraging players to think about the prosperity and security of the lands under their control. Combined with the game's large collection of magical artifacts, hidden treasures, and dangerous enemies, these systems create a satisfying gameplay loop where exploration, combat, and development complement one another instead of existing as isolated mechanics. Combat follows the deliberate pacing typical of classic isometric RPGs. Success depends more on careful preparation, character progression, and tactical decision-making than on quick reflexes. Players regularly encounter hostile warriors, mythical creatures, and powerful bosses that demand thoughtful use of equipment and abilities. Although the combat system lacks the fluidity and convenience found in more modern RPGs, it remains rewarding for those who appreciate slower, strategy-oriented encounters. Likewise, the interface and controls reflect the era in which the game was created, occasionally feeling cumbersome by today's standards, but they rarely overshadow the enjoyment of the core adventure. Visually, Konung 2 embraces the appearance of an early 2000s role-playing game. While the graphics understandably show their age, the environments effectively capture the atmosphere of a mystical world shaped by ancient legends and diverse cultures. Forests, settlements, temples, and interiors each possess their own visual identity, supported by a soundtrack that reinforces the game's adventurous and mythical tone. The presentation may not impress players seeking cutting-edge visuals, but it succeeds in establishing a believable fantasy setting where storytelling and exploration remain the primary focus. Konung 2 is ultimately a rewarding experience for fans of traditional computer RPGs who appreciate rich world-building, gradual character development, and expansive adventures rooted in mythology. Its memorable storyline, distinctive cultural inspirations, flexible progression system, settlement management features, and large selection of quests provide plenty of content for players willing to embrace its old-school design philosophy. Although some mechanics and technical aspects inevitably feel dated, the game's ambition and depth continue to make it an enjoyable entry in the Konung series. Those looking for a thoughtful fantasy RPG with a unique setting and plenty of opportunities for exploration will find that Konung 2 still offers a worthwhile journey despite the passage of time. Rating: 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Старая отечественная игра - как ни странно, но в определённом роде предшественник Mount and Blade. Выполнив задания, можно управлять поселениями, строить там полезные здания, нанимать воинов (хоть и не так много). Но короткая в общем и целом - злодей известен с самого начала, карта небольшая, основное время тратится на случайные встречи (а по краям карты живут мощные твари). За \то и пару баллов вычтем. Скелеты - БЕСЯТ. Но опыт дают. Ещё балл можно снять за не всегда ясное описание квестов. Понятно, тут не Скайрим, тут старые добрые времена, и тем не менее. При начале за Александра нас отсылают в Беглое - НИФИГА ПОДОБНОГО. Квестовый персонаж появляется ночью в локации, смежной с Сожжённым лагерем. 7-8/10.
Мужики, я не плачу, это ностальжи в глаз попала
Старая, приятная игра в сеттинге славянского фентези. Это типичная игра нулевых - куча механик, которые недоделанные. есть: - деревни, которыми можно управлять и одевать. Надо? Да как бы не очень - садоводство. Надо? Надо. Удобно пользоваться? Нет. - волхование. Полезно? Абсолютно. Удобно и нужно развивать в первую очередь? Нет. И так во всём. Куча всего что работает странно. Плюс данная версия без патча, из-за чего путь в чёрный бор можно узнать только или выбрав персонажа, или получив квест от торговца отнести товар туда
Господи, какой же это отстой по сравнению с Князь: Легенды Лесной страны. Не тратьте время на эту дисбалансную пустую и скучную поделку в стиле фоллаута. Лучше поиграйте в легендарную первую часть или сам фоллаут.
really good game- my father
没意思
barely functional crappy game, tons of bugs bad combat bad writing AWFUL
Главной проблемой игры является не её уродливая устаревшая графика, и не плохое управления, а отсутствие понятных указаний что делать и куда идти внутри самой игры. Из-за этого рекомендовать её к покупке не могу, даже в качестве экспоната истории.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.4M | 206K | 96% | $11.24 | |
| $17.4M | 26.1K | 88% | $29.99 | |
| $7.6M | 15.4K | 93% | $19.99 | |
| $8.9M | 13.3K | 87% | $29.99 | |
| $6.1M | 34.1K | 83% | $9.99 | |
| $4.4M | 9.5K | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3K | 208 | 84% | $2.99 | |
| $13.3K | 155 | 92% | $2.99 | |
| $13.3K | 146 | 84% | $5.99 | |
| $13.3K | 187 | 56% | $4.99 | |
| $13.3K | 77 | 71% | $4.99 | |
| $13.3K | 105 | 62% | $7.99 |