
Step into the greaves of King Arthur in this fantasy action roguelite and wield the Broken Excalibur in a quest to rescue the scattered citizens of Camelot, vanquish the calamitous Void Giant, and escape from the Astral Dimension once and for all.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 174reviews | 78% | — | $15.2K |
| $2.99−85% | 197ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Knight vs Giant: The Broken Excalibur delivers brutal, skill‑oriented combat mechanics that make every encounter feel tense and rewarding. Its systems emphasize timing, spacing, stamina management, and strategic offensive choices — and they work together in a way that turns fights into satisfying mechanical puzzles rather than button‑mashing chaos. Combat is measured and deliberate. Each weapon has clearly defined reach, wind‑up, and recovery frames, so success often comes down to reading enemy tells and responding with precision rather than sheer aggression. Your character’s attacks feel weighty and impactful, and timing your strikes to exploit openings becomes deeply satisfying. Stamina is a meaningful resource. Every swing, block, and dodge consumes it, so you can’t just mash attacks — you must plan action sequences and decide when to retreat or regroup. Pulling off a perfect dodge or block at the right time isn’t just flashy — it directly affects your survival and spacing. Positioning and spacing are core mechanical pillars. Giants and larger foes aren’t just bigger targets — they have attack arcs and reach that punish poor positioning, forcing you to stay mobile, read patterns, and capitalize on openings. You learn to circle, bait, and counter, turning movement into a tactical system as much as combat. Enemy design reinforces mechanical depth. Smaller foes pressure you to juggle priorities, while bigger enemies turn battles into timing‑based puzzles where patience and observation are rewarded. There’s a satisfying risk‑reward loop: the closer you get without getting hit, the faster and more effective your strikes become. Progression and weapon upgrades are meaningful without being overwhelming. New gear changes timing windows, reach, and damage potential, and experimenting with them changes how you approach encounters — not through numbers alone, but through actual shifts in combat rhythm. 10/10 — deliberate, skill‑based combat mechanics that make each fight feel earned.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Indonesian*languages with full audio support
| $5.99−70% |
| 15ratings |
| 84% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩法像勇貓 一直刷錢跟水晶強化 直到破關 最終BOSS創世神比較難打而已 因為血多 不好閃 破關配置:武器-蘭斯洛特 技能-鮑斯
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.2K | 65 | 74% | $12.99 | |
| $15.2K | 153 | 75% | $3.99 | |
| $15.2K | 97 | 88% | $5.99 | |
| $15.2K | 107 | 64% | $5.99 | |
| $15.2K | 106 | 98% | $6.99 | |
| $15.2K | 70 | 94% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 24.5K | 81% | $19.99 | |
| $84.5K | 241 | 79% | $17.99 | |
| — |
| 0 |
| — |
| — |
| — | 0 | — | — |
| $3.1M | 6.5K | 82% | $19.99 |
| $2.8M | 9.5K | 87% | $14.99 |