
A SNES styled JRPG set in a fantasy world of garbage, created by two janitors. Join Trash Can Knight, Dustin Binsley, as he fights his way through the Five and a Half Kingdoms of the Dump!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the Lands of Fill!
Kingdoms of the Dump is an SNES styled RPG set in a fantasy world of garbage, dreamed up by two full-time janitors.
Join Dustin Binsley, the Trash Can Knight, as he travels across the five and half Kingdoms of the Dump. Fight fearsome, filthy foes, brave dangerous, dank dungeons, and take on the totally disgusting toxic grimelin army to save the Dump from all out war!
- Turn based, grid combat
- Timed Hits and no random encounters
- Jumping/Platforming/Elevation (No small bush that blocks a path off that you could easily jump over)
- Character Swapping on the field with unique abilities (Rust, Climb, Gun, Bubble, etc.)
- Explore a Large Mode 7 World Map
- A unique setting with creative environments and bosses
Made with love, by those who sweep your floors.
Special thanks to the whole team of artists and creatives involved as well as our amazing backers who helped make this game possible.
-Roach Games
lead pixel art: dm404
boss art: francis coulombe
Composer: bobbyghostly
Guest Composer: William Kage
Special Guest: Hiroki Kikuta
Concept Art: D. Jeffrey
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Before anything else: I enjoyed this game quite a lot This game is essentially if one of the Final Fantasy games from the SNES era but with a few extra mechanics and modern conveniences The story is clearly inspired by the FF series, although where I've had trouble getting into the way those stories are told this game actually really captivated me The small moments of character interaction might have been small but each one felt like they gave me insight into the world as a whole That insight gives me an idea of what these characters live with outside of the plot which makes the plot stronger to me Gameplay wise it's a turn based RPG that has your party on a 3x3 grid with attacks that hit an enemy on their own 3x3 It adds a surprising amount of strategy for the game because bad positioning can mean the difference between victory and defeat And like SNES FF games, you have an overworld you travel on, areas that to explore, and gear to find (shout out to that Berserk reference) Most music in the game is pretty good, although there are some tracks that stand out in terms of memorability than others I recommend checking this out, the love the developers poured into this is palpable
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Languages: English
Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is amazing! I cannot believe this game doesn't have as much following as other games like Undertale. The characters are charming, the music is pretty good, the gameplay is fun, the story is captivating, many side quests and stories. Its all around an awesome game! Now yes, as some others have said, there are some problems. Graphical glitches here and there and the platforming can be annoying sometimes because of this being a 2D top down game (the devs will be releasing an update). But other than that, I cannot really find a reason for someone to not play this game, unless you don't like turn-based RPGs. I'm not a huuuge fan of the genre (I have only played Super Mario 64 and Earthbound) but I still had a blast! Highly recommend it.
Yes, there are a couple small issues that I ran into, such as collision detection, a couple grammatical errors, and a scene in Act 3 where the dialogue didn't show up at all. With that said, I'm having a great time with the game, and I'd love to see more people play it. It's become one of the easiest recommendations I can give for those looking for a simple 30 hour RPG. ADDING MORE JULY 12 Now that I have finished the story, I want to provide an updated review. Some Spoilers Incoming I still recommend the game. I still had a lot of fun. With that said, I think the following changes would make this go from "a lot of fun" to "absolute cinema" 1. Clean up the Bugs - I encountered multiple cases of collision detection, save points labeled "undefined location," and an entire cutscenes worth of dialogue went missing when [spoiler] Lute was taken back to his hometown for the concert in Act 3[/spoiler]. If this takes a while to clean up, that's okay. I just want the devs to communicate that these issues are being addressed. 2. Clean up the Grammatical Errors - I know things slip through the cracks, but there were enough in the game for me to notice. 3. Provide an Overworld Map - this isn't super important while going THROUGH the game, but when you hit endgame (a common theme you'll notice) with an assortment of side quests that become available, it is absolutely necessary. 4. Provide NPC Locations - You meet a lot of NPCs throughout the game, and they travel to multiple locations. Although their traveling settles down once you *AGAIN* reach endgame, an in-game compendium full of character bios would be a great way to incorporate where they are currently. 5. Clean Up the Side Quests - If a story event prevents me from completing a side quest, such as when [spoiler] the Grime contaminates the world [/spoiler], the quest should be removed. SPOILERS: [spoiler] *AGAIN* the endgame bounties should also specify that you must complete the current one before receiving the rewards for the next one.[/spoiler] The vision for this game is there, and it is absolutely gorgeous. However, it becomes very clear that the cracks become holes and gaps the moment you reach endgame. I hope these things are fixed to I can better convince my friends to check this game out.
Okay, this game was honestly a walk down memory lane for me, I grew up in the early 90's and I have memories of playing JRPG'S on the Super Nintendo with my now deceased Uncle. It was honestly a core memory for me to play this all the way through. The nostalgia and the ease of traveling around the world on different types of vehicles and collecting party members as well as aiding npc's with sidequests was just great. This game was quite a gem and the best trash game I have ever played. The story was engaging even though some area's in the later act fell a bit short. As well as character development (Leveling up in the game) for Musk and Lute. They had interesting quests we were able to do for them in Act 4. However, on my first play through Musk and Lute were at least 15-20 levels off from my main party members respectively. They just weren't in the main party long enough for a general play through. What I mean by this; Musk and Lute were useful when able to play through their scenarios and in key points of the story. However, at the later point in the game a player would have to grind out a trinket for 20% more experience then go around the world killing monsters in order to level them up to the point where Dustin, Ratavia, Cerulean, and Walker Jacket were at. Overall this was an amazing game I would highly recommend it. I haven't truly enjoyed a game in a long time maybe I am getting old. it had a nice story and well-built world. Remember when playing explore every area in each Act before progressing. Act 4 is one of the best because you get to explore the entire world. May the Great Dryer watch over you!
In short, a beautiful that stumbles on its way out. Aesthetically, the game has wonderful pixel art and the soundtrack is probably my favourite from any game i have played so far. Combat is relatively simple but there is plenty of depth in character choices/builds to keep it interesing all throughout. The dialogue is well written with the tone being generally cheerful, though it is more than capable of being serious when the need rises. This extends to th story, which while not anything that will blow you away, I remained invested in the characters and plot the entire time. As for stumbling, the game takes a dip in quality in its final chapter. It is here where you are given more freedom to explore the world and you quickly realize as you find destinations and complete sidequests that some content is unfinished. This inludes a couple of broken quests, many zones and items that are never used, some abilities appear to not be unlockable, and a dip in level design for some sidequest and mandatory dungeons. Crashes were rare, happening only 3 times in my playthrough, but save points are frequent enough such that I never lost more than a couple minutes of progress. Despite such issues, I greatly enjoyed the game and achieved 100% completion.
可惜没有官方中文,有些地图也没做完
Rough around the edges, but overall still a great time
I would like nothing more thank to give this a positive review. The art direction is so charming and the game feels like it's made with love. Playing it feels like walking through a swamp though. - 2D graphics in a 3D platformer make some parts very frustrating. - The sheer amount of cutscenes and exposition without any option to fast forward make me want to sleep - Combat is slow, enemies feel like rock walls without much reward either making me actively avoid fights. I played this far purely on sunk-cost fallacy after the charm started to wear off, but it just kept going and going feeling like it'll never end. Buy this if you want a visual novel disguised as an RPG.
good game. has some weaknesses, dialogue can be sorta irritating sometimes, and the overall battle difficulty is a little too easy, specially if you do the side content. other than that, enticed me to keep playing for many hours and was pretty fun to 100%
Came for the RPG style game, stayed for the Trashy Puns. 10/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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