
Immerse yourself in a dreadful hand-drawn horror world and push Death’s armies back to the underworld!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 420reviews | 78% | — | $27.6K |
| $5.09−66% | 10ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Разрабы очень старались и таки смогли создать лагающий ретро-шутер
Fairly short but super fun. Great levels, art design, and soundtrack. Endless mode is really fun but it begins to lag pretty quickly when the stage fills with enemies. Would love to see more for this game or a sequel or something!
Damn near perfect game! Not much to complain about. Awesome world, fun story, bangin soundtrack. Great time!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved it; the level design is great
Very simple on mechanics and cool game. For that price and time I enjoyed every bit of it. Ofc there were few not completed assets but it more like personal (was exploring every corner of each map). Even standart enemies feel more dangerous then bosses , not talking about difficulty system that really changes how fast you beat level. In my opinion best here was soundtrack and minimalistic graphic only in black and white. Strong 9\10
I think this game is kind of the definition of mid, its overall not a bad game, but like it does nothing spectacular, it's just a doom clone but with nothing that made that game good. 5/10
красивая обертка, а игра ♥♥♥♥♥
no está mal
[h1][b]Kingdom of the Dead[/b][/h1] [h3][b]Time Played:[/b][/h3] 17 minutes [h3][b]Last Played:[/b][/h3] 13th of October, 2025 [hr][/hr] Coming hot off the heels from a massive disappointment, and seeing the amount of character, and atmosphere present in just the intro of this made me have high hopes...that were almost-immediately dashed to the ground the moment control was assumed, and while the first error was figured out and corrected, the second made the game literally unplayable to me. [h3][b]Yay:[/b][/h3] + Multiple selectable colour palettes, for those that don't like monochrome. + I found it to be dripping with atmosphere. + Making a talking sword the protagonist's companion was an interesting idea. [h3][b]Meh:[/b][/h3] ~ Nothing to report. [h3][b]Nay:[/b][/h3] - The game does not tell you this, but it rebinds movement in order of forward, backward, left, and right. I only figured this out after D made me go to the left. - Those who read the above and got excited, good on you for using what you do, likely as a result of knowing how to do as you can with a keyboard. Those who were confused, my wanting to have more keys at my disposal during August 2025 gaming saw me switching to ESDF for motion, and then summarily spending the rest of that month, and most of September learning how to touch-type/form words on a keyboard without looking at it. In this, while they give you an option for “next weapon” the game never tells you a key for “Previous Weapon” also exists, nor lets you rebind it in any form or fashion. This would be a flaw in, and of, itself, however, this key is – as a result of the lack of option to rebind it – hard-coded to E, meaning I swapped weapons literally every time even a slight forward with this configuration. “Okay, I'll just use WASD then, this game doesn't have that many buttons, and it should still be baked into mind, and comfy, right?” - The answer to the above is “not in my case” because one also moves what I deem to be “dysfunctionally slow” when not running, which is a Shift hold, not toggle. As such the “move hand one key to the left, and have pinky on Caps Lock (a key touch typing now makes me realise is, indeed, useful)” strategy pretty much needed to be “pinky on shift at all times” a configuration that caused physical discomfort in the beginning stages of the first level. Going through the files, as well, I found nothing by way of a config that would let you change this in text form, either. - In this little an amount of time though, the gunplay felt awkward... - ...and a massive frame rate drop occurred. - I'm also reasonably sure the alternate palettes would ruin said atmosphere... [hr][/hr] [h3][b]Verdict:[/b] I can find no other way to describe a game that does not even tell you a control exists, then does not even think of including the option to rebind it, than “unfinished”, and while it had some things going for it in the beginning stages, a seemingly-abandoned game that cannot be comfortably-played can only go in one category... [/h3][h3][b]Placed in:[/b][/h3] 6: Traumatically-Toxic
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.6K | 117 | 70% | $9.99 | |
| $27.5K | 61 | 90% | $19.99 | |
| $27.5K | 87 | 44% | $14.99 | |
| $27.5K | 976 | 79% | $0.99 | |
| $27.6K | 91 | 30% | $11.99 | |
| $27.6K | 269 | 96% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $893.8K | 2.5K | 81% | $9.99 | |
| $93.8K | 1.1K | 87% | $4.99 | |
| $10.8M | 15.7K | 94% | $23.99 | |
| $2M | 8K | 97% | $9.99 | |
| $61.3K | 314 | 85% | $12.99 | |
| $9.3K | 149 | 83% | $2.39 |