
The " Kingdom Heroes" series is a classic horizontal battle single-player game developed by Userjoy, which has been released seven generations since 1998. The latest sequel, " Kingdom Heroes 8", will feature a new look and exciting battles, interpreting the magnificent era of the Three Kingdoms.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不开 创意工坊 真黑心 人品问题
吃始无所谓,但是你别嚼!
看完教程就卸载,以前的排兵布阵对决呢,丰富的技能呢,野怪在哪?一点特殊都没了?这和三国志有毛区别?
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.9M | 20.5K | 80% | $19.99 | |
| $9.9M | 12.5K | 76% | $39.99 | |
| $9.9M | 22.4K | 94% | $14.99 | |
| $10M | 22K | 93% | $19.99 | |
| $9.9M | 119K | 96% | $4.99 | |
| $10M | 12.8K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $103.9K | 27 | 44% | $199.99 | |
| $30.1K | 86 | 66% | $11.99 | |
| $168 | 3 | 33% | $1.99 | |
| $0 | 126 | 65% | Free | |
| — | 0 | — | — | |
| $82.4M | 52.3K | 79% | $59.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, Japanese, English*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
三国群英里面最失败的一款游戏,没有之一
請問哪裡下載神關羽DLC
真的就是为了情怀才玩的! 1.特别想吐槽一下,战场里面鼠标指针很难找到,武将绚丽的技能,把普通大小,颜色的鼠标指针藏的一愣一愣的,有时候想释放技能,根本找不到指针,导致释放技能会延后很多,没发现发别人提过这个问题,难道就我这样? 2.三代里面的单挑领悟技能很好玩,建议增加单挑可以有几率领悟对方的技能,来慢慢养成武将!一击,挑战,乱舞这些多么好的情怀! 3.建议有些兵器能设置成光武模式,技能都如此绚丽,武器是不是太普通? 4.女将的战场造型真的太少,太难看。比男将差太多了。还有大乔小乔孙尚香这些的立绘一定要是小孩子造型? 5.兵种的造型真的太普通!就拿重骑兵来说,造型太普通了,感觉不到重骑厚重的感觉!哪怕铁甲独特厚重一点,战马狰狞高大一点,兵器独特新颖一点,都是用心了。感觉甚至还不如7代里的兵种造型,7代都很独特。 6.如果战斗能不进入战场就好了,直接更真实的在大地图上碰撞,遭遇,战斗,AI机器人也可以直接突入加入战斗场面几方混战,而不是固定的战场副本战斗,这样没创新,太无聊。甚至可以在大地图上设置草丛,AI或玩家的兵团隐身埋伏在草丛里,突然杀出来遭遇战。这更有突然性和策略。AI也要活跃一点,不是一直在城里呆着,太想要大地图上直接多种玩法的战斗了。 7.建议恢复以前几代的模式,武将统兵出现在大地图上,后面跟随的武将能显示出人物造型,而不是8代的兵种跟随。 8.个人建议,三国群英传往网游的模式,玩法发展发展挺好的,最起码新鲜,不然N年的情怀,玩起来都是固有的模式,情怀之下,也很麻木,玩玩就够了。单机模式的网游版觉得挺好,只代表个人意见! 9.最后在吐槽一下自创武将的收费,收费卖钱很正常,但是也感觉太不用心,太恶心人了,那里面卖的是什么,就几张立绘,立绘没有战场上的造型重要,玩的基本都是战场上的造型,你多弄点威风,炫酷点的造型,卖贵一点,我们都接受。 以前是买正版光盘玩,现在是买正版的虚拟软件玩,一直都在支持!估计也很难有第九代了,如果有,还这样,应该不会再入手了......
顶着三国群英传8这个名字,实际跟前代系列唯一挂钩的,就只有名字了。玩法,内容,毛关系都没有。可玩性太差,比不上前代。实际上就是他们公司转型的过渡产品,后面推出的那个什么国战手游,应该就是这个基础上搞的,说白了就是一个手游,还挺差的那种。买了说不上后悔,补票吧,只能说越玩越失望。真的差劲
简直浪费这么好的ip,做的一塌糊涂,就画面较前作升级了一点,AI弱智的像一维产物,除了占领城池,没有其他一点可玩性,加一些乱七八糟的东西没有一点作用,都不如你奶抠下来的脚皮
好垃圾。。。非常混乱的游戏,还没有7代做的好,
通关了一次,游戏做得不错,画风我喜欢,游戏性也不错,很高兴制作组能跳出前几代的框架做出不少新的东西,希望以后能出更多创新的东西出来,支持,支持。 就一点。希望战斗中上可以把整个画面暂停,方便在人多混乱的战斗中控制走位和放技能。现在的这个空格键暂停弹出个整画面的战略地图,把整个画面遮住了又什么都做不了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.