
Story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore castles, forests, villages and other realistic settings in medieval Bohemia!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.14/day in the week to Aug 18 → 45.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 185.9Kreviews | 84% | — | $88.3M |
| $29.99 | 43.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DLC ruins the game
Great game, ruined by utterly garbage combat, its honestly the worst i have ever come across. imagine turn based combat in real time, and you have this game. Why did they choose this instead of Ghosts of Tsushima style action? who knows. I played too long to refund, hoping it would get better, it didnt. Uninstalled.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Czech*, Polish, Russian, Italian, Simplified Chinese, Turkish, Korean, Ukrainian +2 more
| $29.99 |
| 18.2Kratings |
| 72% |
| — |
| not modelled |
| $4.49−85% | 2.7Kratings | 84% | #186 | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
не зашло увы, играя классная и вроде интересная, очень старательно к ней относились разработчики на каждом из этапах производства, даже ненавистная всеми боёвка мне особо не съела мозг (новшество какое никакое), но всё равно не моё. Так уж сложилось что сеттинг средневековья просто антипод интересных мне вещей, ничего не поделать
This game is a glitchy disaster. It crashes all the time, and the combat is garbage. Well not garbage. More like having to juggle hot turds. You could save yourself the time and money for this game by going out in the dog park and juggling turds.
BEST GAME EVER! PERIOD!
从刚开始玩不懂觉得没意思,到现在游戏荒开始重新玩了之后才发现这个游戏是真的好玩,已经上瘾了,照目前的玩法玩下去,50个小时说不定还玩不到一半的主线吧?不行了,已经上瘾了,已经不想管女朋友了,已经不想再玩别的游戏了,想一整天玩这个游戏玩到爽死我
Quel plaisir de voler tant d'argent aux bourgeois .
Гра ну дуже слабка, бойова система заточена під дуєлі, а на вас кидують 3+ ппротивників котрі постійно коннтратакують. У навчанні по прийомам все було досить легко, типу є противник і ти можеш швидко зробити серію випадів, однак на ділі перший ж удар контратакують і ти вже не маєшь половини здоров'я. Але це не все, саме прикольне те, що поранення і зниження хп і ворогів не знижує їх стаміну і навіть коли у противника залишається 1 хп, то в нього на відміну від головного героя повня стрічкастаміни. Зберігатись можна лише за допомогою шнапса, котрий кінечний і доведеться його або купляти або знаходити рідкісні трави та варити його. Постійні застрягання в текстурах, персонаж відчувається дуже глиняним, та неповродким, камера коли не треба постійно злітає з локу (лок неможна відключити і це єоднією змеханік гри), а коли треба навпаки приліпає до противника і не дає перемкнутись на іншого. Завдання в грі дуже нудні, по типу прийди туди, вбий того, порозмовляй з тим. Спорядження ломається неоправдано швидко, після 1 бою з будь ким, якщо їх більше 1-2, ви будете ремонтувати све спорядження за досить велику ціну. Керування дуже не вдале, бо коли тиснеш на кнопку, то перснаж відпвідає через декілька секунд. ФОВ теж не вдалий, його не можна змінити, верніш можна, але на вибір лиш 2 варіанти і на більшому значенні все одно не видно чи дістав ти зброю чи ні. Я вже не кажу про те, що на персонажах видно місця де немає текстур, банально видно все наскрізь і це навіть не піксель чи 2, місця на виду. Тож мій вердикт такий, що ті хто хочуть постраждати і просто побігати з мечем, то краще йдіть у Mount & Blade, бо сюжет середній. Не погано пропрацьований саме захист елементів броні (так якщо вас рубануть мечем по кольчузі, то урон, зрозуміло не пройде), але інші аспекти це жах.
I really needed to learn to love this game. The first hours are quite perplexing to me. Somehow they manage to be both mind numbingly slow and feel rushed. You basically get two seperate tutorials and in between the game blasts you with exposition. KCDs pacing in the early hours is a giant mess and really turned me off. But if you manage to stick it out for the first hours, you will be rewarded with a truly unique and atmospheric open world RPG. KCD is immensly immersive and manages to keep its quests varied and fun without any supernatural elements. The story and open world both have a smaller scope compared to other game of this genre and I love that. The world isn't in danger, it's just people fighting over land and being ♥♥♥♥♥ about it. It is refreshing to play an RPG without a world-ending catastrophy. The combat system has great ideas, it seems to pick up some inspiration from Mount & Blade with the directional swordplay. You need a few fights to get the hang of it, but when it clicks, it is quite fun. Sadly the Devs messed it up in the late-game. This form of auto-focus, directional fighting is great for duels, but it absolutely ♥♥♥♥♥ the bed in group fights. Once you get decent armor you stop caring, but until then group fights are more so a fight with the controls than the enemy. But even duels manage to suck quite a bit in the later game because of the perfect counter. This is a block with an automatic counter-attack. BUT you can't control it. It just happens whenever it feels like it. Your blocks will just randomly become perfect blocks. This breaks the combat system in half, because enemies get this too. So they can just be lucky and punish you for doing nothing wrong. Until enemies get the perfect counter, fights are about managing stamina, finding an opening and rushing them down with strikes once you got your opening. After getting the perfect counter you are actively punished for exploiting an enemies weakness with attacks, because they can just randomly perfect counter you. The safest and best way to play is just to play defensive and wait for your own perfect counter. This is boring and incredibly unrewarding. During my roughly 60 hours with the game I did all major quests and DLCs. While playing I encountered 3 bugs that halted my progress and needed workarounds from the forums. All those bugs have been known for years and remain unadressed. That is Bethesda behaviour and I won't stand for it. All in all KCD is an incredibly atmospheric, well told RPG that is held back by some jank and a few bad design decisions. But there can be no doubt that the good outweighs the bad. Therefore I can confidently recommend this RPG. Even though it took me far too long to get on the KCD hype-train myself :D
真诚的提醒各位不要放着2代不玩,玩这个傻逼1代 谁不想出门剿匪碰到神秘跑步男绕着你跑好几圈还因为视角锁定跟着一直转什么都看不到被疯狂圈踢呢 谁不想1V3的时候莫名其妙面对面被拦截,迎接超绝转视角和强盗瞬间打完的连招的无缝衔接呢 谁不想路上碰到个不开眼穿着身破烂装备的强盗A上去发现一打一个大师反呢 谁不想骑着马在林子里跑着被树叶单杀摔下马来滑行个几秒呢 真是享受到家了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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