
Story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore castles, forests, villages and other realistic settings in medieval Bohemia!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.14/day in the week to Aug 18 → 45.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 185.9Kreviews | 84% | — | $88.3M |
| $29.99 | 43.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра вообще никак не огорчила, учитывая что проходил я ее после 2 части. Да, если брать во внимание возраст игры, можно заметить отсталость графики и звука, но в кареляции с HD паками это все невелируется. Настоятельно рекомендую к прохождению, и желательно перед 2 частью
Game is good and everything and i really enjoyed it. But once you entered late midgame phase this game is a total complete garbage ever, so many unexplainable bugs and annoying things. Combat wasn't even hard or anything once you trained with Bernard. Its the ♥♥♥♥♥♥♥ bugs and annoying game save system. 8 years old game but they didn't do a thing to some of the bugs that already exist since long ago. Had to reload my save multiple times after progressing so far only to encounter bugs that ruin the whole thing. And the game also crash on occasion which also ruined my save many ♥♥♥♥♥♥♥ times. This game doesn't respect your time and effort sometimes. Are you pulling my pizzles? I'm so frustrated and having crashout many times because of these issues. I recommend this game but i also ♥♥♥♥♥♥♥ HATE this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Czech*, Polish, Russian, Italian, Simplified Chinese, Turkish, Korean, Ukrainian +2 more
| $29.99 |
| 18.2Kratings |
| 72% |
| — |
| not modelled |
| $4.49−85% | 2.7Kratings | 84% | #186 | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Audentes fortuna iuvat
{ Ardentes Fortune Iuvat }. - Kingdom Come: Deliverence é um jogo especial, um jogo na qual ( EU ) não dava nada por pura ignorancia , mas mal sabia eu que estava perdendo uma obra de arte. - Que assim como sua continuação KDC II são perfeitos RPGs e cumprem perfeitamente seu papel, um combate desafiador, uma historia sensacional , personagens com personalidades e uma imersão que te faz realmente sentir o quão difícil, era a vida de um simples campônes sem preparo no século XV.
这几年玩过的最好的RPG游戏,没有之一。游戏曲线比较陡,前期会比较难熬,但是一旦掌握游戏机制就会觉非常享受。不过作为第一代作品,游戏战斗系统还是有点问题,前期难度太高。
波西米亚盗圣模拟器
I really needed to learn to love this game. The first hours are quite perplexing to me. Somehow they manage to be both mind numbingly slow and feel rushed. You basically get two seperate tutorials and in between the game blasts you with exposition. KCDs pacing in the early hours is a giant mess and really turned me off. But if you manage to stick it out for the first hours, you will be rewarded with a truly unique and atmospheric open world RPG. KCD is immensly immersive and manages to keep its quests varied and fun without any supernatural elements. The story and open world both have a smaller scope compared to other game of this genre and I love that. The world isn't in danger, it's just people fighting over land and being ♥♥♥♥♥ about it. It is refreshing to play an RPG without a world-ending catastrophy. The combat system has great ideas, it seems to pick up some inspiration from Mount & Blade with the directional swordplay. You need a few fights to get the hang of it, but when it clicks, it is quite fun. Sadly the Devs messed it up in the late-game. This form of auto-focus, directional fighting is great for duels, but it absolutely ♥♥♥♥♥ the bed in group fights. Once you get decent armor you stop caring, but until then group fights are more so a fight with the controls than the enemy. But even duels manage to suck quite a bit in the later game because of the perfect counter. This is a block with an automatic counter-attack. BUT you can't control it. It just happens whenever it feels like it. Your blocks will just randomly become perfect blocks. This breaks the combat system in half, because enemies get this too. So they can just be lucky and punish you for doing nothing wrong. Until enemies get the perfect counter, fights are about managing stamina, finding an opening and rushing them down with strikes once you got your opening. After getting the perfect counter you are actively punished for exploiting an enemies weakness with attacks, because they can just randomly perfect counter you. The safest and best way to play is just to play defensive and wait for your own perfect counter. This is boring and incredibly unrewarding. During my roughly 60 hours with the game I did all major quests and DLCs. While playing I encountered 3 bugs that halted my progress and needed workarounds from the forums. All those bugs have been known for years and remain unadressed. That is Bethesda behaviour and I won't stand for it. All in all KCD is an incredibly atmospheric, well told RPG that is held back by some jank and a few bad design decisions. But there can be no doubt that the good outweighs the bad. Therefore I can confidently recommend this RPG. Even though it took me far too long to get on the KCD hype-train myself :D
打折买了一起玩的,从一代开玩,现在在玩二代。 二代给了好评了,一代还是差评吧,我最受不了的就是那个存档要道具的设计,能忍住不打存档mod的都是大神,他们居然还能把这个设计留到二代去,真也是神了,很难相信这年头的游戏还会有这么落后的游戏设计。 然后一代还有最红温的1vn战斗,我感觉正面根本打不了,一直被抽陀螺,我都是拿弓射的。这种战斗做出来只想问他们制作组自己玩过没。 但是话又说回来,我感觉天国拯救这系列最大的优点就是剧情,很多别的游戏比他游戏体验好,但是剧情都没他好,战斗设计玩法设计全都得给战马编剧磕一个
Sieht gut aus aaaaber Fast jede quest war verbuggt in meinem durchlauf ^^ Kampfsystem ist grausam Reiten ist schwammiger als bei Skyrim Viele Quest schicken ein von dem einen Ende der Karte zu anderen und wieder zurück Hat mich teilweise gebrochen beim durchspielen :/
Quel plaisir de voler tant d'argent aux bourgeois .
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $88.3M | 109.2K | 84% | $59.99 | |
| $87.5M | 203.2K | 89% | $19.99 | |
| $87.4M | 154.1K | 98% | $19.99 | |
| $87.4M | 56.9K | 88% | $59.99 | |
| $89.3M | 395.3K | 97% | $13.99 | |
| $90.2M | 105.8K | 86% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $358.1M | 297.9K | 88% | $49.99 | |
| $0 | 311 | 79% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $68.1M | 172.2K | 98% | $19.99 |