
Story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore castles, forests, villages and other realistic settings in medieval Bohemia!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.14/day in the week to Aug 18 → 45.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 186Kreviews | 84% | — | $88.3M |
| $29.99 | 43.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
güzel ya denenir
IS FUN
So great that I now officially own it on every platform
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Czech*, Polish, Russian, Italian, Simplified Chinese, Turkish, Korean, Ukrainian +2 more
| $29.99 |
| 18.2Kratings |
| 72% |
| — |
| not modelled |
| $29.99 | 2.7Kratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of my favorites.
Great game.
hhh
Really cool game. One of a kind.
ta el propio posta
In all honesty, I have not, as of this writing, finished the main storyline yet. But I do have 50-some-odd hours logged for this game. In summary, I think it's a fun experience overall. But there are some issues, and they can make KCD a bit infuriating. [h2]Gripes[/h2] 1. Some foliage has rigid-body collision for some reason? Running into a bush is like running into a brick wall, which is both an annoying and baffling decision. 2. It's a CryEngine game. And it shows. At times, its performance doesn't align with its fidelity. I'm playing on a fairly modern build with an RTX 4060TI (16GB). For some reason, though, KCD occasionally crawls in situations where it really shouldn't. Especially for a game of its age. 3. The combat is finicky, sometimes to the point of frustration. Maybe that's because I use keyboard and mouse, but I don't really think that's a valid excuse for KCD, or really any game with that kind of problem. It is to the point where I get mad at HENRY for sucking more than I do at the game itself, because at times it really feels like he flat-out dismisses what I am telling him to do. Only on occasion does it feel like there is a rhyme or reason for who, in particular, Henry struggles with and who he doesn't. Maybe I just suck astronomically bad, but I don't think that's the issue. [h2]Pros[/h2] 1. I think the story is compelling, and while I presumably have a sizeable chunk of it left seeing as I spent most of my ~50 hours robbing people lol, I've yet to be bored of it. 2. It's fun getting up to all kinds of shenanigans (stealing stuff is not just a "walk in and take it" situation; I like that there is often a strategy to pulling off a stealthy heist). 3. This may seem a bit contradictory, but I think it's good that the protagonist can't just go in and demolish everyone with ease or do whatever he wants with no repercussions. As I said before though, there are some annoying moments in the game that do occasionally tempt me into giving in and using the developer console lol. But thus far, I've only done that once (for some hunting quest because half of the meat went bad enough that the guy wouldn't take it, thanks to me having to prance around the forest for 30+ minutes). 4. I'm a big fan of the music, reminds me a bit of The Witcher 3 (one of my favorite games). 5. It's a historical fiction RPG, no fantasy elements. It aims for realism, and I think that's a neat thing to see. [h2]Minor Grievances[/h2] 1. Even in 2026, there are still some bugs that can cause you grief. For example, guards can sometimes see what you are doing through the walls, which, taking into account the unforgiving save mechanic, can undo like 15 minutes of progress and leave you in a tart mood. I also fell through the world once, which was lame. 2. I am not the biggest fan of how saves work in KCD. I think it's an interesting idea, but that's under the expectation that things don't break. But things do break, and the player can be unfairly punished for it. 3. From my understanding, there are a few historical inaccuracies. I'm not a historian, so I will defer to them on that. But I did notice the oft-propagated fallacy that Christmas started as a pagan holiday. For context, the explanation usually given purports some kind of influence by the Cult of Sol Invictus (which really wasn't all that popular historically), but this idea is pure conjecture and lacks credibility. Doesn't take away from the game or anything. I just took note of it because I'm a nerd. [h2]Conclusion[/h2] My review is a bit disjoint, but hopefully somewhat insightful. All in all, I would give it a 7/10. For this studio's first game and having been a Kickstarter project (if I recall correctly), it's definitely an achievement. I'd say it's a worthwhile purchase, especially with it being $5.99 as of me writing this, but if you could only choose between KCD and KCD2, I would go with the more polished KCD2. I am sure that many of the issues I had with KCD were dealt with in the second installment.
Ga ngotak coy kerennya, udah ga usah banyak mikir, langsung gasss
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $88.3M | 109.3K | 84% | $59.99 | |
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| $87.5M | 154.2K | 98% | $19.99 | |
| $87.5M | 56.9K | 88% | $59.99 | |
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| $90.1M | 93.5K | 86% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $358.5M | 230.4K | 88% | $49.99 | |
| $0 | 311 | 79% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $68.2M | 172.2K | 98% | $19.99 |