
A thrilling story-driven action RPG, with a rich open world, set in 15th century Medieval Europe. Experience the ultimate medieval adventure - through the eyes of young Henry - as you embark on a journey of epic proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 196.2Kreviews | 94% | — | $189.6M |
| $94.89 | 45.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3672 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm very compelled by the setting, the main characters, and the in depth mechanics of this game. I was very excited to run around as Henry doing medieval ♥♥♥♥, when I finally get to choose what to do, the game seems to suggest I make an honest living as a blacksmith till I have the money to start going out and staying in inns and stuff. So I end up spending a whole day blacksmithing (like 4 irl hours), only to realize that after material costs, I'm not making enough money to actually eat. So I go off on a quest and and after 20-30 minutes of walking I'm slain by a bandit because I have no armor, and don't really have a grasp on the combat mechanics, and wake up at the start of the day. And that's when I decided I probably would not play this game again.
If you have already played KCD1 then the concise review is: simply don't miss out on the second game! KCD2 is an amazing follow up to the original filled with fantastic voice acting and an interwoven narrative filled with history, friendship, failure, shenanigans and revenge. IF you haven't played the first game it's prolly not critical but many of the choices will not carry the same weight on pivotal events that occur in the story, IMO. That choice is yours. For a more verbose review and personal insight into the sequel.. continue below: [the Glory & Goody Bits] The interchange and dialogue between characters in KCD2 is on bar with Baldur's gate 3. While there isn't as much nuance in dialogue choices many conversations are fairly in-depth and occasionally carried through slick cinematic scenes. When critical choices do occur, you often have 2 to 3 ways for them to play out each with vary degrees of satisfaction. Some quests/objectives are occasionally hidden for us explorers. [spoiler] Assassinating Markvart and denying him a dignified death was quite satisfying!! [/spoiler] The clothing and armor layering system along with their respective mechanics should be the default for any RPG worth a jaunt from here on out! Each worn item has multiple stats that you need to keep track of such as protections versus varying damage types, visibility, noise, conspicuousness, appearance and presentation. Not only do you have multiple slots for layering your outfit but it allows you to tweak your loadout to particular tasks if you choose to. I was able to create a heavily armored outfit for heavy combat, an in town/charismatic outfit to pass dialogue options or get access to locations, and a magnificent combination of plate + leather + cloth for going commando/assassin. THIS is the nuance and complexity I want in games, let me strategize instead of being stuck with simple systems like: "yOu WaNt tu SneAk sNEak?? U neEd Light ARRmor.. duurrrr" or maxing out stealth to pick pockets with a steel gauntlet. It's like the dev team actual cares about detail and may have worn medieval armor for testing or fun. More of this please. Additionally you hear the movement of armor in game, guards may be more vigilant in your presence based on conspicuousness and people will react differently depending your appearance. The survival system is pretty good too. I'd say a step down from Fallout New Vegas's hardcore mode or more like a second place contender for games that have survival mechanics that aren't too needy/annoying while still doing a good job of setting the tone of digital living. Pair this this with the need for alchemy + bandages for taking care of wounds and you have a fairly good layer of complexity without being bogged down needlessly. The overall mature tone of the game changes through out the story with humorous highs and gloomy lows that actually feel like they have meaning. A particular standout occurs during a siege that takes place over the course of a month and in staying true to a darkly wonderful slice of real world history.. [spoiler] Henry and Capon eat Mutt to survive. I thought it would have been one of the horses first. SURPRISE! [/spoiler] Off the top of my head I can't recall any other game that has touched on this level of desperation that occurred occasionally during siege warfare. Bravo! Finally, the Codex + Art Style. Huge credit for the dev team for this. The Codex acts as one part history lesson and one part insight into the dev team's approach to depicting characters or places for the game. Research was clearly done. A few times I checked the codex to get a better idea of a local historical situation or to decipher what kind of character I was interacting with (real world, fictional, or the dev team's creative interpretation based on minimal remaining accounts/records). This was cool. I'd say its spot on with the Codex from Mass Effect 1 that contained a plethora of fictional lore for world building. Top notch stuff IMO. [the No More of This Please!!] At times there is this jump back and forth between this is a simulation and this is a video game. Anytime it can negatively impact the player, you will instantly feel it!!! Despite all of Henry's adventures in the first game, his stats get nerfed in the beginning of the game so bad that he couldn't fight a bowl of cereal if his life depended on it...which it does. I'm not kidding. I don't believe he was a blacksmith's apprentice, ever. He can barely swing a spoon without running out of stamina in the beginning of the game. It gets ranty from here on out.. you have been warned but welcomed to stick around. I am not a fan of the combat system at all. I get what they were going for with the fighting techniques and pulling from martial arts books. BUT this is a game! I have had equally intense weapon fighting and more responsive shield blocks in other games that didn't leave me nearly as frustrated as this game. I don't know if its too reliant on QTE or what the problem is but I won't lie.. within my friend group (regardless of PC or Console) we all feel the same way here.. and a few have straight up returned the game over it. So for all the praise I give KCD2.. know this is the part where I waiver on recommendations to others. I'd say I suffered through the combat system for the story. The combat is better than the first game but that still isn't much of an upgrade. Most of Henry's attacks will be blocked and enemies will occasionally hit you for 75% of your health.. oh and by the way, you'll be outnumbered regularly and your shield only works when you hit the block button.. so better bone up on ambushing guys at night because HENRY DOESN"T HAVE THE STAMINA FOR IT! You don't have wide attacks to hit multiple opponents and you won't be able to dispatch guys fast enough in 1v3 encounters. I had max Sword and Marksmanship stats by the end of the game and it was still a slog at times. Don't change weapons either, the opponent gets a damage bonus against you that they WILL land. Additionally, you are going to spend 1 hour of real life crafting 4 swords or 10 potions like some kind of MMORPG that nobody wanted. That's a slight exaggeration but not by much. I'm all for an immersive game but keep it immersion light. No amount of button pressing is going to make you an experienced fencer, alchemist or blacksmith. I don't mind having to craft the recipe the first time but give me the ability to auto-brew or auto-craft it afterwards. Again, this is a game.. I have a job I don't want to work a digital job too. The only counter argument I have for people who want to play KCD2 but also do not want to grind their life away for it. Grab mods or use the console to adjust your stats and feel zero shame for it. On a more personal level.. I swear there wasn't this much religion and god-talk as there was in the first game. I bring this up because there are times where it seems super heavy handed or just straight up filler chit chat. I have zero interest in it but I understand the dev team is setting the tone for a god fearing people during that period of time.. but I don't think the plebs were running around on the street and saying their hail marys after every bite and nibble of bread. Can this be more reasonable here? [the Finale] Frustrating combat and needlessly grindy bits aside, KCD2 is a fantastic game that shouldn't be missed by anyone who appreciates good storytelling. It is apparent that a lot of love went into the game and also why it is a gem to many. Here's to hoping Capon finally comes through on his promise to Henry on bestowing him some title and land. Dude's got a princess he has to go win the hand of. hahahaha
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $189.8M | 1.6M | 97% | $9.99 | |
| $187.3M | 517.7K | 89% | $29.99 | |
| $184.5M | 185K | 96% | $69.99 | |
| $197.3M | 115.1K | 84% | $69.99 | |
| $179.3M | 246.8K | 98% | $34.99 | |
| $178.8M | 148.8K | 72% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $72.4M | 25.7K | 87% | $69.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 90.14/day in the week to Aug 18 → 124.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French*, German*, Spanish - Spain*, Czech*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +3 more
| $69.99 |
| 12.9Kratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная игра про средневековье с отличным сюжетом. Доставляет огромное удовольствие исследовать игровой мир, никогда не знаешь на что наткнёшься. 9 баллов из 10)) Один балл снял за графику неба...по-моему мнению небо в первой части было на голову выше по графике, чем во второй.)) 😀😀😀
非常无聊,玩了70分钟,男主动作僵硬得跟风干的狗屎一样,操作系统太难并且太复杂了。还带入不进去,还没有任何超能力。男主和男主基友都太太太太太丑了,甚至连性感的男人都做不出来,所以值得差评。沉浸感甚至不如博德之门3。博德之门3秒了
Loving it
最好的中世纪游戏,我是波西米亚第一盗圣
Muhteşem
游戏玩法是我目前见过最新颖的,还有就是NPC的AI不怎么行,上一秒帮了他天大的忙,下一秒就因为我拿了他一窝白菜要举报我
لعبه رهيبه حرفيا قضيت 70 ساعه بدون ملل
刚开始不习惯,慢慢玩进去沉浸感拉满!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.