
King of Jade: Stone Tycoon is a casual management simulation game. Inspect raw stones, polish the surface to reveal unique hidden jadeite, craft products of all sizes, and sell them to build your ultimate business empire!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
One cut can make your fortune. One cut can wipe you out. Either way, tomorrow's rent is still due.
King of Jade: Stone Tycoon is a management sim blending jade stone gambling, jewelry crafting, market-stall trading, and strategic build-making. Start from a humble stall on Old Street: pick your raw stones, judge the jade within, craft jewelry, and haggle with all kinds of customers — building your reputation under ever-rising pressure.
Source raw stones from the market, then shine a light, scrape the skin, and open windows to reveal the quality inside. Cash out while you're ahead — or take the gamble and keep cutting. Craft the jade into all kinds of jewelry and wait for the right buyer to come along.
Move beyond Old Street to ever more challenging jade markets. Each one brings its own business cycle, rent pressure, and story to clear — testing your budgeting and your eye for stones.
Build around appraisal, restoration, crafting, pricing, or shop management by pairing tools with talents. Shape your own playstyle run by run, and turn an ordinary business into an overwhelming edge.
Deal with customers, collectors, and industry insiders, each with their own personality and tastes. As deals and relationships deepen, unlock exclusive content, character stories, story art, and multiple endings.
Clear the main markets, then take on Endless Mode: rents keep climbing, the market keeps shifting — armed with everything you've built, how many days can your little jade stall survive?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
赌石根本没体现赌的部分,披着模拟经营的皮但是完全可以分类到卡牌肉鸽游戏 ①原石的价钱基本没有波动(对于几回合后几万几万来说) ②成品的价钱基本靠天赋和道具来提高,完全没有赌的成分 ③切石的过程也不合理,没有切片,你的石头就是一个平面?甚至你还能修裂纹 综上所述由于没有赌的成分,区别只在于赚多赚少,所以玩的没意思,我的游戏时长起码证明我认真去玩过了,但我还是不推荐,甚至想做好得大改
想法和题材很好,但是机制问题太多,游戏难度非常低。 作者对赌石这个行业显然有些了解,但是对它的抽象运行机制却想得太简单。多少有点取其糟粕取其精华的感觉,浪费了好点子。 1. 市场流动性太好了,什么货都有人买,而且基本上大量溢价。这是典型的产能主义思维,觉得只要生产出镯子水滴,有得人扫货。这你觉得现实吗?现实性且不论,在游戏性上也是败笔。如果只要换着花样生成就行了,那这游戏就是加了操作的增量游戏,没有博弈。这不是难度的问题,是机制和趣味性的问题。 2. 这就带来一个问题:游戏的风险太低。目前的风险只有原石采集的时候买到垃圾——而这是可以通过技能规避的。加工环节不但没有风险反而溢价极高。你一个石头动辄切出十几件首饰,石头应力结构还不会被破坏?这不单是物理学上不现实,游戏性上也破坏平衡:首先,它导致开石过程中“穷一刀富一刀”的博弈完全消失了——既然加工环节可以带来动辄30%以上的溢价且无风险,那玩家为什么要在开石中间卖给别人?这就令竞价机制变得没用了。 3. 推论:这不是赌石,这是茅台。茅台就是用少女玉足踩曲把粗粮“点石成金”,所以成本几乎可以不计,roe动辄30%以上——你一个石头产业既然能跑出这种形式,那还“赌”什么?直接大数定律无限扫货无限加工倾销不就行了?这成了一个产业!就像你去赌场毕竟要赌一样,如果你带着一堆人去赌场扩张频次玩量化,用大数定律消除风险稳定盈利,这还赌啥石,你那些冰种和帝王绿还有啥意义,都是材料。 4. 总体而言,游戏机制在无风险,而道具等附加要素却只加入数值增量,这就令赌博产业化了,这完全浪费好点子。——如果这么简单,那是不是小画家画的越多赚的越多?艺术品市场根本不是这样的。因为需求端尾部分化严重,所以才有“一个帝王绿+恰当首饰=点石成金”,而错了一个环节万劫不复的刺激感。 5. 建议:a)加入市场流动性。做出来的垃圾没人要或者砍价严重,防止产业化。b)加入石头的脆弱结构,也就是做首饰有成功率。所以玩家要面临一块料到底“量产廉价物”or“全力打造一个大艺术品谋取暴利”的选择。c)首饰化和技能-专精相关,不能做啥赚啥,不能随便把石头切成一个环状就能多卖30%价格,而且还有人收,这不是搞笑吗。那我无限切不就行了?d)开石环节最好是回合制的,竞价恐慌感做出来,退出惩罚做重,这样这个环节才不是摆设。作者的一切问题来源于一个误解,也就是对赌石这个行业的金融化-证券化程度极度低估。赌石本质上是一个击鼓传花、寻求最优退出路径的游戏。它不是一个做出产品卖出去的游戏。如果是后者,那就是茅台,是工业,不是赌石,也没必要存在赌。综上。
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Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 刷短视频切原石入坑的朋友们可以试试,现实里不要碰,游戏里随便切,爽是真的爽。 打灯只给文字提示,不给你透视,所以每一刀都得自己赌。第一刀出绿价格直接飙上去,再刮一道撞见裂纹瞬间跳水,心情跟坐过山车一样。见好就收还是梭哈全在一念之间,我这种稳健派基本开到没裂就跑。 除了赌石还有点肉鸽构筑的意思,道具和天赋围着鉴定、加工、报价配,不同流派打法差别不小。租金一天天涨,逼着你算账,通了主线还有无尽模式能接着熬。 缺点也实诚说:经营这块偏浅,加工首饰基本就是调角度套型,议价也是系统给个数你点确认;立绘一眼AI,有点掉价;玩久了偶尔掉帧。 三十块不到,切几个晚上石头挺值,推荐。
游戏占了个赌石的故事背景,实际游玩没什么赌石体验,完全就是数学计算与几何图形的肉鸽游戏。另外建议把“刷宝”标签去掉,跟刷宝类游戏并不沾边。 这个游戏就是一块有裂痕的石头,购买这个游戏,本身就是一次赌石了。
还没手游厂商优化做的好,为了玩一把游戏我重启了4次电脑,没见过直接卡电脑的,游戏退了都不够,必须重启才有用
不理解加R18X暗示是何意味,赌石的精髓都没做出来。赌石的精髓不是压灯看表现吗?怎么到你这点个打灯直接告诉我这啊那的,甚至光影都没点,28R可以说是完全不值。与其说是赌石,不如说是肉鸽赌天赋和道具,评价为史。
好家伙,玩半天发现是个偷人创意的盗版游戏 回复开发者:行,您该解释解释,但这种解释是可有可无的,且这种事无需平台审核或是法律判决,因为对了解基本事实轮廓并且长脑子的人都知道是怎么回事 ·-·
4399小游戏,不推荐买。游戏性你看视频就是全部了。
梭哈才是精髓, 管他好的坏的先来一刀,现在的我就是赌石大王,已经准备买张机票去缅甸赌石了
看无脑爽文小说时经常看到主角赌石赌得盆满钵满的情节,这种东西在现实中肯定是不可能去体验了,不过游戏里玩玩不错
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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