
A unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight's Tale is a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 6.7Kreviews | 84% | — | $9M |
| $44.99 | 908ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
个人感觉作为战棋游戏本身是及格的,但我实在是对《亚瑟王》题材不感兴趣,不看剧情我又玩不下去遂弃坑,所以只推荐给纯玩战棋或者对题材感兴趣的玩家吧 字体问题,我只玩到了第二幕,是有CG文字确实“口口口”化但不多,想玩的酌情考虑
semplice, intuitivo, ottima atmosfera, bella storia. Da provare!
Muy bueno, no esperaba mucho y me lleve un xcom medival.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9M | 17.9K | 93% | $19.99 | |
| $9.1M | 19.6K | 92% | $14.99 | |
| $9.1M | 7.5K | 60% | $44.99 | |
| $9.1M | 26.1K | 84% | $12.99 | |
| $9.1M | 19.8K | 90% | $34.99 | |
| $9.1M | 44.7K | 73% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $444.6K | 842 | 73% | $19.99 | |
| $956.7K | 1.4K | 82% | $24.99 | |
| $8.9K | 32 | 78% | $9.99 | |
| $605.6K | 925 | 77% | $12.49 | |
| $2.1M | 3.5K | 74% | $24.99 | |
| $340.1K | 1.3K | 67% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
| $44.99 |
| 331ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cant buy into the Mordred=hero, Arthur villain thing. Looks like a really good game but I should have looked into it more before buying. I wont refund though because it is more my problem than developers. Its a shame because I like Neocore games
I like this game
聖域場景 一直閃退是沙小
Sort of a mix between your standard tactical turn-based RPG and an XCOM-like. I put off playing it for quite a while (blame the lack of Steam Deck verification) but it's a very enjoyable game. Love: The music (can get a little repetitive after the full game, but still really like it), the RPG skill trees for characters, the huge breadth of recruitable characters. Like: The combat (lots of abilities to use, positioning can matter a great deal, though you'll find that the best thing for a character to do is usually the same thing as last combat), the story (nothing spectacular, but the writing is solid and it's a neat grimdark subversion of expectations), the morality system (it takes a minute to understand what you're seeing, but you can look ahead to what varying moralities give you as rewards, and it increases replayability), game length (I finished the main game at 68 hours, which felt like the exact correct length). Dislike: It kinda sucks that you get 30+ characters potentially available and have to get rid of some, since you can only have 12 on the team and 4 on the bench. Characters being more involved in the stories of certain missions would have been cool. The out of combat voice lines just come off as silly most of the time. Play it if you enjoy tactical RPGs and XCOM, and if you don't mind the dark fantasy genre.
The game is alright if you like turn based combat, you can control a party of 4 and around 30 heroes to choose from however you are allowed only 12 in your roster. You tend to keep those that match your moral alignment and based on your needs. You got like 6 classes, but despite that you will still find small skill differences for each character even if they belong to a certain class. There are buildings you can construct and upgrade, there is also a forge for upgrading your weapon or armour however its very basic and in general you will mostly focus on the bonuses that they offer rather than the damage or armor the items offers. As for the bonuses themselves they can be very random, sometimes you might get lucky and use the same item for the next 5-10 levels because some bonuses are so insanely good for you and also for the rest of your party. The endgame however is very disappointing, there is no dialogue within missions, no narration on the mission, however the enemies will be more numerous and have higher HP. It is manageable, however after 10-15 hours of grind in endgame, it will start to feel extremely tedious especially when you already reach max level and have a lot of gold on nothing to spend on. Overall the game is great with the exception of the endgame.
On a macro level, it is a less infuriating DD1-esque babysitting simulator. On a micro level, it is a good grid-based tactical RPG. On an intermediate level, it is Frozen Throne enclosed-map questing (not really - there are almost no secrets and/or environment interactions) Overall it takes all of these inspirations and flashes out a more user-friendly experience that, most of the time, feels better than its predecessors. Post-playthrough edit: 51 hour for a relaxed campaign playthrough There are a couple unadressed graphical and animation bugs. I have experienced one crash and a lot of ingame cutscene bugs, including one outright freeze. When I look at the icon for Encouragement spell I think "There is no way this is not a placeholder programmer art" While the music is good, it feels like there are only 3 looping tracks. Voice acting an writing could have been better. Many characters and background npcs share a voice actor and it is very noticable. Everything heroes say is extremely cliché and does not really matter. The world and the story looks more attractive from afar than it is in reality. But, at least, the game looks and feels very good. Difficulty - ... players say that the game is balanced around Hard, and I struggled through it restarting a couple missions dozens of times, but then I get to the final boss and plough through him in 3 turns. Speaking of the final boss, [spoiler]it feels out of place. There is not enough buildup. We know nothing about Arthur when we meet him in the final boss arena. His dialogue with his old enemy does not matter because we know nothing about their relationship and history of this Brittania. The final "slideshow" feelss lacking, but at least your morality choices are aknowledged in Mordred's lines during the final mission (this game would have been so much better if it was aknowledged throughout earlier missions). Returning to Arthur, his soul being split into 4 unrelated bosses feels very contrived. Uhh ohh we need to split progression into 4 acts with actually good stylization and memorable enemies, but it all has to tie into the game being about Arthur... Right! Just say that final bosses of enemy factions actually ARE Arthur! This is dumb and makes well-paced story-power progression have a sour aftertaste.[/spoiler] Unique heroes make you feel bad for booting them with no way to return, even if you will never use them. So throughout the playthrough I cheated in about 3 tomes of the hedges and do not feel a single bit of guilt. Still liked this game. Very good tactical elements and skill progression. Not enough to pay 45 euros for it, but well above the discounted 14.
游戏画风做的很不错,值的一玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.