
A unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight's Tale is a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 6.7Kreviews | 84% | — | $9M |
| $44.99 | 908ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun game
Good, although repetitive, turn based combat. Interesting base building mechanism
Good Game !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9M | 17.9K | 93% | $19.99 | |
| $9.1M | 19.6K | 92% | $14.99 | |
| $9.1M | 7.5K | 60% | $44.99 | |
| $9.1M | 26.1K | 84% | $12.99 | |
| $9.1M | 19.8K | 90% | $34.99 | |
| $9.1M | 44.7K | 73% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $444.6K | 842 | 73% | $19.99 | |
| $956.7K | 1.4K | 82% | $24.99 | |
| $8.9K | 32 | 78% | $9.99 | |
| $605.6K | 925 | 77% | $12.49 | |
| $2.1M | 3.5K | 74% | $24.99 | |
| $340.1K | 1.3K | 67% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
| $44.99 |
| 331ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
King Arthur: Knight’s Tale takes one of the most well-known legends in history and reshapes it into something darker, more mysterious, and deeply strategic. From the very first mission, the game draws you in with its obscure tone and captivating storytelling, reimagining the Arthurian myth as a tale of moral choices, loyalty, and redemption. One of the strongest aspects of the game is how much your decisions truly matter. The choices you make throughout the campaign influence not only the story’s direction but also the companions who choose to fight by your side. Each hero has their own beliefs and moral code some will approve of your actions, while others may disagree or even turn against you. Certain choices even unlock unique side quests that allow you to recruit powerful new allies, making every decision feel meaningful. Beyond its tactical turn-based battles, Knight’s Tale includes a rich layer of castle management. Between missions, you’ll return to Camelot, where you can rebuild and upgrade different facilities from training grounds to healing chambers. Companions who are wounded during combat need time (and missions) to recover, while others can train to improve their abilities. This system adds depth and immersion, making you feel like a true ruler balancing both strategy and leadership. The soundtrack deserves a special mention atmospheric and haunting, it perfectly matches the dark fantasy setting and stays with you long after you stop playing. The game’s mission briefings and synopses are also surprisingly engaging, giving context and flavor to every quest and keeping you invested in each step of the story. And when the main campaign ends, King Arthur: Knight’s Tale doesn’t stop there. It offers a solid endgame mode, allowing players to continue expanding their kingdom and facing new challenges long after the final credits roll. In the end, King Arthur: Knight’s Tale stands out as a masterful blend of tactical combat, moral storytelling, and management strategy a dark, thoughtful take on Arthurian legend that rewards both strategic minds and players who love narrative depth.
It's OK, but there are some things that would make it better in my opinion. The game play in missions is generally good, but later on becomes pretty challenging unless you have a lot of AoE (even then it's challenging due to how enemies position themselves, and because of that may have to reset some missions). The fights become increasingly longer and longer, and if you crash just as you're about to finish a fight, you have to start the fight again from the beginning. The crashing seems to get worse in later stages, probably because the fights are too longer/drawn out. First, when you get a new knight, all of their abilities should have be reset and allow you to manually distribute points. I know there is a way to reset them in the training ground, but that costs gold and a turn and a training slot. Second, resources seem to be very limited. It would be nice to have a reoccurring mission after every normal/side mission where you can earn gold/building materials. Third, all loot seems to be random drop, and most of the time if you want a specific item for your build, you have to find it on a merchant and buy it. Except, the merchants have random items in their inventory too, plus they are very expensive to purchase (and take "forever" to restock) so you are mostly stuck with the random loot you get from missions. Finally, the knights you can recruit. Depending on your preferred morality/religion, you may have to wait until the very late in the game to get a good group that are a synergy with your choices. But based on how the loyalty works, those knights are worse than your current set up (plus, have to reset their skills because they are mostly garbage picks as mentioned before). It just feels bad to play, especially since you have to dismiss your current knight to allow others to join up (12 knights of the table and all that).
Довольно неплохая тактика, но с одним большим минусом: очень затянутые анимации, приходится постоянно жать ESC.
Muito bom, recomendo!!!!
la historia es muy inversiva , y el ambientes es genial,
:-)
Is toch wel een verslavend spel
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.