
A unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight's Tale is a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 1.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−70% | 7.5Kreviews | 84% | — | $2.2M |
| $44.99 | 908ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Король Ведьмак умер, после него рыцари ведьмачего стола совсем распались на кусочки... вы воскресли, но что-то неладно - ведьмачье чутьё подсказывает, что Камелотен Морхен в опасности Лорд Весемир варит богомерзкий отвар в святом граале, а круглый стол кстати квадратный прикиньте лан я уже теряю хватку, 5/10 сама игра кал
плюсы: 1) хорошо проработанные механики игры 2) музыка 3) вариативность прокачки персонажей, можно подстраивать билд под шмотки из инвентаря 4) сюжет сделан хорошо 5) графика минусы: 1) листья в миссиях выглядят ужасно 2) механика с разломами, когда противники скриптовано бегут и собирают их, а я не могу собирать их 3) ограничение на прокачку зданий от параметров тирания/справледливость, и ттипа веры 4) нет вещей 25 уровня, потолок урона заканчивается в конце компании, изза этого некоторые мисси постгейма я не представляю как проходить на высоких сложностях 5) нет толком никакого интерактива в постгейме, как будто не доделали игру.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
| $44.99 |
| 331ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Играл на самом высоком уровне сложности в режиме "железный человек". В целом, очень понравилась, в начале сильно затянула. С течением времени бои стали однообразными, но одновременно и сложными, что заставляло каждый раз думать как выкрутиться из различных ситуаций. Прям тупиковых ситуаций не было, при рациональном использовании ресурсов/предметов и прокачки - можно было выбраться из любой ситуации. Не могу не упомянуть один момент: подробный рассказ Боудикки о её дочерях с подробностями, это было действительно жёстко, вы поймёте о чем я.
Хочу быть таким же целеустремленным как сэр Тевелин
Really good game, if you enjoy turn based rpg type games. The combat is really fun, reminds me of Solasta, and that's a good thing. There's a huge number of companions to unlock, and they all have different skills. Managing Camelot in between missions is also enjoyable. That's when you level up, buy/sell gear, etc. The injury system is unique, forcing you to rest injured characters in between missions. This means you could be forced to use a companion you don't really like, who is likely lower level and has worse gear than your favorites. It's an interesting aspect of gameplay that I didn't expect. Bottom line: if you like fantasy turn based rpgs with grid based combat and enjoy D&D type games, give this a shot!
かなり熱中した。 XCOM系かと思ったが中身はタクティクスオウガ系に近い。 重厚な鉄と呪いのアーサー王伝説が背景で、主人公はなんと悪役のモードレッド。 泉の女神と協力してアーサー王を打ち倒すというあらすじ。 拠点であるキャメロットの開発と、マップを回っての戦闘がメイン。 このゲームが素晴らしいのは、「序盤は簡単で、終盤が難しい」というバランス。 普通は最後の方ほど無双状態になっていくので、このバランスは珍しい。 ただ、惜しいのはアンシーリーという3章に登場する敵だけ異様に強い。 あとクリア後のエンドゲーム。「氷の壁」というスキルがないと無理。 ていうか氷の壁があっても無理。そこだけバランスが崩れてる感じ。 メインストーリークリアまでならボリュームもあるし、バランス良いのでおススメ。
非常不错的战旗游戏,推荐上手直接超难。 本作聚焦于4~5个单位,既脱离了传统战旗过于大场面给人的疲乏感,在制作组精心调教的主流程关卡和技能下又不乏操作深度。同时游戏各种机制也给了很强的运营空间,资源管理要求很高,RPG成长感也十分到位。 美中不足的是终局内容显得十分潦草:两个赛季的互不继承;越来越大的战场,过于频繁干瘪的战斗堆砌;配音/剧情/关卡小脚本的缺失;运营空间的下降...终局内容的一切都有些破坏前面带来的完美体验。于是虽然仍能操作到每场战斗无伤且几回合内结束,但这会让人疲惫,遂打到22后就到此为止。 附: - 游戏默认画面有些干瘪,个人是直接把对比度拉满会舒服很多(oled) - 游戏如铁匠铺重铸/魔法塔/商铺等是可以一定范围sl的,随游戏时间戳绑定;但个人体感还不如强制不让sl,挺浪费时间
Музыка просто огонь да и сам игра сделана отлично
Just a good game. As a tactical battle simulator - great. As a RPG - not sure. Plot is linear, choises are minor and closer to the end of the game you become feel tired, cuz main gameplay (battles) are quite repetative. Base management is fine, character bulding - interesting enough to try and create different squads. Voice acting also fine. In general 7/10
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $127.1K | 841 | 73% | $5.99 | |
| $953.6K | 1.4K | 82% | $14.99 | |
| $3.6K | 32 | 78% | $4.49 | |
| $606K | 925 | 77% | $12.49 | |
| $384.6K | 3.5K | 74% | $4.99 | |
| $340.1K | 1.3K | 67% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 4.1K | 88% | $19.99 | |
| $2.2M | 4.1K | 85% | $19.99 | |
| $2.2M | 7.3K | 86% | $19.99 | |
| $2.2M | 1.6K | 74% | $34.99 | |
| $2.2M | 8.2K | 96% | $9.99 | |
| $2.2M | 4.1K | 93% | $14.99 |